254 lines
5.6 KiB
Lua
254 lines
5.6 KiB
Lua
-- Chat Plus
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-- by rubenwardy
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---------------------
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-- api.lua
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-- Core functionality
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---------------------
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chatplus = {
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version = 2.3,
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_logpath = minetest.get_worldpath().."/chatplus-log.txt",
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_defsettings = {
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log = true,
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use_gui = true,
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distance = 0,
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badwords = ""
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}
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}
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function chatplus.init()
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chatplus.load()
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chatplus.clean_players()
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if not chatplus.players then
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chatplus.players = {}
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end
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chatplus.count = 0
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chatplus.loggedin = {}
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chatplus._handlers = {}
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end
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function chatplus.setting(name)
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local get = minetest.setting_get("chatplus_" .. name)
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if get then
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return get
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elseif chatplus._defsettings[name]~= nil then
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return chatplus._defsettings[name]
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else
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minetest.log("[Chatplus] Setting chatplus_" .. name .. " not found!")
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return nil
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end
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end
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function chatplus.log(msg)
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if chatplus._log then
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chatplus._log:write(os.date("%Y-%m-%d %H:%M:%S") .. " " .. msg .. "\r\n")
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chatplus._log:flush()
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end
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end
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function chatplus.load()
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-- Initialize the log
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if chatplus.setting("log") then
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chatplus._log = io.open(chatplus._logpath, "a+")
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if not chatplus._log then
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minetest.log("error", "Unable to open the chatplus log file: " .. chatplus._logpath)
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else
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minetest.log("action", "Logging chat plus to: " .. chatplus._logpath)
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end
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chatplus.log("*** SERVER STARTED ***")
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end
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-- Load player data
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minetest.log("[Chatplus] Loading data")
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local file = io.open(minetest.get_worldpath() .. "/chatplus.txt", "r")
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if file then
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local from_file = minetest.deserialize(file:read("*all"))
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file:close()
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if type(from_file) == "table" then
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if from_file.players and from_file.version >= 2 then
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chatplus.players = from_file.players
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else
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chatplus.old_inbox = {}
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chatplus.players = {}
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for name, data in pairs(from_file) do
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local inbox = data.inbox
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data.inbox = nil
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chatplus.players[name] = data
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chatplus.old_inbox[name] = {}
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for _, msg in pairs(inbox) do
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table.insert(chatplus.old_inbox[name], {
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date = "?",
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from = "?",
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msg = msg
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})
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end
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end
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if chatplus.on_old_inbox then
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chatplus.on_old_inbox(chatplus.old_inbox)
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end
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end
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return
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end
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end
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end
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function chatplus.save()
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minetest.log("[Chatplus] Saving data")
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local file = io.open(minetest.get_worldpath().."/chatplus.txt", "w")
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if file then
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file:write(minetest.serialize({ version = 2, players = chatplus.players}))
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file:close()
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end
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end
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local function clean_player(name, value)
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if value.messages then
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value.inbox = value.messages
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value.messages = nil
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end
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if (
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(not value.inbox or #value.inbox==0) and
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(not value.ignore or #value.ignore==0)
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) then
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chatplus.players[name] = nil
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end
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end
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function chatplus.clean_players()
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if not chatplus.players then
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chatplus.players = {}
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return
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end
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minetest.log("[Chatplus] Cleaning player lists")
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for key,value in pairs(chatplus.players) do
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clean_player(key, value)
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end
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chatplus.save()
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end
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local function cp_tick()
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chatplus.clean_players()
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minetest.after(30*60, cp_tick)
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end
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minetest.after(30*60, cp_tick)
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function chatplus.poke(name,player)
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local function check(name,value)
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if not chatplus.players[name][value] then
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chatplus.players[name][value] = {}
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end
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end
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if not chatplus.players[name] then
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chatplus.players[name] = {}
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end
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check(name, "ignore")
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check(name, "inbox")
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chatplus.players[name].enabled = true
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if player then
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if player=="end" then
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chatplus.players[name].enabled = false
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chatplus.loggedin[name] = nil
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clean_player(name, chatplus.players[name])
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else
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if not chatplus.loggedin[name] then
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chatplus.loggedin[name] = {}
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end
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chatplus.loggedin[name].player = player
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end
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end
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chatplus.save()
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return chatplus.players[name]
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end
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minetest.register_on_joinplayer(function(player)
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chatplus.poke(player:get_player_name(), player)
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end)
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minetest.register_on_leaveplayer(function(player)
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chatplus.poke(player:get_player_name(), "end")
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end)
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function chatplus.register_handler(func,place)
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if not place then
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table.insert(chatplus._handlers, func)
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else
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table.insert(chatplus._handlers, place, func)
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end
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end
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-- Allows overriding
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function chatplus.log_message(from, msg)
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chatplus.log("<" .. from .. "> " .. msg)
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end
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function chatplus.send(from, msg)
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if msg:sub(1, 1) == "/" then
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return false
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end
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if not minetest.check_player_privs(from, {shout = true}) then
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return nil
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end
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chatplus.log_message(from, msg)
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if #chatplus._handlers == 0 then
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return nil
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end
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-- Loop through possible receivers
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for to, value in pairs(chatplus.loggedin) do
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if to ~= from then
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-- Run handlers
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local res = nil
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for i = 1, #chatplus._handlers do
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if chatplus._handlers[i] then
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res = chatplus._handlers[i](from, to, msg)
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if res ~= nil then
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break
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end
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end
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end
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-- Send message
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if res == nil or res == true then
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minetest.chat_send_player(to, "<" .. from .. "> " .. msg)
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end
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elseif minetest.features.no_chat_message_prediction then
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chatplus.send_message_to_sender(from, msg)
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end
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end
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return true
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end
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function chatplus.send_message_to_sender(from, msg)
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minetest.chat_send_player(from, "<" .. from .. "> " .. msg)
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end
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-- Minetest callbacks
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minetest.register_on_chat_message(function(...)
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local ret = chatplus.send(...)
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if ret and minetest.global_exists("irc") and irc.on_chatmessage then
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irc.on_chatmessage(...)
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end
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return ret
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end)
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minetest.register_on_joinplayer(function(player)
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chatplus.log(player:get_player_name() .. " joined")
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end)
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minetest.register_on_leaveplayer(function(player)
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chatplus.poke(player:get_player_name(), "end")
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chatplus.log(player:get_player_name() .. " disconnected")
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end)
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chatplus.init()
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