Regrowing Fruits === [![ContentDB](https://content.minetest.net/packages/philipmi/regrowing_fruits/shields/title/)](https://content.minetest.net/packages/philipmi/regrowing_fruits/) [![ContentDB](https://content.minetest.net/packages/philipmi/regrowing_fruits/shields/downloads/)](https://content.minetest.net/packages/philipmi/regrowing_fruits/stats/) [![Forums](https://img.shields.io/badge/Forums-Regrowing_Fruits-lightgrey)](https://forum.minetest.net/viewtopic.php?t=24986) [![License](https://img.shields.io/badge/license-MIT-brightgreen)](#license) ![Screenshot](screenshot.png) Info ---- This mod causes fruits on trees from various other mods to regrow like apples in the 5.0 release of Minetest Game. It also offers a small API to add fruit regrowth quickly. If the fruit was placed by hand or the tree was chopped down, the fruit won't grow back. There is also a small chance that regrowth will stop randomly, so trees will bear less fruit over time. Currently supported mods/modpacks are: `default`, `ethereal`, `cool_trees`, `moretrees`, `farming_plus`, `multibiomegen`, `australia` and `aotearoa`. The standard regrowth time can be changed in settings (via `min_regrow_interval` and `max_regrow_interval`) as well as the chance of regrowth stopping (`regrowth_stop_chance`). Ideas, bug reports or requests for more mod support are always welcome in the [Minetest Forum topic](https://forum.minetest.net/viewtopic.php?f=9&t=24986) or via the [Git Issue Tracker](https://git.sp-codes.de/minetest/regrowing_fruits/issues)! API ---- The `regrowing_fruits.add()` function overrides the fruits `after_dig_node` function and registers a placeholder node that will be placed once the fruit is taken and regrows the fruit after a timer expires. **Definition:** ``` regrowing_fruits.add(fruitname, leafname, param2, multiplier) ``` * `fruitname`: nodename of the fruit to be added. * `leafname`: nodename of the corresponding leaves (used as a reference whether tree is still alive). * `param2`: param2 value of fruit when placed naturally (not by player). Defaults to 0; -1 disables param2 checks for fruit regrowth (use this if your fruit has different rotations). If set, overrides `after_place_node` of fruit node to be able to differentiate fruits by param2 when placed by player. * `multiplier`: multiplier for the standard average regrowth time. **Examples:** ``` regrowing_fruits.add("default:apple", "default:leaves") regrowing_fruits.add("ethereal:golden_apple", "ethereal:yellowleaves", nil, 3) regrowing_fruits.add("cacaotree:pod", "cacaotree:trunk", -1) ``` For more examples see [init.lua](init.lua). Alternatives Mods ---- Consider using `regrow` by TenPlus1. It has similar features, but registers only one placeholder node in total instead of one node for every fruit. Credits ---- This mod is based on "endless_apples" by Shara RedCat (2018). License ---- Code for this mod is released under [MIT](https://spdx.org/licenses/MIT.html) (see [LICENSE](LICENSE)).