diff --git a/settingtypes.txt b/settingtypes.txt new file mode 100644 index 0000000..b0b1f22 --- /dev/null +++ b/settingtypes.txt @@ -0,0 +1,21 @@ +[shooter] + +shooter_automatic_weapons (Enable automatic weapons) bool true +shooter_admin_weapons (Enable admin super weapons) bool false +shooter_enable_blasting (Enable node destruction with explosives) bool false +shooter_enable_particle_fx (Enable hit particle effects) bool true +shooter_enable_protection (Respect protection mods) bool false +shooter_enable_crafting (Allow crafting of weapons) bool true +shooter_explosion_texture (Hit particle texture for 'fleshy' object, inc. players) string shooter_hit.png +shooter_allow_nodes (Allow node destruction) bool true +shooter_allow_entities (Allow damage to active objects in multiplayer mode) bool false +shooter_allow_players (Allow damage to players in multiplayer mode) bool true +shooter_rounds_update_time (Round update time, should be >= dedicated server step) float 0.4 +shooter_camera_height (Camera height used for raycasting) float 1.5 + +[shooter_crossbow] + +shooter_crossbow_uses (Number of crossbow uses) int 5 +shooter_arrow_lifetime (Arrow exipiry time in seconds) int 180 +shooter_arrow_fleshy (Arrow 'fleshy' damage level) float 2 +shooter_arrow_object_attach (Experimental, attach arrows to objects when hit) bool false