From fad87d1ed3a0ab7f2e511c7784a903f8c4371859 Mon Sep 17 00:00:00 2001 From: stujones11 Date: Wed, 1 Oct 2014 22:13:54 +0100 Subject: [PATCH] Don't place tnt:boom when SHOOTER_ENABLE_BLASTING = false --- shooter.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shooter.lua b/shooter.lua index 48a32da..c3dbab6 100644 --- a/shooter.lua +++ b/shooter.lua @@ -355,7 +355,7 @@ function shooter:blast(pos, radius, fleshy, distance, user) local p1 = vector.subtract(pos, radius) local p2 = vector.add(pos, radius) minetest.sound_play("tnt_explode", {pos=pos, gain=1}) - if SHOOTER_ALLOW_NODES == true then + if SHOOTER_ALLOW_NODES == true and SHOOTER_ENABLE_BLASTING then if SHOOTER_ENABLE_PROTECTION then if not minetest.is_protected(pos, name) then minetest.set_node(pos, {name="tnt:boom"})