--[[ Shooter Grenade [shooter_grenade] Copyright (C) 2013-2019 stujones11, Stuart Jones This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ]]-- minetest.register_entity("shooter_grenade:grenade_entity", { physical = false, timer = 0, visual = "cube", visual_size = {x=1/8, y=1/8}, textures = { "shooter_grenade.png", "shooter_grenade.png", "shooter_grenade.png", "shooter_grenade.png", "shooter_grenade.png", "shooter_grenade.png", }, user = nil, collisionbox = {0,0,0, 0,0,0}, on_activate = function(self, staticdata) if staticdata == "expired" then self.object:remove() end end, on_step = function(self, dtime) self.timer = self.timer + dtime if self.timer > 0.2 then local pos = self.object:get_pos() local above = {x=pos.x, y=pos.y + 1, z=pos.z} if minetest.get_node(pos).name ~= "air" then if self.user then local player = minetest.get_player_by_name(self.user) if player then shooter.blast(above, 2, 25, 5, player) end end self.object:remove() end self.timer = 0 end end, get_staticdata = function() return "expired" end, }) minetest.register_tool("shooter_grenade:grenade", { description = "Grenade", inventory_image = "shooter_hand_grenade.png", on_use = function(itemstack, user, pointed_thing) if not minetest.settings:get_bool("creative_mode") then itemstack:clear() end if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:get_pos(), pointed) < 8 then shooter.blast(pointed, 1, 25, 5) return end end local pos = user:get_pos() local dir = user:get_look_dir() local yaw = user:get_look_horizontal() if pos and dir then pos.y = pos.y + user:get_properties().eye_height local obj = minetest.add_entity(pos, "shooter_grenade:grenade_entity") if obj then minetest.sound_play("shooter_throw", {object=obj}) obj:set_velocity(vector.multiply(dir, 15)) obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3}) obj:set_yaw(yaw + math.pi / 2) local ent = obj:get_luaentity() if ent then ent.user = user:get_player_name() end end end return itemstack end, }) if shooter.config.enable_crafting == true then minetest.register_craft({ output = "shooter_grenade:grenade", type = "shapeless", recipe = {"shooter:gunpowder", "default:steel_ingot"}, }) end --Backwards compatibility minetest.register_alias("shooter:grenade", "shooter_grenade:grenade")