-- Simple Shooter config example -- Global Constants (defaults) -- Particle texture used when target it hit SHOOTER_EXPLOSION_TEXTURE = "shooter_hit.png" -- Allow node destruction SHOOTER_ALLOW_NODES = true -- Maximum node rage, applies only if nodes are allowed SHOOTER_NODE_RANGE = 50 -- Allow entities in multiplayer mode SHOOTER_ALLOW_ENTITIES = false -- Maximum object range, applies only if entities are allowed SHOOTER_OBJECT_RANGE = 50