--[[ Shooter Rocket Gun [shooter_rocket] Copyright (C) 2013-2019 stujones11, Stuart Jones This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ]]-- local plcooldown = {} local COOLDOWN = 5 minetest.register_on_leaveplayer(function(player) plcooldown[player:get_player_name()] = nil end) minetest.register_craftitem("shooter_rocket:rocket", { description = "Rocket", stack_max = 1, inventory_image = "shooter_rocket_inv.png", }) minetest.register_entity("shooter_rocket:rocket_entity", { physical = false, timer = 0, visual = "cube", visual_size = {x=1/8, y=1/8}, textures = { "shooter_bullet.png", "shooter_bullet.png", "shooter_bullet.png", "shooter_bullet.png", "shooter_bullet.png", "shooter_bullet.png", }, user = nil, collisionbox = {0,0,0, 0,0,0}, on_activate = function(self, staticdata) if staticdata == "expired" then self.object:remove() end end, on_step = function(self, dtime) self.timer = self.timer + dtime if self.timer > 0.2 then local pos = self.object:get_pos() local above = {x=pos.x, y=pos.y + 1, z=pos.z} if minetest.get_node(pos).name ~= "air" then if self.user then local player = minetest.get_player_by_name(self.user) if player then shooter.blast(above, 4, 50, 8, player) end end self.object:remove() end self.timer = 0 end end, get_staticdata = function() return "expired" end, }) minetest.register_tool("shooter_rocket:rocket_gun_loaded", { description = "Rocket Gun", inventory_image = "shooter_rocket_gun_loaded.png", groups = {not_in_creative_inventory=1}, on_use = function(itemstack, user, pointed_thing) if plcooldown[user:get_player_name()] ~= 0 then hud_event.new(user:get_player_name(), { name = "shooter_rocket:cooldown", color = "0xC1FF44", value = "Your rocket has a cooldown!" }) else if not minetest.settings:get_bool("creative_mode") then itemstack:add_wear(65535 / 50) end itemstack = "shooter_rocket:rocket_gun 1 "..itemstack:get_wear() if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:get_pos(), pointed) < 8 then shooter.blast(pointed, 2, 50, 7) return itemstack end end local pos = user:get_pos() local dir = user:get_look_dir() local yaw = user:get_look_horizontal() if pos and dir and yaw then pos.y = pos.y + user:get_properties().eye_height local obj = minetest.add_entity(pos, "shooter_rocket:rocket_entity") if obj then minetest.sound_play("shooter_rocket_fire", {object=obj}) obj:set_velocity(vector.multiply(dir, 20)) obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3}) obj:set_yaw(yaw + math.pi / 2) local ent = obj:get_luaentity() if ent then ent.user = user:get_player_name() end end end plcooldown[user:get_player_name()] = COOLDOWN minetest.after(COOLDOWN, function(user) if plcooldown[user:get_player_name()] then plcooldown[user:get_player_name()] = nil end end, user) end return itemstack end, }) minetest.register_tool("shooter_rocket:rocket_gun", { description = "Rocket Gun", inventory_image = "shooter_rocket_gun.png", on_use = function(itemstack, user) local inv = user:get_inventory() if inv:contains_item("main", "shooter_rocket:rocket") then minetest.sound_play("shooter_reload", {object=user}) if not minetest.setting_getbool("creative_mode") then inv:remove_item("main", "shooter_rocket:rocket 1") end itemstack = "shooter_rocket:rocket_gun_loaded 1 "..itemstack:get_wear() else minetest.sound_play("shooter_click", {object=user}) end return itemstack end, }) if shooter.config.enable_crafting == true then minetest.register_craft({ output = "shooter_rocket:rocket_gun", recipe = { {"default:bronze_ingot", "default:steel_ingot", "default:steel_ingot"}, {"", "", "default:diamond"}, }, }) minetest.register_craft({ output = "shooter_rocket:rocket", type = "shapeless", recipe = {"default:bronze_ingot", "shooter:gunpowder", "default:bronze_ingot"}, }) end local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer >= 1 then timer = 0 for _, player in ipairs(minetest.get_connected_players()) do local name = player and player:get_player_name() local wielditem = player:get_wielded_item() if wielditem:get_name() == "shooter_rocket:rocket_gun_loaded" then local wielditem = player:get_wielded_item() physics.set(name, "shooter_rocket:physics", { speed = 0.7 }) else physics.remove(name, "shooter_rocket:physics") end end end end) --Backwards compatibility minetest.register_alias("shooter:rocket", "shooter_rocket:rocket") minetest.register_alias("shooter:rocket_gun", "shooter_rocket:rocket_gun") minetest.register_alias("shooter:rocket_gun_loaded", "shooter_rocket:rocket_gun_loaded")