-- Simple Shooter config example -- Global Constants (defaults) -- Enable particle effects SHOOTER_ENABLE_PARTICLE_FX = true -- Particle texture used when a player or entity is hit SHOOTER_EXPLOSION_TEXTURE = "shooter_hit.png" -- Allow node destruction SHOOTER_ALLOW_NODES = true -- Allow entities in multiplayer mode SHOOTER_ALLOW_ENTITIES = false -- Allow players in multiplayer mode SHOOTER_ALLOW_PLAYERS = true -- How often objects are fully reloaded SHOOTER_OBJECT_RELOAD_TIME = 1 -- How often object positions are updated SHOOTER_OBJECT_UPDATE_TIME = 0.25 -- How often rounds are processed SHOOTER_ROUNDS_UPDATE_TIME = 0.4 -- Player collision box offset (may require adjustment for some games) SHOOTER_PLAYER_OFFSET = {x=0, y=1, z=0} -- Entity collision box offset (may require adjustment for other mobs) SHOOTER_ENTITY_OFFSET = {x=0, y=0, z=0} -- Shootable entities (default support for Simple Mobs) SHOOTER_ENTITIES = { "mobs:dirt_monster", "mobs:stone_monster", "mobs:sand_monster", "mobs:tree_monster", "mobs:sheep", "mobs:rat", "mobs:oerkki", "mobs:dungeon_master", }