local function throw_hook(itemstack, user, vel) local inv = user:get_inventory() local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir and yaw then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/100) end pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "shooter:hook") if obj then minetest.sound_play("shooter_throw", {object=obj}) obj:setvelocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel}) obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user ent.itemstack = itemstack end end end end minetest.register_entity("shooter:hook", { physical = true, timer = 0, visual = "wielditem", visual_size = {x=1/2, y=1/2}, textures = {"shooter:grapple_hook"}, player = nil, itemstack = "", collisionbox = {-1/4,-1/4,-1/4, 1/4,1/4,1/4}, on_activate = function(self, staticdata) self.object:set_armor_groups({fleshy=0}) if staticdata == "expired" then self.object:remove() end end, on_step = function(self, dtime) if not self.player then return end self.timer = self.timer + dtime if self.timer > 0.25 then local pos = self.object:getpos() local below = {x=pos.x, y=pos.y - 1, z=pos.z} local node = minetest.get_node(below) if node.name ~= "air" then self.object:setvelocity({x=0, y=-10, z=0}) self.object:setacceleration({x=0, y=0, z=0}) if minetest.get_item_group(node.name, "liquid") == 0 and minetest.get_node(pos).name == "air" then self.player:setpos(pos) end if minetest.get_item_group(node.name, "lava") == 0 then minetest.add_item(pos, self.itemstack) end self.object:remove() end self.timer = 0 end end, get_staticdata = function(self) return "expired" end, }) minetest.register_tool("shooter:grapple_hook", { description = "Grappling Hook", inventory_image = "shooter_hook.png", on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "nothing" then return itemstack end throw_hook(itemstack, user, 14) return "" end, }) minetest.register_tool("shooter:grapple_gun", { description = "Grappling Gun", inventory_image = "shooter_hook_gun.png", on_use = function(itemstack, user, pointed_thing) local inv = user:get_inventory() if inv:contains_item("main", "shooter:grapple_hook") and inv:contains_item("main", "tnt:gunpowder") then inv:remove_item("main", "tnt:gunpowder") minetest.sound_play("shooter_reload", {object=user}) local stack = inv:remove_item("main", "shooter:grapple_hook") itemstack = "shooter:grapple_gun_loaded 1 "..stack:get_wear() else minetest.sound_play("shooter_click", {object=user}) end return itemstack end, }) minetest.register_tool("shooter:grapple_gun_loaded", { description = "Grappling Gun", inventory_image = "shooter_hook_gun_loaded.png", groups = {not_in_creative_inventory=1}, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "nothing" then return itemstack end minetest.sound_play("shooter_pistol", {object=user}) itemstack = ItemStack("shooter:grapple_hook 1 "..itemstack:get_wear()) throw_hook(itemstack, user, 20) return "shooter:grapple_gun" end, }) if SHOOTER_ENABLE_CRAFTING == true then minetest.register_craft({ output = "shooter:grapple_hook", recipe = { {"default:steel_ingot", "default:steel_ingot", "default:diamond"}, {"default:steel_ingot", "default:steel_ingot", ""}, {"default:diamond", "", "default:steel_ingot"}, }, }) minetest.register_craft({ output = "shooter:grapple_gun", recipe = { {"", "default:steel_ingot", "default:steel_ingot"}, {"", "", "default:diamond"}, }, }) end