local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local worldpath = minetest.get_worldpath() dofile(modpath.."/api.lua") if minetest.is_singleplayer() then shooter.config.enable_blasting = true shooter.config.allow_entities = true shooter.config.allow_players = false end -- Legacy Config Support local input = io.open(modpath.."/shooter.conf", "r") if input then dofile(modpath.."/shooter.conf") input:close() input = nil end input = io.open(worldpath.."/shooter.conf", "r") if input then dofile(worldpath.."/shooter.conf") input:close() input = nil end for name, _ in pairs(shooter.config) do local global = "SHOOTER_"..name:upper() if minetest.global_exists(global) then shooter.config[name] = _G[global] end end -- Load Configuration for name, config in pairs(shooter.config) do local setting = minetest.settings:get("shooter_"..name) if type(config) == "number" then setting = tonumber(setting) elseif type(config) == "boolean" then setting = minetest.settings:get_bool("shooter_"..name) end if setting ~= nil then shooter.config[name] = setting end end -- Legacy Entity Support minetest.register_entity("shooter:turret_entity", { visual = "sprite", textures = {"blank.png"}, on_activate = function(self) self.object:remove() end, })