shooter/shooter/init.lua

101 lines
2.7 KiB
Lua

--[[
Simple Shooter [shooter]
Copyright (C) 2013-2019 stujones11, Stuart Jones
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
]]--
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local worldpath = minetest.get_worldpath()
dofile(modpath.."/api.lua")
if minetest.is_singleplayer() then
shooter.config.enable_blasting = true
shooter.config.allow_entities = true
shooter.config.allow_players = false
end
-- Legacy Config Support
local input = io.open(modpath.."/shooter.conf", "r")
if input then
dofile(modpath.."/shooter.conf")
input:close()
end
input = io.open(worldpath.."/shooter.conf", "r")
if input then
dofile(worldpath.."/shooter.conf")
input:close()
end
for name, _ in pairs(shooter.config) do
local global = "SHOOTER_"..name:upper()
if minetest.global_exists(global) then
shooter.config[name] = _G[global]
end
end
-- Load Configuration
shooter.config = shooter.get_configuration(shooter.config)
shooter.default_particles.texture = shooter.config.explosion_texture
-- Legacy Entity Support
minetest.register_entity("shooter:turret_entity", {
visual = "sprite",
textures = {"blank.png"},
on_activate = function(self)
self.object:remove()
end,
})
-- Automatic Firing
if shooter.config.automatic_weapons == true then
minetest.register_globalstep(function()
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if name then
shooter.set_shooting(name,
player:get_player_control().LMB == true)
end
end
end)
end
minetest.register_node("shooter:boom", {
drawtype = "airlike",
light_source = 14,
walkable = false,
drop = "",
groups = {dig_immediate = 3},
-- unaffected by explosions
on_blast = function() end,
})
minetest.register_craftitem("shooter:gunpowder", {
description = "Gunpowder",
inventory_image = "shooter_powder.png",
})
if shooter.config.enable_crafting then
minetest.register_craft({
output = "shooter:gunpowder 5",
type = "shapeless",
recipe = {"default:coal_lump", "default:clay_lump"},
})
end