commit c3fe72627fe32dd3c629b64e4bd3b0502fc04cbc Author: philipmi Date: Sat Sep 25 21:36:12 2021 +0200 Initial commit diff --git a/.idea/.gitignore b/.idea/.gitignore new file mode 100644 index 0000000..26d3352 --- /dev/null +++ b/.idea/.gitignore @@ -0,0 +1,3 @@ +# Default ignored files +/shelf/ +/workspace.xml diff --git a/.idea/maps.iml b/.idea/maps.iml new file mode 100644 index 0000000..d6ebd48 --- /dev/null +++ b/.idea/maps.iml @@ -0,0 +1,9 @@ + + + + + + + + + \ No newline at end of file diff --git a/.idea/misc.xml b/.idea/misc.xml new file mode 100644 index 0000000..639900d --- /dev/null +++ b/.idea/misc.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/.idea/modules.xml b/.idea/modules.xml new file mode 100644 index 0000000..12bb06d --- /dev/null +++ b/.idea/modules.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/vcs.xml b/.idea/vcs.xml new file mode 100644 index 0000000..94a25f7 --- /dev/null +++ b/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..bbf7934 --- /dev/null +++ b/README.md @@ -0,0 +1,8 @@ +# Maps for CTF (Fork) + +**Note**: *Please submit new maps to the official [CTF maps repository](https://github.com/MT-CTF/maps.git). Maps added there are usually added here as well.* + +Feel free to create PRs for new maps, but please create them properly (include all required files, i.e. `map.mts`, `map.conf` and `screenshot.png`). Checkout map_maker's [README.md](https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map/map_maker#ctf-map---map-maker) for more documentation. + +## License +All individual maps are published under their own license, as given by the `license` field in `map.conf` file. Learn more about licenses in the [CTF Map documentation](https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map/map_maker#license). diff --git a/abandoned_battlefield/map.conf b/abandoned_battlefield/map.conf new file mode 100644 index 0000000..dd61d89 --- /dev/null +++ b/abandoned_battlefield/map.conf @@ -0,0 +1,27 @@ +initial_stuff = default:cobble 40,shooter:pistol,default:pick_steel,default:torch 8 +author = HobbitPower +name = Abandoned Battlefield +h = 140 +rotation = z +team.1.pos = (75,2,90) +r = 115 +team.1 = red +team.1.color = red +team.2.pos = (-75,2,-90) +team.2 = blue +team.2.color = blue +license = CC BY-SA 4.0 +base_node = ctf_map:stone_block +chests.1.n = 25 +chests.1.from = (-66,1,79) +chests.1.to = (-84,1,101) +chests.2.n = 25 +chests.2.from = (-27,1,79) +chests.2.to = (-45,1,101) +chests.3.n = 25 +chests.3.from = (66,1,-79) +chests.3.to = (84,1,-101) +chests.4.n = 25 +chests.4.from = (27,1,-79) +chests.4.to = (45,1,-101) +hint = Find hidden ores on a secret place! diff --git a/abandoned_battlefield/map.mts b/abandoned_battlefield/map.mts new file mode 100644 index 0000000..517e932 Binary files /dev/null and b/abandoned_battlefield/map.mts differ diff --git a/abandoned_battlefield/screenshot.png b/abandoned_battlefield/screenshot.png new file mode 100644 index 0000000..94e4840 Binary files /dev/null and b/abandoned_battlefield/screenshot.png differ diff --git a/abandoned_isles/map.conf b/abandoned_isles/map.conf new file mode 100644 index 0000000..2b0e009 --- /dev/null +++ b/abandoned_isles/map.conf @@ -0,0 +1,28 @@ +name = Abandoned Isles +author = gimp, caoutiouspotato, SoulSeeker + +r = 110 +h = 140 +rotation = x + +team.1 = red +team.1.color = red +team.1.pos = (-79,-4,91) +team.2 = blue +team.2.color = blue +team.2.pos = (86,-4,-101) + +initial_stuff = shooter:pistol,default:pick_stone,default:mossycobble 50,default:torch 10 +license = CC BY 4.0 +others = Maps were originally created by gimp and caoutiouspotato and licensed under CC BY 4.0. It was improved by SoulSeeker: desert theme was converted into mossy cobble theme, holes were filled with dirt, some more bridges were added between bases and main path, lava was replaced with water, all mese blocks were removed and then replaced with 6 meseblocks on each side, designs of the bases were changed to Japanese buildings and some more trees, buildings and waterfalls were added across the map. +phys_speed = 1.2 +base_node = ctf_map:stone + +# red side +chests.1.n = 100 +chests.1.from = (-109,-28,109) +chests.1.to = (109,0,1) +# blue side +chests.2.n = 100 +chests.2.from = (-109,-28,-1) +chests.2.to = (109,0,-109) diff --git a/abandoned_isles/map.mts b/abandoned_isles/map.mts new file mode 100644 index 0000000..41f656a Binary files /dev/null and b/abandoned_isles/map.mts differ diff --git a/abandoned_isles/screenshot.png b/abandoned_isles/screenshot.png new file mode 100644 index 0000000..9af4181 Binary files /dev/null and b/abandoned_isles/screenshot.png differ diff --git a/ahkmenrah_pyramids/map.conf b/ahkmenrah_pyramids/map.conf new file mode 100644 index 0000000..27ac715 --- /dev/null +++ b/ahkmenrah_pyramids/map.conf @@ -0,0 +1,18 @@ +name = Pyramids of Ahkmenrah +author = Darkf4antom and SoulSeeker +hint = There is an invisible labyrinth under your base and a treasure at the end of it! + +team.1 = red +team.1.color = red +team.1.pos = (-75,14,77) +team.2 = blue +team.2.color = blue +team.2.pos = (75,14,-78) + +rotation = z +h = 60 +r = 109 + +initial_stuff = default:pick_stone,default:desert_cobble 30,default:torch 10 +license = CC BY-SA 4.0 +base_node = ctf_map:desert_sandstone_block diff --git a/ahkmenrah_pyramids/map.mts b/ahkmenrah_pyramids/map.mts new file mode 100644 index 0000000..4a0d745 Binary files /dev/null and b/ahkmenrah_pyramids/map.mts differ diff --git a/ahkmenrah_pyramids/screenshot.png b/ahkmenrah_pyramids/screenshot.png new file mode 100644 index 0000000..2c0e6e7 Binary files /dev/null and b/ahkmenrah_pyramids/screenshot.png differ diff --git a/ancient_pyramids/map.conf b/ancient_pyramids/map.conf new file mode 100644 index 0000000..f023e91 --- /dev/null +++ b/ancient_pyramids/map.conf @@ -0,0 +1,21 @@ +team.1.color = red +team.1 = red +team.1.pos = (60,-8,60) +team.2.pos = (-60,-8,-60) +team.2.color = blue +author = Xenon +rotation = z +h = 38 +r = 115 +name = Ancient Pyramids +team.2 = blue +initial_stuff = default:pick_steel,default:torch 10 +base_node = ctf_map:sandstonebrick +hint = Beware of the Pyramids' Labyrinth! +chests.1.n = 50 +chests.1.from = (29,-9,-29) +chests.1.to = (54,-10,-54) +chests.2.n = 50 +chests.2.from = (-29,-9,29) +chests.2.to = (-54,-10,54) +license = CC BY-SA 4.0 diff --git a/ancient_pyramids/map.mts b/ancient_pyramids/map.mts new file mode 100644 index 0000000..31b1fc7 Binary files /dev/null and b/ancient_pyramids/map.mts differ diff --git a/ancient_pyramids/screenshot.png b/ancient_pyramids/screenshot.png new file mode 100644 index 0000000..6c06d60 Binary files /dev/null and b/ancient_pyramids/screenshot.png differ diff --git a/big_ocean/map.conf b/big_ocean/map.conf new file mode 100644 index 0000000..3e78815 --- /dev/null +++ b/big_ocean/map.conf @@ -0,0 +1,13 @@ +name = Big Ocean +author = gameit +r = 110 +h = 140 +rotation = x +team.1 = red +team.1.color = red +team.1.pos = (-1,-9,100) +team.2 = blue +team.2.color = blue +team.2.pos = (-1,-9,-100) +initial_stuff = default:pick_steel,shooter:pistol,default:torch 5 +license = CC BY-SA 4.0 diff --git a/big_ocean/map.mts b/big_ocean/map.mts new file mode 100644 index 0000000..78a0c86 Binary files /dev/null and b/big_ocean/map.mts differ diff --git a/big_ocean/screenshot.png b/big_ocean/screenshot.png new file mode 100644 index 0000000..b26b62e Binary files /dev/null and b/big_ocean/screenshot.png differ diff --git a/bridge/map.conf b/bridge/map.conf new file mode 100644 index 0000000..6b08ef4 --- /dev/null +++ b/bridge/map.conf @@ -0,0 +1,12 @@ +name = The Bridge +author = rubenwardy +rotation = x +r = 115 +h = 140 +team.1 = red +team.1.color = red +team.1.pos = -57,-20,93 +team.2 = blue +team.2.color = blue +team.2.pos = -74,-16,-70 +license = CC BY-SA 4.0 diff --git a/bridge/map.mts b/bridge/map.mts new file mode 100644 index 0000000..0eabb3b Binary files /dev/null and b/bridge/map.mts differ diff --git a/bridge/screenshot.png b/bridge/screenshot.png new file mode 100644 index 0000000..b5a9868 Binary files /dev/null and b/bridge/screenshot.png differ diff --git a/bunkers/map.conf b/bunkers/map.conf new file mode 100644 index 0000000..b237d4c --- /dev/null +++ b/bunkers/map.conf @@ -0,0 +1,45 @@ +name = Bunkers +author = realyg, winniepee0, -sniper-, smugler5, Soulseeker, Darkf4antom and Tryhard_ + +r = 110 +h = 140 +rotation = z + +team.1 = red +team.1.color = red +team.1.pos = (6,-28,101) +team.2 = blue +team.2.color = blue +team.2.pos = (6,-26,-98) + +license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Måskonåive 2" (https://www.humus.name/index.php?page=Textures&ID=78) by Humus (Emil Persson), originally licensed under CC BY 3.0 (https://creativecommons.org/licenses/by/3.0/). +others = Thanks to j45 for hosting the server to create the map. +initial_stuff = shooter:pistol,default:pick_stone,default:torch 10 +base_node = ctf_map:stonebrick + +phys_speed = 1.1 + +# Red side +chests.1.n = 12 +chests.1.from = (109,-20,108) +chests.1.to = (-109,-33,2) + +# Blue side +chests.2.n = 12 +chests.2.from = (-109,-20,-108) +chests.2.to = (109,-33,-2) + +# Treasure room at the middle +chests.3.n = 25 +chests.3.from = (16,-39,3) +chests.3.to = (-2,-39,-3) + +# Room underground red side +chests.4.n = 11 +chests.4.from = (31,-55,59) +chests.4.to = (13,-55,80) + +# Room underground blue side +chests.5.n = 11 +chests.5.from = (33,-55,-23) +chests.5.to = (18,-55,-44) diff --git a/bunkers/map.mts b/bunkers/map.mts new file mode 100644 index 0000000..87af2ba Binary files /dev/null and b/bunkers/map.mts differ diff --git a/bunkers/screenshot.png b/bunkers/screenshot.png new file mode 100644 index 0000000..1303e90 Binary files /dev/null and b/bunkers/screenshot.png differ diff --git a/bunkers/skybox_1.png b/bunkers/skybox_1.png new file mode 100644 index 0000000..320026e Binary files /dev/null and b/bunkers/skybox_1.png differ diff --git a/bunkers/skybox_2.png b/bunkers/skybox_2.png new file mode 100644 index 0000000..2fd179f Binary files /dev/null and b/bunkers/skybox_2.png differ diff --git a/bunkers/skybox_3.png b/bunkers/skybox_3.png new file mode 100644 index 0000000..a9abd50 Binary files /dev/null and b/bunkers/skybox_3.png differ diff --git a/bunkers/skybox_4.png b/bunkers/skybox_4.png new file mode 100644 index 0000000..17736f1 Binary files /dev/null and b/bunkers/skybox_4.png differ diff --git a/bunkers/skybox_5.png b/bunkers/skybox_5.png new file mode 100644 index 0000000..866e5c2 Binary files /dev/null and b/bunkers/skybox_5.png differ diff --git a/bunkers/skybox_6.png b/bunkers/skybox_6.png new file mode 100644 index 0000000..c9ec732 Binary files /dev/null and b/bunkers/skybox_6.png differ diff --git a/burning_sands/map.conf b/burning_sands/map.conf new file mode 100644 index 0000000..a482e2c --- /dev/null +++ b/burning_sands/map.conf @@ -0,0 +1,13 @@ +team.1.color = red +team.1 = red +team.1.pos = (61,2,63) +team.2.pos = (-63,2,-78) +team.2.color = blue +author = Waterbug +rotation = x +h = 140 +team.2 = blue +name = Burning Sands +r = 115 +license = CC BY-SA 3.0 +base_node = ctf_map:stone_block diff --git a/burning_sands/map.mts b/burning_sands/map.mts new file mode 100644 index 0000000..ae1675d Binary files /dev/null and b/burning_sands/map.mts differ diff --git a/burning_sands/screenshot.png b/burning_sands/screenshot.png new file mode 100644 index 0000000..657ee3e Binary files /dev/null and b/burning_sands/screenshot.png differ diff --git a/capture_legend/map.conf b/capture_legend/map.conf new file mode 100644 index 0000000..03af6d1 --- /dev/null +++ b/capture_legend/map.conf @@ -0,0 +1,20 @@ +team.1.color = red +team.1 = red +team.1.pos = (-27,-32,55) +team.2.pos = (24,-26,-48) +team.2.color = blue +author = gameit +rotation = z +h = 108 +r = 87 +name = The Legend of Capturing +initial_stuff = shooter:pistol,default:pick_steel,default:ladder_wood 20,default:stonebrick 30,default:torch 5 +license = CC BY-SA 4.0 +hint = Look in the castle for some chests. +team.2 = blue +chests.1.n = 80 +chests.1.from = (-80,-50,-80) +chests.1.to = (80,50,80) +chests.2.n = 25 +chests.2.from = (-35,-45,-35) +chests.2.to = (35,-30,35) diff --git a/capture_legend/map.mts b/capture_legend/map.mts new file mode 100644 index 0000000..a007e1c Binary files /dev/null and b/capture_legend/map.mts differ diff --git a/capture_legend/screenshot.png b/capture_legend/screenshot.png new file mode 100644 index 0000000..82fbea8 Binary files /dev/null and b/capture_legend/screenshot.png differ diff --git a/castle_trouble/map.conf b/castle_trouble/map.conf new file mode 100644 index 0000000..6acc7b4 --- /dev/null +++ b/castle_trouble/map.conf @@ -0,0 +1,13 @@ +team.2.pos = (-11,-5,-43) +r = 61 +team.1.pos = (11,-5,43) +initial_stuff = default:pick_stone,default:torch 3 +team.2 = blue +rotation = z +name = Trouble in the Castle +author = Waterbug +h = 50 +team.1.color = red +team.1 = red +team.2.color = blue +license = CC BY-SA 4.0 diff --git a/castle_trouble/map.mts b/castle_trouble/map.mts new file mode 100644 index 0000000..9d9d09f Binary files /dev/null and b/castle_trouble/map.mts differ diff --git a/castle_trouble/screenshot.png b/castle_trouble/screenshot.png new file mode 100644 index 0000000..7d139d0 Binary files /dev/null and b/castle_trouble/screenshot.png differ diff --git a/caverns/map.conf b/caverns/map.conf new file mode 100644 index 0000000..b66919b --- /dev/null +++ b/caverns/map.conf @@ -0,0 +1,23 @@ +name = Caverns +author = rubenwardy +hint = Dig to reach the enemy! +rotation = z +r = 115 +h = 230 +initial_stuff = default:pick_steel,default:stick 3,default:torch 20 +team.1 = red +team.1.color = red +team.1.pos = -22,-2,81 +team.2 = blue +team.2.color = blue +team.2.pos = -45,0,-90 +chests.1.n = 12 +chests.1.from = -63,-4,41 +chests.1.to = -6,20,88 +chests.2.n = 15 +chests.2.from = -72,-4,-97 +chests.2.to = 7,15,-33 +chests.3.n = 15 +chests.3.from = -55,-9,-13 +chests.3.to = 7.5,17,17 +license = CC BY-SA 4.0 diff --git a/caverns/map.mts b/caverns/map.mts new file mode 100644 index 0000000..c239ce4 Binary files /dev/null and b/caverns/map.mts differ diff --git a/caverns/screenshot.png b/caverns/screenshot.png new file mode 100644 index 0000000..c3f5b9b Binary files /dev/null and b/caverns/screenshot.png differ diff --git a/coast/map.conf b/coast/map.conf new file mode 100644 index 0000000..27dfa7c --- /dev/null +++ b/coast/map.conf @@ -0,0 +1,12 @@ +r = 110 +name = Coast of Nostalgia +h = 140 +rotation = z +author = rubenwardy +team.1 = red +team.1.color = red +team.1.pos = 15,3,39 +team.2 = blue +team.2.color = blue +team.2.pos = -50,11,-76 +license = CC BY-SA 4.0 diff --git a/coast/map.mts b/coast/map.mts new file mode 100644 index 0000000..cab3232 Binary files /dev/null and b/coast/map.mts differ diff --git a/coast/screenshot.png b/coast/screenshot.png new file mode 100644 index 0000000..50f6cfb Binary files /dev/null and b/coast/screenshot.png differ diff --git a/desert_spikes/map.conf b/desert_spikes/map.conf new file mode 100644 index 0000000..38c72b9 --- /dev/null +++ b/desert_spikes/map.conf @@ -0,0 +1,16 @@ +name = Desert Spikes +author = WHYjustbecause + +r = 115 +h = 122 +rotation = x + +team.1 = red +team.1.color = red +team.1.pos = -32,-33,83 +team.2 = blue +team.2.color = blue +team.2.pos = 28,-17,-73 + +license = CC BY-SA 4.0 +initial_stuff = default:ladder 30,default:pick_steel,default:torch 5 diff --git a/desert_spikes/map.mts b/desert_spikes/map.mts new file mode 100644 index 0000000..8b13c63 Binary files /dev/null and b/desert_spikes/map.mts differ diff --git a/desert_spikes/screenshot.png b/desert_spikes/screenshot.png new file mode 100644 index 0000000..b13e179 Binary files /dev/null and b/desert_spikes/screenshot.png differ diff --git a/forest/map.conf b/forest/map.conf new file mode 100644 index 0000000..099d498 --- /dev/null +++ b/forest/map.conf @@ -0,0 +1,13 @@ +name = Forest map +author = -sniper- +r = 115 +h = 140 +rotation = z +team.1 = red +team.1.color = red +team.1.pos = (3,1,102) +team.2 = blue +team.2.color = blue +team.2.pos = (-24,-8,-101) +initial_stuff = default:pick_stone,default:axe_stone,default:torch 3 +license = CC BY-SA 4.0 diff --git a/forest/map.mts b/forest/map.mts new file mode 100644 index 0000000..33952e7 Binary files /dev/null and b/forest/map.mts differ diff --git a/forest/screenshot.png b/forest/screenshot.png new file mode 100644 index 0000000..1b85726 Binary files /dev/null and b/forest/screenshot.png differ diff --git a/green_hills/map.conf b/green_hills/map.conf new file mode 100644 index 0000000..2139d16 --- /dev/null +++ b/green_hills/map.conf @@ -0,0 +1,14 @@ +team.2.color = blue +team.2.pos = (0,0,-83) +team.1.pos = (0,0,83) +team.1.color = red +team.1 = red +author = DiamondPlane +rotation = z +h = 140 +team.2 = blue +name = Green Hills +initial_stuff = default:pick_steel,default:torch 15,default:ladder 30,default:stick 2 +r = 115 +license = CC BY-SA 4.0 +hint = You can find some ores in the mine! diff --git a/green_hills/map.mts b/green_hills/map.mts new file mode 100644 index 0000000..2072b59 Binary files /dev/null and b/green_hills/map.mts differ diff --git a/green_hills/screenshot.png b/green_hills/screenshot.png new file mode 100644 index 0000000..6d1adc4 Binary files /dev/null and b/green_hills/screenshot.png differ diff --git a/hunting_season/map.conf b/hunting_season/map.conf new file mode 100644 index 0000000..376ae96 --- /dev/null +++ b/hunting_season/map.conf @@ -0,0 +1,20 @@ +name = Hunting season +author = -sniper-, solars and Peters +license = CC-BY-SA 4.0. Adaptation of "Karsthafen" (https://forum.minetest.net/viewtopic.php?f=12&t=6642), by solars and Peters, from the Minetest forums (forum.minetest.net). +others = This map was taken from Jägerhof village in the original Karsthafen map, created by solars and Peters and converted into a CTF map by -sniper-. +r = 115 +h = 140 +rotation = z +team.1 = red +team.1.color = red +team.1.pos = (-14,-11,105) +team.2 = blue +team.2.color = blue +team.2.pos = (17,-2,-97) +initial_stuff = default:pick_stone,default:torch 5 +chests.1.n = 50 +chests.1.from = -109,-35,-109 +chests.1.to = 109,30,-1 +chests.2.n = 50 +chests.2.from = 110,-35,110 +chests.2.to = -110,30,0 diff --git a/hunting_season/map.mts b/hunting_season/map.mts new file mode 100644 index 0000000..2c334cc Binary files /dev/null and b/hunting_season/map.mts differ diff --git a/hunting_season/screenshot.png b/hunting_season/screenshot.png new file mode 100644 index 0000000..7b0607f Binary files /dev/null and b/hunting_season/screenshot.png differ diff --git a/iceage/map.conf b/iceage/map.conf new file mode 100644 index 0000000..d2a0544 --- /dev/null +++ b/iceage/map.conf @@ -0,0 +1,13 @@ +name = Intervention in the Ice Age +author = ANAND +rotation = z +r = 115 +h = 140 +team.1 = red +team.1.color = red +team.1.pos = 26,-62,100 +team.2 = blue +team.2.color = blue +team.2.pos = -74,-62,-79 +initial_stuff = default:pick_steel,default:torch 5 +license = CC BY-SA 4.0 diff --git a/iceage/map.mts b/iceage/map.mts new file mode 100644 index 0000000..f6638af Binary files /dev/null and b/iceage/map.mts differ diff --git a/iceage/screenshot.png b/iceage/screenshot.png new file mode 100644 index 0000000..2d289a2 Binary files /dev/null and b/iceage/screenshot.png differ diff --git a/karsthafen/map.conf b/karsthafen/map.conf new file mode 100644 index 0000000..e1fbcb8 --- /dev/null +++ b/karsthafen/map.conf @@ -0,0 +1,20 @@ +name = Karsthafen +author = -sniper-, solars and Peters +license = CC-BY-SA 4.0. Adaptation of "Karsthafen" (https://forum.minetest.net/viewtopic.php?f=12&t=6642), by solars and Peters, from the Minetest forums (forum.minetest.net). +others = This map was taken from Karsthafen town region in the original Karsthafen map, created by solars and Peters and converted into a CTF map by -sniper-. +r = 115 +h = 140 +rotation = x +team.1 = red +team.1.color = red +team.1.pos = (46,-4,105) +team.2 = blue +team.2.color = blue +team.2.pos = (-25,-2,-99) +initial_stuff = default:cobble 40,default:pick_stone,default:torch 5 +chests.1.n = 50 +chests.1.from = -109,-25,-109 +chests.1.to = 109,30,-1 +chests.2.n = 50 +chests.2.from = 110,-25,110 +chests.2.to = -110,30,0 diff --git a/karsthafen/map.mts b/karsthafen/map.mts new file mode 100644 index 0000000..cc75b02 Binary files /dev/null and b/karsthafen/map.mts differ diff --git a/karsthafen/screenshot.png b/karsthafen/screenshot.png new file mode 100644 index 0000000..be6ef1e Binary files /dev/null and b/karsthafen/screenshot.png differ diff --git a/lava_puddles/map.conf b/lava_puddles/map.conf new file mode 100644 index 0000000..75d43e8 --- /dev/null +++ b/lava_puddles/map.conf @@ -0,0 +1,14 @@ +team.1.pos = (-98,1,102) +r = 115 +initial_stuff = default:pick_steel,default:dirt 40 +team.2 = blue +rotation = z +name = Lava Puddles +author = smugler5 +h = 140 +team.1.color = red +team.2.color = blue +team.2.pos = (101,1,-102) +team.1 = red +licence = CC BY-SA 4.0 +hint = Find a hole to an underground treasure. Get advantage by collecting all the enemy swords! diff --git a/lava_puddles/map.mts b/lava_puddles/map.mts new file mode 100644 index 0000000..7b1d3f0 Binary files /dev/null and b/lava_puddles/map.mts differ diff --git a/lava_puddles/screenshot.png b/lava_puddles/screenshot.png new file mode 100644 index 0000000..42c2ba6 Binary files /dev/null and b/lava_puddles/screenshot.png differ diff --git a/mayan_legend/map.conf b/mayan_legend/map.conf new file mode 100644 index 0000000..d2c6fd5 --- /dev/null +++ b/mayan_legend/map.conf @@ -0,0 +1,14 @@ +team.1.pos = (4,21,77) +r = 80 +initial_stuff = default:pick_mese,default:torch 10,default:mossycobble 20 +team.2 = blue +rotation = z +name = A Mayan Legend +author = KOLLEGAH +hint = Look for a secret passage and a hidden Mayan treasure! +license = CC BY-SA 4.0 +h = 50 +team.1.color = red +team.2.color = blue +team.2.pos = (7,-6,-53) +team.1 = red diff --git a/mayan_legend/map.mts b/mayan_legend/map.mts new file mode 100644 index 0000000..89845c1 Binary files /dev/null and b/mayan_legend/map.mts differ diff --git a/mayan_legend/screenshot.png b/mayan_legend/screenshot.png new file mode 100644 index 0000000..0360442 Binary files /dev/null and b/mayan_legend/screenshot.png differ diff --git a/maze/map.conf b/maze/map.conf new file mode 100644 index 0000000..479adad --- /dev/null +++ b/maze/map.conf @@ -0,0 +1,53 @@ +name = The Maze +author = Waterbug +hint = Look for several rooms with chests +license = CC BY-SA 3.0 + +rotation = x +r = 61 +h = 76 +phys_speed = 1.2 +initial_stuff = default:pick_stone,default:torch 10 + +team.1 = red +team.1.color = red +team.1.pos = (24,2,48) + +team.2 = blue +team.2.color = blue +team.2.pos = (-24,2,-48) + +# blue base room +chests.1.n = 10 +chests.1.from = (-31,1,-39) +chests.1.to = (-15,1,-55) + +# red base room +chests.2.n = 10 +chests.2.from = (15,1,39) +chests.2.to = (31,1,55) + +# room with trees, blue side +chests.3.n = 25 +chests.3.from = (17,14,-17) +chests.3.to = (59,24,-59) + +#room with trees, red side +chests.4.n = 25 +chests.4.from = (-17,14,17) +chests.4.to = (-59,24,59) + +# middle room, red side +chests.5.n = 10 +chests.5.from = (7,-11,9) +chests.5.to = (-7,-11,1) + +# middle room, blue side +chests.6.n = 10 +chests.6.from = (7,-11,-1) +chests.6.to = (-7,-11,-9) + +# upper middle room +chests.7.n = 15 +chests.7.from = (-9,25,9) +chests.7.to = (9,25,-9) diff --git a/maze/map.mts b/maze/map.mts new file mode 100644 index 0000000..27c4dff Binary files /dev/null and b/maze/map.mts differ diff --git a/maze/screenshot.png b/maze/screenshot.png new file mode 100644 index 0000000..f76f4bf Binary files /dev/null and b/maze/screenshot.png differ diff --git a/mini_village/map.conf b/mini_village/map.conf new file mode 100644 index 0000000..58a34dd --- /dev/null +++ b/mini_village/map.conf @@ -0,0 +1,13 @@ +team.1.color = red +team.1 = red +team.1.pos = (-8, -8, 101) +team.2.pos = (0, -8, -101) +team.2.color = blue +author = DiamondPlane and Elvis26 +rotation = z +h = 140 +team.2 = blue +name = Mini Village +initial_stuff = default:pick_steel,default:torch 5 +r = 115 +license = CC BY-SA 4.0 diff --git a/mini_village/map.mts b/mini_village/map.mts new file mode 100644 index 0000000..28c8be0 Binary files /dev/null and b/mini_village/map.mts differ diff --git a/mini_village/screenshot.png b/mini_village/screenshot.png new file mode 100644 index 0000000..0ca36e6 Binary files /dev/null and b/mini_village/screenshot.png differ diff --git a/moon/map.conf b/moon/map.conf new file mode 100644 index 0000000..0c6f0da --- /dev/null +++ b/moon/map.conf @@ -0,0 +1,21 @@ +name = Moon +author = -sniper- + +r = 110 +h = 100 +rotation = z + +team.1 = red +team.1.color = red +team.1.pos = (-96,-25,97) +team.2 = blue +team.2.color = blue +team.2.pos = (85,-20,-90) + +phys_gravity = 0.16 +phys_speed = 1.2 +phys_jump = 0.8 + +base_node = ctf_map:gravel +initial_stuff = default:shovel_steel,shooter:pistol,default:torch 3 +license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Ulukai's space skyboxes" (from https://opengameart.org/content/ulukais-space-skyboxes) by Ulukai, originally licensed under CC BY 3.0. Earth with CC0 license (from https://purepng.com/photo/13214/nature-earth) was added to skybox_4.png. Rockets, machines, satellite dish, tunnels and ice were added by gimp and caoutiouspotato. diff --git a/moon/map.mts b/moon/map.mts new file mode 100644 index 0000000..88a3182 Binary files /dev/null and b/moon/map.mts differ diff --git a/moon/screenshot.png b/moon/screenshot.png new file mode 100644 index 0000000..9f9965c Binary files /dev/null and b/moon/screenshot.png differ diff --git a/moon/skybox_1.png b/moon/skybox_1.png new file mode 100644 index 0000000..7008cea Binary files /dev/null and b/moon/skybox_1.png differ diff --git a/moon/skybox_2.png b/moon/skybox_2.png new file mode 100644 index 0000000..c921e05 Binary files /dev/null and b/moon/skybox_2.png differ diff --git a/moon/skybox_3.png b/moon/skybox_3.png new file mode 100644 index 0000000..50fe405 Binary files /dev/null and b/moon/skybox_3.png differ diff --git a/moon/skybox_4.png b/moon/skybox_4.png new file mode 100644 index 0000000..5b9c786 Binary files /dev/null and b/moon/skybox_4.png differ diff --git a/moon/skybox_5.png b/moon/skybox_5.png new file mode 100644 index 0000000..dba850a Binary files /dev/null and b/moon/skybox_5.png differ diff --git a/moon/skybox_6.png b/moon/skybox_6.png new file mode 100644 index 0000000..cb5f39b Binary files /dev/null and b/moon/skybox_6.png differ diff --git a/nether_kingdom/map.conf b/nether_kingdom/map.conf new file mode 100644 index 0000000..1a6d720 --- /dev/null +++ b/nether_kingdom/map.conf @@ -0,0 +1,13 @@ +name = A Kingdom In The Nether +author = Waterbug +license = CC BY-SA 3.0 +r = 106 +h = 62 +rotation = x +team.1 = red +team.1.color = red +team.1.pos = (-55,-9,35) +team.2 = blue +team.2.color = blue +team.2.pos = (50,-9,-45) +initial_stuff = default:pick_bronze,default:desert_cobble 50,default:torch 10 diff --git a/nether_kingdom/map.mts b/nether_kingdom/map.mts new file mode 100644 index 0000000..79ed734 Binary files /dev/null and b/nether_kingdom/map.mts differ diff --git a/nether_kingdom/screenshot.png b/nether_kingdom/screenshot.png new file mode 100644 index 0000000..e2e7193 Binary files /dev/null and b/nether_kingdom/screenshot.png differ diff --git a/pine_forest/map.conf b/pine_forest/map.conf new file mode 100644 index 0000000..87fa4e6 --- /dev/null +++ b/pine_forest/map.conf @@ -0,0 +1,13 @@ +team.1.color = red +team.1 = red +team.1.pos = (53,-31,97) +team.2.pos = (-82,-35,-70) +team.2.color = blue +author = mzf53 +rotation = z +h = 140 +team.2 = blue +name = Pine Forest +initial_stuff = default:pick_stone,default:torch 10 +r = 115 +license = CC BY-SA 4.0 diff --git a/pine_forest/map.mts b/pine_forest/map.mts new file mode 100644 index 0000000..85b97b4 Binary files /dev/null and b/pine_forest/map.mts differ diff --git a/pine_forest/screenshot.png b/pine_forest/screenshot.png new file mode 100644 index 0000000..cf3fde4 Binary files /dev/null and b/pine_forest/screenshot.png differ diff --git a/plain_battle/map.conf b/plain_battle/map.conf new file mode 100644 index 0000000..6ab4622 --- /dev/null +++ b/plain_battle/map.conf @@ -0,0 +1,13 @@ +team.2.color = blue +team.2.pos = (6,1,-103) +team.1.pos = (6,1,103) +team.1.color = red +team.1 = red +author = -sniper- +rotation = z +h = 140 +team.2 = blue +name = Plain battle +initial_stuff = default:pick_stone,shooter:pistol,default:torch 5 +r = 110 +license = CC BY-SA 4.0 diff --git a/plain_battle/map.mts b/plain_battle/map.mts new file mode 100644 index 0000000..fd956c9 Binary files /dev/null and b/plain_battle/map.mts differ diff --git a/plain_battle/screenshot.png b/plain_battle/screenshot.png new file mode 100644 index 0000000..b73866c Binary files /dev/null and b/plain_battle/screenshot.png differ diff --git a/plains/map.conf b/plains/map.conf new file mode 100644 index 0000000..97a8d24 --- /dev/null +++ b/plains/map.conf @@ -0,0 +1,12 @@ +r = 112 +name = Plains of the Past +h = 140 +rotation = z +author = rubenwardy +team.1 = red +team.1.color = red +team.1.pos = -64,16,85 +team.2 = blue +team.2.color = blue +team.2.pos = 23,14,-77 +license = CC BY-SA 4.0 diff --git a/plains/map.mts b/plains/map.mts new file mode 100644 index 0000000..ac385c9 Binary files /dev/null and b/plains/map.mts differ diff --git a/plains/screenshot.png b/plains/screenshot.png new file mode 100644 index 0000000..d24454d Binary files /dev/null and b/plains/screenshot.png differ diff --git a/river_valley/map.conf b/river_valley/map.conf new file mode 100644 index 0000000..d2724b0 --- /dev/null +++ b/river_valley/map.conf @@ -0,0 +1,13 @@ +name = River valley +r = 115 +rotation = z +h = 140 +team.1 = red +team.1.color = red +team.1.pos = (19,19,81) +team.2 = blue +team.2.color = blue +team.2.pos = (-1,11,-103) +author = -sniper- +initial_stuff = default:pick_stone,default:torch 3 +license = CC BY-SA 4.0 diff --git a/river_valley/map.mts b/river_valley/map.mts new file mode 100644 index 0000000..e22fdbc Binary files /dev/null and b/river_valley/map.mts differ diff --git a/river_valley/screenshot.png b/river_valley/screenshot.png new file mode 100644 index 0000000..2e0ffb1 Binary files /dev/null and b/river_valley/screenshot.png differ diff --git a/sams_mansion/map.conf b/sams_mansion/map.conf new file mode 100644 index 0000000..656fba4 --- /dev/null +++ b/sams_mansion/map.conf @@ -0,0 +1,28 @@ +team.1.pos = (-11,-4,43) +team.1 = red +team.2.color = blue +team.1.color = red +team.2 = blue +team.2.pos = (-5,-7,-47) +h = 26 +r = 62 +rotation = x +author = Xenon +name = Sam's Mansion +initial_stuff = default:pick_steel,default:desert_sandstone 50,default:torch 10,shooter:pistol +base_node = ctf_map:wool_red +hint = Don't miss the secret passages! +license = CC BY-SA 4.0 | Skybox: CC BY 3.0 by Jockum Skoglund (hipshot) and with adaptions from congusbongus (https://opengameart.org/content/interstellar-skybox-png) +chests.1.n = 20 +chests.1.from = (0,-12,-24) +chests.1.to = (-12,-11,-33) +chests.2.n = 20 +chests.2.from = (0,-12,36) +chests.2.to = (16,-11,56) +chests.3.n = 20 +chests.3.from = (6,-12,-22) +chests.3.to = (0,-11,-2) +chests.4.n = 20 +chests.4.from = (0,-12,34) +chests.4.to = (6,-11,2) +others = A huge thanks to gameit for rotating the map and it's components and to -sniper- for manually placing the barrier! diff --git a/sams_mansion/map.mts b/sams_mansion/map.mts new file mode 100644 index 0000000..fe1a20f Binary files /dev/null and b/sams_mansion/map.mts differ diff --git a/sams_mansion/screenshot.png b/sams_mansion/screenshot.png new file mode 100644 index 0000000..bba0111 Binary files /dev/null and b/sams_mansion/screenshot.png differ diff --git a/sams_mansion/skybox_1.png b/sams_mansion/skybox_1.png new file mode 100644 index 0000000..9f50f77 Binary files /dev/null and b/sams_mansion/skybox_1.png differ diff --git a/sams_mansion/skybox_2.png b/sams_mansion/skybox_2.png new file mode 100644 index 0000000..77dff76 Binary files /dev/null and b/sams_mansion/skybox_2.png differ diff --git a/sams_mansion/skybox_3.png b/sams_mansion/skybox_3.png new file mode 100644 index 0000000..1f5a660 Binary files /dev/null and b/sams_mansion/skybox_3.png differ diff --git a/sams_mansion/skybox_4.png b/sams_mansion/skybox_4.png new file mode 100644 index 0000000..057688e Binary files /dev/null and b/sams_mansion/skybox_4.png differ diff --git a/sams_mansion/skybox_5.png b/sams_mansion/skybox_5.png new file mode 100644 index 0000000..35bd5c9 Binary files /dev/null and b/sams_mansion/skybox_5.png differ diff --git a/sams_mansion/skybox_6.png b/sams_mansion/skybox_6.png new file mode 100644 index 0000000..945a96e Binary files /dev/null and b/sams_mansion/skybox_6.png differ diff --git a/serpents_pass/map.conf b/serpents_pass/map.conf new file mode 100644 index 0000000..ca9a626 --- /dev/null +++ b/serpents_pass/map.conf @@ -0,0 +1,17 @@ +r = 115 +name = Serpent's Pass +h = 106 +rotation = z +author = rubenwardy +team.1 = red +team.1.color = red +team.1.pos = 0,-1,96 +team.2 = blue +team.2.color = blue +team.2.pos = 0,2,-96 +chests.1.n = 12 +chests.1.from = -3,-11,1 +chests.1.to = 3,20,110 +chests.2.from = -3,-11,-110 +chests.2.to = 3,20,-1 +license = CC BY-SA 4.0 diff --git a/serpents_pass/map.mts b/serpents_pass/map.mts new file mode 100644 index 0000000..79e0642 Binary files /dev/null and b/serpents_pass/map.mts differ diff --git a/serpents_pass/screenshot.png b/serpents_pass/screenshot.png new file mode 100644 index 0000000..e96208f Binary files /dev/null and b/serpents_pass/screenshot.png differ diff --git a/snowland/map.conf b/snowland/map.conf new file mode 100644 index 0000000..ee69295 --- /dev/null +++ b/snowland/map.conf @@ -0,0 +1,14 @@ +team.1.color = red +team.1 = red +team.1.pos = (-12,-40,87) +team.2.pos = (-9,-48,-76) +team.2.color = blue +author = Elvis26 +rotation = z +h = 140 +team.2 = blue +name = Snow Land +initial_stuff = default:pick_steel,default:torch 10 +r = 115 +license = CC BY-SA 4.0 +hint = You can find some ores in the mine. diff --git a/snowland/map.mts b/snowland/map.mts new file mode 100644 index 0000000..db8f70f Binary files /dev/null and b/snowland/map.mts differ diff --git a/snowland/screenshot.png b/snowland/screenshot.png new file mode 100644 index 0000000..acc1600 Binary files /dev/null and b/snowland/screenshot.png differ diff --git a/swamplands/map.conf b/swamplands/map.conf new file mode 100644 index 0000000..5fc866f --- /dev/null +++ b/swamplands/map.conf @@ -0,0 +1,20 @@ +name = Swamplands +author = Xenon +hint = Dig or bridge to your opponent! +r = 115 +h = 140 +initial_stuff = default:pick_steel,default:torch 10 +rotation = z +team.1 = red +team.1.color = red +team.1.pos = (-5,1,59) +team.2 = blue +team.2.color = blue +team.2.pos = (5,2,-58) +chests.1.n = 100 +chests.1.from = -109,25,-109 +chests.1.to = 109,55,-1 +chests.2.n = 100 +chests.2.from = -109,55,1 +chests.2.to = 109,25,109 +license = CC BY-SA 4.0 diff --git a/swamplands/map.mts b/swamplands/map.mts new file mode 100644 index 0000000..0692e77 Binary files /dev/null and b/swamplands/map.mts differ diff --git a/swamplands/screenshot.png b/swamplands/screenshot.png new file mode 100644 index 0000000..82180db Binary files /dev/null and b/swamplands/screenshot.png differ diff --git a/the_wall/map.conf b/the_wall/map.conf new file mode 100644 index 0000000..82a364c --- /dev/null +++ b/the_wall/map.conf @@ -0,0 +1,20 @@ +team.1.pos = (51,-15,51) +team.1.color = red +author = Thomas-S +rotation = x +name = The Wall +hint = Look for a treasure room inside the wall! +r = 70 +initial_stuff = default:pick_steel,default:stick 5,default:torch 3 +team.2 = blue +h = 50 +team.2.color = blue +team.2.pos = (-51,-15,-51) +team.1 = red +chests.1.from = (-69,-16,4) +chests.1.to = (69,23,69) +chests.1.n = 70 +chests.2.from = (-69,-16,-69) +chests.2.to = (69,23,-4) +chests.2.n = 70 +license = CC BY-SA 4.0 diff --git a/the_wall/map.mts b/the_wall/map.mts new file mode 100644 index 0000000..9ef8f2b Binary files /dev/null and b/the_wall/map.mts differ diff --git a/the_wall/screenshot.png b/the_wall/screenshot.png new file mode 100644 index 0000000..c4b3eaa Binary files /dev/null and b/the_wall/screenshot.png differ diff --git a/towers/map.conf b/towers/map.conf new file mode 100644 index 0000000..c4c07d4 --- /dev/null +++ b/towers/map.conf @@ -0,0 +1,46 @@ +name = Towers +author = Atmozpheric +license = CC BY 4.0 + +r = 115 +h = 240 +rotation = x + +team.1 = red +team.1.color = red +team.1.pos = (0,35,69) +team.2 = blue +team.2.color = blue +team.2.pos = (0,35,-63) + +initial_stuff = default:pick_stone,default:cobble 20,default:torch 5,default:stick 8 + +# bottom of towers +chests.1.n = 10 +chests.1.from = (-2,-24,67) +chests.1.to = (2,-23,71) +chests.2.n = 10 +chests.2.from = (-2,-24,-60) +chests.2.to = (2,-23,-66) + +# middle of towers +chests.3.n = 20 +chests.3.from = (-3,14,66) +chests.3.to = (3,28,72) +chests.4.n = 20 +chests.4.from = (-3,14,-59) +chests.4.to = (3,28,-67) + +# secrets deep into the forests +chests.5.n = 10 +chests.5.from = (-35,-24,100) +chests.5.to = (-100,-24,1) +chests.6.n = 10 +chests.6.from = (35,-24,100) +chests.6.to = (100,-24,1) +chests.7.n = 10 +chests.7.from = (-35,-24,-100) +chests.7.to = (-100,-24,-1) +chests.8.n = 10 +chests.8.from = (35,-24,-100) +chests.8.to = (100,-24,-1) diff --git a/towers/map.mts b/towers/map.mts new file mode 100644 index 0000000..afadb7c Binary files /dev/null and b/towers/map.mts differ diff --git a/towers/screenshot.png b/towers/screenshot.png new file mode 100644 index 0000000..eb4f0cf Binary files /dev/null and b/towers/screenshot.png differ diff --git a/tunnel/map.conf b/tunnel/map.conf new file mode 100644 index 0000000..ea7ac12 --- /dev/null +++ b/tunnel/map.conf @@ -0,0 +1,21 @@ +name = Tunnel +author = -sniper- +hint = Dig to reach the enemy! +r = 115 +h = 140 +rotation = x +team.1 = red +team.1.color = red +team.1.pos = (-1,2,82) +team.2 = blue +team.2.color = blue +team.2.pos = (-1,2,-82) +initial_stuff = default:pick_mese,default:stick 5,default:torch 20 +chests.1.n = 30 +chests.1.from = -13,1,108 +chests.1.to = 11,5,93 +chests.2.n = 30 +chests.2.from = -13,1,-107 +chests.2.to = 11,5,-94 +license = CC BY-SA 4.0 +treasures = default:ladder,0.3,2,10,20;default:glass,0.3,2,5,15;default:cobble,0.4,5,45,99;default:stone,0.2,3,10,20;default:wood,0.3,5,30,60;default:gravel,0.3,3,10,20;default:obsidian,0.06,2,3,6;default:steel_ingot,0.15,2,5,10;default:mese_crystal,0.08,2,2,4;default:diamond,0.05,2,1,2;doors:door_steel,0.3,5,1,3;ctf_traps:damage_cobble,0.3,4,10,20;ctf_map:reinforced_cobble,0.3,4,10,20;default:sword_mese,0.1,3,1,2;default:sword_diamond,0.06,2,1,2;default:shovel_mese,0.1,3,1,2;default:shovel_diamond,0.06,2,1,2;default:axe_steel,0.15,2,1,2;default:axe_mese,0.1,3,1,2;default:axe_diamond,0.06,2,1,2;default:pick_diamond,0.1,2,1,2;shooter:shotgun,0.05,2,1;grenades:frag,0.1,2,1;grenades:smoke,0.1,2,1;shooter:machine_gun,0,03,2,1;shooter:crossbow,0.2,2,1,2;shooter:pistol,0.4,2,1,4;shooter:ammo,0.3,2,1,10;shooter:arrow_white,0.3,2,10,20;medkits:medkit,0.8,5,2 diff --git a/tunnel/map.mts b/tunnel/map.mts new file mode 100644 index 0000000..13e62b3 Binary files /dev/null and b/tunnel/map.mts differ diff --git a/tunnel/screenshot.png b/tunnel/screenshot.png new file mode 100644 index 0000000..4a1108d Binary files /dev/null and b/tunnel/screenshot.png differ diff --git a/two_hills/map.conf b/two_hills/map.conf new file mode 100644 index 0000000..c2f0a6e --- /dev/null +++ b/two_hills/map.conf @@ -0,0 +1,12 @@ +name = Two Hills and Two Lakes +author = rubenwardy +rotation = z +r = 115 +h = 140 +team.1 = red +team.1.color = red +team.1.pos = 7,27,93 +team.2 = blue +team.2.color = blue +team.2.pos = -22,28,-78 +license = CC BY-SA 4.0 diff --git a/two_hills/map.mts b/two_hills/map.mts new file mode 100644 index 0000000..a30ebd9 Binary files /dev/null and b/two_hills/map.mts differ diff --git a/two_hills/screenshot.png b/two_hills/screenshot.png new file mode 100644 index 0000000..690b19d Binary files /dev/null and b/two_hills/screenshot.png differ diff --git a/volcano/map.conf b/volcano/map.conf new file mode 100644 index 0000000..e2b4668 --- /dev/null +++ b/volcano/map.conf @@ -0,0 +1,36 @@ +license = CC BY-SA 4.0 +others = To create the airships, I used a schematic from AAmdahl (https://www.planetminecraft.com/project/chateau-de-lufthausen---flying-mansion/) + +author = ksandr +name = Volcano + +h = 140 +r = 115 +rotation = z + +hint = Look for a treasure hidden inside the volcano! +initial_stuff = shooter:pistol,grenades:smoke,default:wood 50,default:ladder_wood 50,default:axe_steel,default:torch 10 +base_node = ctf_map:steelblock + +# I copied this from tunnel map (i like crossbow) +treasures = default:ladder,0.3,2,10,20;default:glass,0.3,2,5,15;default:cobble,0.4,5,45,99;default:stone,0.2,3,10,20;default:wood,0.3,5,30,60;default:gravel,0.3,3,10,20;default:obsidian,0.06,2,3,6;default:steel_ingot,0.15,2,5,10;default:mese_crystal,0.08,2,2,4;default:diamond,0.05,2,1,2;doors:door_steel,0.3,5,1,3;ctf_traps:damage_cobble,0.3,4,10,20;ctf_map:reinforced_cobble,0.3,4,10,20;default:sword_mese,0.1,3,1,2;default:sword_diamond,0.06,2,1,2;default:shovel_mese,0.1,3,1,2;default:shovel_diamond,0.06,2,1,2;default:axe_steel,0.15,2,1,2;default:axe_mese,0.1,3,1,2;default:axe_diamond,0.06,2,1,2;default:pick_diamond,0.1,2,1,2;shooter:shotgun,0.05,2,1;grenades:frag,0.1,2,1;grenades:smoke,0.1,2,1;shooter:machine_gun,0,03,2,1;shooter:crossbow,0.2,2,1,2;shooter:pistol,0.4,2,1,4;shooter:ammo,0.3,2,1,10;shooter:arrow_white,0.3,2,10,20;medkits:medkit,0.8,5,2;sniper_rifles:rifle_762_loaded,0.15,2,1;sniper_rifles:rifle_magnum_loaded,0.04,2,1;default:pick_steel,0.3,2,1,10 + + +# red +team.1 = red +team.1.color = red +team.1.pos = (-43,6,65) + +chests.1.n = 40 +chests.1.from = (-16,1,62) +chests.1.to = (-64,2,68) + + +# blue +team.2 = blue +team.2.color = blue +team.2.pos = (40,6,-65) + +chests.2.n = 40 +chests.2.from = (-13,1,-62) +chests.2.to = (61,2,-68) diff --git a/volcano/map.mts b/volcano/map.mts new file mode 100644 index 0000000..e311baf Binary files /dev/null and b/volcano/map.mts differ diff --git a/volcano/screenshot.png b/volcano/screenshot.png new file mode 100644 index 0000000..fe4956e Binary files /dev/null and b/volcano/screenshot.png differ diff --git a/water_academy/map.conf b/water_academy/map.conf new file mode 100644 index 0000000..e1c768c --- /dev/null +++ b/water_academy/map.conf @@ -0,0 +1,17 @@ +name = Water Academy +author = SoulSeeker and Darkf4antom + +r = 115 +h = 140 +rotation = z + +team.1 = red +team.1.color = red +team.1.pos = (1,8,87) +team.2 = blue +team.2.color = blue +team.2.pos = (-1,8,-87) + +base_node = ctf_map:stone_block +initial_stuff = default:torch 10,default:pick_stone +license = CC BY-SA 4.0 diff --git a/water_academy/map.mts b/water_academy/map.mts new file mode 100644 index 0000000..76b9e1d Binary files /dev/null and b/water_academy/map.mts differ diff --git a/water_academy/screenshot.png b/water_academy/screenshot.png new file mode 100644 index 0000000..01a57ec Binary files /dev/null and b/water_academy/screenshot.png differ diff --git a/wool_islands/map.conf b/wool_islands/map.conf new file mode 100644 index 0000000..1b7b476 --- /dev/null +++ b/wool_islands/map.conf @@ -0,0 +1,36 @@ +name = Wool Islands +author = -sniper- + +r = 75 +h = 130 +rotation = z + +team.1 = red +team.1.color = red +team.1.pos = (-53,-7,62) +team.2 = blue +team.2.color = blue +team.2.pos = (19,4,-42) + +phys_jump = 1.25 +base_node = ctf_map:wool_dark_green +license = CC BY-SA 4.0. | Skybox textures adapted from the skybox "Interstellar skybox" (from https://opengameart.org/content/interstellar-skybox) by Jockum Skoglund (hipshot) and with adaptions from congusbongus (https://opengameart.org/content/interstellar-skybox-png), originally licensed under CC BY 3.0. +initial_stuff = default:ladder 10,default:pick_stone,default:torch 5 +treasures = default:ladder,0.3,2,10,20;wool:red,0.3,2,10,20;default:cobble,0.4,5,10,15;wool:blue,0.3,2,10,20;default:wood,0.3,5,5,10;wool:grey,0.3,2,10,20;default:steel_ingot,0.15,2,2,6;doors:door_steel,0.3,5,1,3;ctf_traps:damage_cobble,0.3,4,10,15;ctf_map:reinforced_cobble,0.3,4,10,15;default:axe_steel,0.15,2,1,2;default:pick_steel,0.3,2,1,10;shooter:shotgun,0.05,2,1;grenades:frag,0.1,2,1;grenades:smoke,0.1,2,1;shooter:pistol,0.4,2,1,4;shooter:ammo,0.3,2,1,10;medkits:medkit,0.8,5,2;sniper_rifles:rifle_762_loaded,0.15,2,1;sniper_rifles:rifle_magnum_loaded,0.04,2,1 + +# red side +chests.1.n = 40 +chests.1.from = (-74,-28,74) +chests.1.to = (74,8,1) +# blue side +chests.2.n = 35 +chests.2.from = (-74,-28,-1) +chests.2.to = (74,8,-74) +# room 1 +chests.3.n = 15 +chests.3.from = (-26,-1,-5) +chests.3.to = (-19,-1,-1) +# room 2 +chests.4.n = 15 +chests.4.from = (-49,1,13) +chests.4.to = (-44,1,3) diff --git a/wool_islands/map.mts b/wool_islands/map.mts new file mode 100644 index 0000000..5c7000a Binary files /dev/null and b/wool_islands/map.mts differ diff --git a/wool_islands/screenshot.png b/wool_islands/screenshot.png new file mode 100644 index 0000000..5db48de Binary files /dev/null and b/wool_islands/screenshot.png differ diff --git a/wool_islands/skybox_1.png b/wool_islands/skybox_1.png new file mode 100644 index 0000000..9f50f77 Binary files /dev/null and b/wool_islands/skybox_1.png differ diff --git a/wool_islands/skybox_2.png b/wool_islands/skybox_2.png new file mode 100644 index 0000000..77dff76 Binary files /dev/null and b/wool_islands/skybox_2.png differ diff --git a/wool_islands/skybox_3.png b/wool_islands/skybox_3.png new file mode 100644 index 0000000..1f5a660 Binary files /dev/null and b/wool_islands/skybox_3.png differ diff --git a/wool_islands/skybox_4.png b/wool_islands/skybox_4.png new file mode 100644 index 0000000..057688e Binary files /dev/null and b/wool_islands/skybox_4.png differ diff --git a/wool_islands/skybox_5.png b/wool_islands/skybox_5.png new file mode 100644 index 0000000..35bd5c9 Binary files /dev/null and b/wool_islands/skybox_5.png differ diff --git a/wool_islands/skybox_6.png b/wool_islands/skybox_6.png new file mode 100644 index 0000000..945a96e Binary files /dev/null and b/wool_islands/skybox_6.png differ diff --git a/wool_land/map.conf b/wool_land/map.conf new file mode 100644 index 0000000..d556f04 --- /dev/null +++ b/wool_land/map.conf @@ -0,0 +1,15 @@ +name = Wool land +author = -sniper- +hint = Look for a mine on the map! +team.1.color = red +team.1 = red +team.1.pos = (40,-10,100) +team.2.color = blue +team.2 = blue +team.2.pos = (15,-11,-96) +r = 115 +h = 140 +rotation = z +license = CC BY-SA 4.0 +initial_stuff = default:pick_stone,default:torch 5,wool:blue 40,wool:red 40 + diff --git a/wool_land/map.mts b/wool_land/map.mts new file mode 100644 index 0000000..97b2b04 Binary files /dev/null and b/wool_land/map.mts differ diff --git a/wool_land/screenshot.png b/wool_land/screenshot.png new file mode 100644 index 0000000..42d1ba6 Binary files /dev/null and b/wool_land/screenshot.png differ