From 7c6adb370c03ddde4f315f74be552869a8394506 Mon Sep 17 00:00:00 2001 From: olliy <55839810+olliy1or@users.noreply.github.com> Date: Thu, 18 Mar 2021 20:49:20 +0500 Subject: [PATCH] Explain spawnkilling in rules (#18) * explain spawnkilling in rules * Update init.lua * i call that mistake * Update init.lua * MoRe FiX * Update init.lua Co-authored-by: David Leal * Update init.lua Co-authored-by: David Leal Co-authored-by: LoneWolfHT --- init.lua | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/init.lua b/init.lua index fd87607..5bd2e2e 100644 --- a/init.lua +++ b/init.lua @@ -11,9 +11,10 @@ local items = { S("1. No swearing, dating, or other inappropriate behaviour."), S("2. No spamming, using all-caps, or any other method of chat abuse."), S("3. Don't be a cheater. No hacked clients."), - S("4. Don't excessively spawnkill. Some spawn killing to stop players chasing"), - S(" the flag bearer is OK, but hogging the flag and repeatedly killing"), - S(" the same players definitely isn't."), + S("4. Spawnkilling is considered excessive and thus forbidden if it doesn't"), + " " .. S("contribute to the goal of the game in a proper way. Consequently,"), + " " .. S("spawnkilling can already be punished if only two kills are made,"), + " " .. S("depending on the situation."), S("5. Don't be a traitor. Don't:"), S(" a. Dig blocks in your base to make it less secure or"), S(" to trap team mates on purpose."),