rules/init.lua

141 lines
4.3 KiB
Lua

rules = {}
local S = minetest.get_translator(minetest.get_current_modname())
local items = {
S("By playing on this server you agree to these rules:"),
"",
S("1. No swearing, dating, or other inappropriate behaviour."),
S("2. No spamming, using all-caps, or any other method of chat abuse."),
S("3. Don't be a cheater. No hacked clients."),
S("4. Spawnkilling is considered excessive and thus forbidden if it doesn't"),
" " .. S("contribute to the goal of the game in a proper way. Consequently,"),
" " .. S("spawnkilling can already be punished if only two kills are made,"),
" " .. S("depending on the situation."),
" " .. S("Excessive camping near the enemy base is also considered spawnkilling!"),
S("5. Don't be a traitor. Don't:"),
S(" a. Dig blocks in your base to make it less secure or"),
S(" to trap team mates on purpose."),
S(" b. Help the other team win."),
S(" c. Change teams."),
S("6. Don't leave the game whilst in a fight"),
S("7. Don't impersonate other community members"),
S("8. Do not share your password with ANYONE."),
S("9. Avoid controversial topics like politics/religion"),
S("10. Moderator decisions are final."),
"",
S("Failure to follow these rules may result in a kick or ban"),
S(" (temp or permanent) depending on severity."),
"",
S("Created by rubenwardy. Hosted by philipmi."),
S("Moderators")..": philipmi",
"",
S("Though the server owner will not actively read private messages or disclose"),
S("their content outside the mod team, random checks will be done to make sure"),
S("they are not being abused and they will be reviewed if abuse or inappropriate"),
S("behaviour is suspected."),
"",
S("Use /report to send a message to a moderator."),
S("For example, /report bobgreen is destroying our base")}
for i = 1, #items do
items[i] = minetest.formspec_escape(items[i])
end
rules.txt = table.concat(items, ",")
if minetest.global_exists("sfinv") then
sfinv.register_page("rules:rules", {
title = "Rules",
get = function(self, player, context)
return sfinv.make_formspec(player, context,
"textlist[0,0;12,8;help;" .. rules.txt .. "]", false, "size[12,8]")
end
})
end
local function need_to_accept(pname)
return not minetest.check_player_privs(pname, { interact = true }) and
not minetest.check_player_privs(pname, { shout = true })
end
function rules.show(player)
local pname = player:get_player_name()
local fs = "size[12,8.6]bgcolor[#080808BB;true]" ..
"textlist[0,0;12,7.9;msg;" .. rules.txt .. ";-1;true]"
if not need_to_accept(pname) then
fs = fs .. "button_exit[0.5,7.6;7,2;ok;Okay]"
else
local yes = minetest.formspec_escape("Yes, let me play!")
local no = minetest.formspec_escape("No, get me out of here!")
fs = fs .. "button_exit[0.5,7.6;3.5,2;no;" .. no .. "]"
fs = fs .. "button_exit[4,7.6;3.5,2;yes;" .. yes .. "]"
end
minetest.show_formspec(pname, "rules:rules", fs)
end
minetest.register_chatcommand("rules", {
func = function(pname, param)
if param ~= "" and
minetest.check_player_privs(pname, { kick = true }) then
pname = param
end
local player = minetest.get_player_by_name(pname)
if player then
rules.show(player)
return true, "Rules shown."
else
return false, "Player " .. pname .. " does not exist or is not online"
end
end
})
minetest.register_on_newplayer(function(player)
local pname = player:get_player_name()
local privs = minetest.get_player_privs(pname)
privs.shout = nil
privs.interact = nil
minetest.set_player_privs(pname, privs)
rules.show(player)
end)
minetest.register_on_joinplayer(function(player)
if need_to_accept(player:get_player_name()) then
rules.show(player)
end
end)
minetest.register_on_player_receive_fields(function(player, form, fields)
if form ~= "rules:rules" then return end
local pname = player:get_player_name()
if not need_to_accept(pname) then
return true
end
if fields.no then
minetest.kick_player(pname,
"You need to agree to the rules to play on this server. " ..
"Please rejoin and confirm another time.")
return true
end
if not fields.yes then
return true
end
local privs = minetest.get_player_privs(pname)
privs.shout = true
privs.interact = true
minetest.set_player_privs(pname, privs)
minetest.chat_send_player(pname, "Welcome "..pname.."! You have now permission to play!")
return true
end)