capturetheflag/mods/other/hud_score/README.md

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# `hud_score`
`hud_score` provides an API to display HUD score elements which can be used to
display kill scores, bounty scores, etc.
## Methods
- `hud_score.new(name, score_def)`: Adds a new HUD score element to player `name`.
- `name` [string]: Player name
- `score_def` [table]: HUD score element definition. See below.
## HUD score element definition
HUD score element definition table, passed to `hud_score.new`.
Example definition:
```lua
{
name = "ctf_stats:kill_score", -- Can be any arbitrary string
color = "0x00FF00", -- Should be compatible with Minetest's HUD def
value = 50, -- The actual number to be displayed
-- Field `time` is automatically added by `hud_score.new`
-- to keep track of element expiry
}
```
## `players` table
This is a table of tables, indexed by player names. This table holds the HUD
data of all online players. Each sub-table is a list of HUD score elements,
which are added by `hud_score.new`.
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```lua
local players = {
["name"] = {
[1] = <hud_score_element>,
[2] = <hud_score_element>,
[3] = <hud_score_element>
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...
},
["name2"] = {
...
},
...
}
```