capturetheflag/mods/sfinv/README.md

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2016-02-15 01:43:42 +00:00
# Simple Fast Inventory (WIP)
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A cleaner, simpler, solution to having an advanced inventory in Minetest.
Formspec style based on the creative inventory.
Written by rubenwardy.
License: WTFPL
## Aims
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* Unified Inventory API compatible (a mod using UI's api will work with this)
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* Themable.
* Clean API.
# API
## Formspec Parser
sfinv has a variable based parser. Here is the formspec of the crafting tab:
{{ layout }}
list[current_player;craft;1.75,0.5;3,3;]
list[current_player;craftpreview;5.75,1.5;1,1;]
image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
listring[current_player;main]
listring[current_player;craft]
image[0,4.25;1,1;gui_hb_bg.png]
image[1,4.25;1,1;gui_hb_bg.png]
image[2,4.25;1,1;gui_hb_bg.png]
image[3,4.25;1,1;gui_hb_bg.png]
image[4,4.25;1,1;gui_hb_bg.png]
image[5,4.25;1,1;gui_hb_bg.png]
image[6,4.25;1,1;gui_hb_bg.png]
image[7,4.25;1,1;gui_hb_bg.png]
`{{ layout }}` will be replaced by the following:
size[8,8.6]
bgcolor[#080808BB;true]
background[5,5;1,1;gui_formbg.png;true]
{{ nav }}
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
list[current_player;main;0,4.25;8,1;]
list[current_player;main;0,5.5;8,3;8]
and `{{ nav }}` will be replaced by something like the following:
tabheader[0,0;tabs;Crafting,Page 1, Page 2;1]
Only two levels of variable parsing is guaranteed to succeed, as only two
passes are done.
Here is another example, this time a page with no inventory:
size[8,8.6]
bgcolor[#080808BB;true]
background[5,5;1,1;gui_formbg.png;true]
{{ nav }}
textlist[0,0;7.85,8.5;help;one,two,three]
The following variables are provided by the API:
* `name` - name of the player viewing
* `nav` - the navigation, probably a tabset
* `layout` - a default layout which has the players inventory at the bottom.
## sfinv.register_page
sfinv.register_page(name, def)
def is a table containing:
* `title(player, context)` - human readable page name (required)
* `get(player, context)` - returns a formspec string. See formspec variables. (required)
* `is_in_nav(player, context)` - return true if it appears in tab header
* `on_player_receive_fields(player, context, fields)` - on formspec submit
planned:
* `on_enter(player, context)` - when coming to this page from another
* `on_leave(player, context)` - when leaving this page to go to another