capturetheflag/mods/sfinv/README.md
2016-02-15 01:43:42 +00:00

2.3 KiB

Simple Fast Inventory (WIP)

A cleaner, simpler, solution to having an advanced inventory in Minetest.
Formspec style based on the creative inventory.

Written by rubenwardy.
License: WTFPL

Aims

  • Unified Inventory API compatible (a mod using UI's api will work with this)
  • Themable.
  • Clean API.

API

Formspec Parser

sfinv has a variable based parser. Here is the formspec of the crafting tab:

{{ layout }}
list[current_player;craft;1.75,0.5;3,3;]
list[current_player;craftpreview;5.75,1.5;1,1;]
image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
listring[current_player;main]
listring[current_player;craft]
image[0,4.25;1,1;gui_hb_bg.png]
image[1,4.25;1,1;gui_hb_bg.png]
image[2,4.25;1,1;gui_hb_bg.png]
image[3,4.25;1,1;gui_hb_bg.png]
image[4,4.25;1,1;gui_hb_bg.png]
image[5,4.25;1,1;gui_hb_bg.png]
image[6,4.25;1,1;gui_hb_bg.png]
image[7,4.25;1,1;gui_hb_bg.png]

{{ layout }} will be replaced by the following:

size[8,8.6]
bgcolor[#080808BB;true]
background[5,5;1,1;gui_formbg.png;true]
{{ nav }}
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
list[current_player;main;0,4.25;8,1;]
list[current_player;main;0,5.5;8,3;8]

and {{ nav }} will be replaced by something like the following:

tabheader[0,0;tabs;Crafting,Page 1, Page 2;1]

Only two levels of variable parsing is guaranteed to succeed, as only two passes are done.

Here is another example, this time a page with no inventory:

size[8,8.6]
bgcolor[#080808BB;true]
background[5,5;1,1;gui_formbg.png;true]
{{ nav }}
textlist[0,0;7.85,8.5;help;one,two,three]

The following variables are provided by the API:

  • name - name of the player viewing
  • nav - the navigation, probably a tabset
  • layout - a default layout which has the players inventory at the bottom.

sfinv.register_page

sfinv.register_page(name, def)

def is a table containing:

  • title(player, context) - human readable page name (required)
  • get(player, context) - returns a formspec string. See formspec variables. (required)
  • is_in_nav(player, context) - return true if it appears in tab header
  • on_player_receive_fields(player, context, fields) - on formspec submit

planned:

  • on_enter(player, context) - when coming to this page from another
  • on_leave(player, context) - when leaving this page to go to another