capturetheflag/mods/ctf/ctf_classes/medic.lua

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local function regen_update()
local get = ctf_classes.get
local players = minetest.get_connected_players()
local medic_by_team = { red = {}, blue = {} }
local tnames = {}
local found_medic = false
-- First get medic positions and team names
for i=1, #players do
local player = players[i]
local pname = player:get_player_name()
local class = get(player)
local tname = ctf.player(pname).team
if medic_by_team[tname] == nil then return end
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tnames[pname] = tname
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if class.properties.nearby_hpregen then
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if tname then
medic_by_team[tname][#medic_by_team[tname] + 1] = player:get_pos()
found_medic = true
end
end
end
if not found_medic then
return
end
-- Next, update hp
local function sqdist(a, b)
local x = a.x - b.x
local y = a.y - b.y
local z = a.z - b.z
return x*x + y*y + z*z
end
for i=1, #players do
local player = players[i]
local pname = player:get_player_name()
local tname = tnames[pname]
local hp = player:get_hp()
local max_hp = player:get_properties().hp_max
if tname and hp ~= max_hp and hp > 0 then
local pos = player:get_pos()
local medics = medic_by_team[tname]
for j=1, #medics do
if sqdist(pos, medics[j]) < 100 then
hp = hp + hpregen.amount
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player:set_hp(hp)
break
end
end
end
end
end
local update = hpregen.interval / 2
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minetest.register_globalstep(function(delta)
update = update + delta
if update < hpregen.interval then
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return
end
update = update - hpregen.interval
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regen_update()
end)
ctf_classes.dont_heal = {}
minetest.register_on_player_hpchange(function(player, hp_change, reason)
local name = player:get_player_name()
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if reason.type == "drown" or reason.type == "node_damage" then
ctf_classes.dont_heal[name] = true
elseif ctf_classes.dont_heal[name] then
ctf_classes.dont_heal[name] = nil
end
end)
minetest.register_on_leaveplayer(function(player)
ctf_classes.dont_heal[player:get_player_name()] = nil
end)
local bandage_on_use = minetest.registered_items["ctf_bandages:bandage"].on_use
minetest.override_item("ctf_bandages:bandage", {
on_use = function(stack, user, pointed_thing)
if pointed_thing.type ~= "object" then
return
end
local object = pointed_thing.ref
if not object:is_player() then
return
end
local pname = object:get_player_name()
local name = user:get_player_name()
if ctf.player(pname).team == ctf.player(name).team then
local nodename = minetest.get_node(object:get_pos()).name
if ctf_classes.dont_heal[pname] or nodename:find("lava") or nodename:find("water") or nodename:find("trap") then
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return -- Can't heal players in lava/water/spikes
end
local hp = object:get_hp()
local limit = ctf_bandages.heal_percent * object:get_properties().hp_max
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if hp > 0 and hp < limit and ctf_classes.get(user).name == "medic" then
local main, match = ctf_stats.player(name)
if main and match then
local reward = 3
if ctf_flag.has_flag(pname) then reward = 6 end
main.score = main.score + reward
match.score = match.score + reward
hud_score.new(name, {
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name = "ctf_classes:medic_heal",
color = "0x00FF00",
value = reward
})
ctf_stats.request_save()
end
end
end
return bandage_on_use(stack, user, pointed_thing)
end
})
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local diggers = {}
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local DIG_COOLDOWN = 45
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local DIG_DIST_LIMIT = 30
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local DIG_SPEED = 0.1
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local function isdiggable(name)
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return name:find("default:") and (
name:find("cobble") or name:find("wood" ) or
name:find("leaves") or name:find("dirt" ) or
name:find("gravel") or name:find("sand" ) or
name:find("tree" ) or name:find("brick") or
name:find("glass" ) or name:find("ice" ) or
name:find("snow" )
)
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end
local function remove_pillar(pos, pname)
local name = minetest.get_node(pos).name
if name:find("default") and isdiggable(name) then
local player = minetest.get_player_by_name(pname)
if minetest.get_modpath("antisabotage") then
-- Fix paxel being capable of mining blocks under teammates
if antisabotage.is_sabotage(pos, minetest.get_node(pos), player) then return end
end
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minetest.dig_node(pos)
if player and diggers[pname] and type(diggers[pname]) ~= "table" then
if vector.distance(player:get_pos(), pos) <= DIG_DIST_LIMIT then
pos.y = pos.y + 1
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minetest.after(DIG_SPEED, remove_pillar, pos, pname)
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else
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minetest.chat_send_player(pname, "Pillar digging stopped, too far away from digging pos. Can activate again in "..DIG_COOLDOWN.." seconds")
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
end
end
else
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minetest.chat_send_player(pname, "Pillar digging stopped at undiggable node. Can activate again in "..DIG_COOLDOWN.." seconds")
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
end
end
minetest.register_tool("ctf_classes:paxel_bronze", {
description = "Bronze Paxel\n" ..
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"Rightclick bottom of pillar to start destroying it, hold rightclick to stop\n"..
"Can't use during build time",
inventory_image = "default_tool_bronzepick.png^default_tool_bronzeshovel.png",
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tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
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cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=0, maxlevel=2},
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=0, maxlevel=2},
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=0, maxlevel=2},
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},
damage_groups = {fleshy=4},
},
sound = {breaks = "default_tool_breaks"},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local pname = placer:get_player_name()
if not isdiggable(minetest.get_node(pointed_thing.under).name) or ctf_match.is_in_build_time() then
minetest.chat_send_player(pname, "Can't dig node or build time active")
return minetest.item_place(itemstack, placer, pointed_thing)
end
if not diggers[pname] then
minetest.chat_send_player(pname, "Pillar digging started")
diggers[pname] = true
remove_pillar(pointed_thing.under, pname)
elseif type(diggers[pname]) ~= "table" then
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minetest.chat_send_player(pname, "Pillar digging stopped. Can activate again in "..DIG_COOLDOWN.." seconds")
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
else
minetest.chat_send_player(pname, "You can't activate yet")
end
end
end,
on_secondary_use = function(itemstack, user, pointed_thing)
local pname = user:get_player_name()
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if diggers[pname] and diggers[pname] == true and type(diggers[pname]) ~= "table" then
diggers[pname] = 1
minetest.after(2, function()
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if user and user:get_player_control().RMB then
if diggers[pname] and type(diggers[pname]) ~= "table" then
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minetest.chat_send_player(pname, "Pillar digging stopped. Can activate again in "..DIG_COOLDOWN.." seconds")
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
end
end
end)
end
end,
})
minetest.register_on_dieplayer(function(player)
local pname = player:get_player_name()
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if type(diggers[pname]) == "table" then
diggers[pname]:cancel()
end
diggers[pname] = nil
end)
minetest.register_on_leaveplayer(function(player)
local pname = player:get_player_name()
if type(diggers[pname]) == "table" then
diggers[pname]:cancel()
end
diggers[pname] = nil
end)
ctf_match.register_on_new_match(function()
if diggers and #diggers > 0 then
for _, v in pairs(diggers) do
if type(v) == "table" then
v:cancel()
end
end
end
diggers = {}
end)
ctf.register_on_new_game(function()
if diggers and #diggers > 0 then
for _, v in pairs(diggers) do
if type(v) == "table" then
v:cancel()
end
end
end
diggers = {}
end)