capturetheflag/mods/give_initial_stuff/init.lua

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function give_initial_stuff(player)
if minetest.setting_getbool("give_initial_stuff") then
minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
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local inv = player:get_inventory()
inv:set_list("main", {})
inv:set_list("craft", {})
inv:add_item('main', 'default:pick_wood')
inv:add_item('main', 'default:sword_wood')
inv:add_item('main', 'default:torch 3')
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end
end
minetest.register_on_newplayer(give_initial_stuff)
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minetest.register_on_respawnplayer(give_initial_stuff)