2018-01-27 19:12:08 +00:00
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ctf_team_base = {}
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function ctf_team_base.place(color, pos)
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-- Spawn ind base
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for x = pos.x - 2, pos.x + 2 do
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for z = pos.z - 2, pos.z + 2 do
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minetest.set_node({ x = x, y = pos.y - 1, z = z},
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{name = "ctf_team_base:ind_cobble"})
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end
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end
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-- Check for trees
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for y = pos.y, pos.y + 3 do
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for x = pos.x - 3, pos.x + 3 do
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for z = pos.z - 3, pos.z + 3 do
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2018-04-06 13:04:56 +00:00
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local pos2 = {x=x, y=y, z=z}
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if minetest.get_node(pos2).name == "default:tree" then
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minetest.set_node(pos2, {name="air"})
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2018-01-27 19:12:08 +00:00
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end
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end
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end
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end
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-- Spawn chest
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local chest = {name = "ctf_team_base:chest_" .. color}
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local dz = 2
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if pos.z < 0 then
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dz = -2
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chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=-1})
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end
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2018-04-06 13:04:56 +00:00
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local pos3 = {
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2018-01-27 19:12:08 +00:00
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x = pos.x,
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y = pos.y,
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z = pos.z + dz
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}
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2018-04-06 13:04:56 +00:00
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minetest.set_node(pos3, chest)
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local inv = minetest.get_meta(pos3):get_inventory()
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2018-01-27 19:12:08 +00:00
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:wood 99"))
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inv:add_item("main", ItemStack("default:stick 30"))
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inv:add_item("main", ItemStack("default:glass 5"))
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inv:add_item("main", ItemStack("default:torch 10"))
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end
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