2018-11-29 16:09:57 +00:00
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WIELD3D_INIT_DELAY = 2
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2016-01-07 22:04:09 +00:00
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WIELD3D_RETRY_TIME = 10
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WIELD3D_UPDATE_TIME = 1
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local input = io.open(modpath.."/wield3d.conf", "r")
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if input then
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dofile(modpath.."/wield3d.conf")
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input:close()
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input = nil
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end
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dofile(modpath.."/location.lua")
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local location = {
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"Arm_Right", -- default bone
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{x=0.2, y=6.5, z=3}, -- default position
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{x=-100, y=225, z=90}, -- default rotation
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}
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local player_wielding = {}
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local timer = 0
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local function add_wield_entity(player)
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local name = player:get_player_name()
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local pos = player:getpos()
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local inv = player:get_inventory()
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if name and pos and inv then
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local offset = {x=pos.x, y=pos.y + 0.5, z=pos.z}
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local object = minetest.add_entity(offset, "wield3d:wield_entity")
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if object then
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object:set_properties({collisionbox={0,0,0, 0,0,0}})
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object:set_attach(player, location[1], location[2], location[3])
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local entity = object:get_luaentity()
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if entity then
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entity.player = player
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player_wielding[name] = 1
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else
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object:remove()
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end
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end
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end
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end
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minetest.register_item("wield3d:hand", {
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type = "none",
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wield_image = "wield3d_trans.png",
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})
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minetest.register_entity("wield3d:wield_entity", {
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physical = false,
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collisionbox = {-0.125,-0.125,-0.125, 0.125,0.125,0.125},
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visual = "wielditem",
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visual_size = {x=0.25, y=0.25},
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textures = {"wield3d:hand"},
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player = nil,
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item = nil,
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timer = 0,
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location = {location[1], location[2], location[3]},
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer < WIELD3D_UPDATE_TIME then
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return
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end
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self.timer = 0
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local player = self.player
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if player then
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local name = player:get_player_name()
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local p1 = player:getpos()
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local p2 = self.object:getpos()
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if p1 and p2 then
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if vector.equals(p1, p2) then
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local stack = player:get_wielded_item()
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local item = stack:get_name() or ""
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if item == self.item then
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return
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end
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if minetest.get_modpath("wieldview") then
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local def = minetest.registered_items[item] or {}
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if def.inventory_image ~= "" then
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item = ""
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end
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end
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self.item = item
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if item == "" then
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item = "wield3d:hand"
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end
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local loc = wield3d_location[item] or location
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if loc[1] ~= self.location[1]
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or vector.equals(loc[2], self.location[2]) == false
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or vector.equals(loc[3], self.location[3]) == false then
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self.object:set_detach()
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self.object:set_attach(player, loc[1], loc[2], loc[3])
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self.location = {loc[1], loc[2], loc[3]}
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end
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self.object:set_properties({textures={item}})
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return
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end
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end
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player_wielding[name] = 0
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end
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self.object:remove()
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end,
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})
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer > WIELD3D_RETRY_TIME then
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for name, state in pairs(player_wielding) do
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if state == 0 then
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local player = minetest.get_player_by_name(name)
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if player then
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add_wield_entity(player)
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else
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player_wielding[name] = nil
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end
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end
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end
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timer = 0
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if name then
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player_wielding[name] = nil
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end
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end)
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minetest.register_on_joinplayer(function(player)
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player_wielding[player:get_player_name()] = 0
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minetest.after(WIELD3D_INIT_DELAY, add_wield_entity, player)
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end)
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