Add doors and wield3d

This commit is contained in:
rubenwardy 2016-01-07 22:04:09 +00:00
parent a0bc05941d
commit df4855f7e7
31 changed files with 753 additions and 0 deletions

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mods/doors/README.txt Normal file
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Minetest Game mod: doors
========================
version: 1.3
License of source code:
-----------------------
Copyright (C) 2012 PilzAdam
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
License of textures
--------------------------------------
following Textures created by Fernando Zapata (CC BY-SA 3.0):
door_wood.png
door_wood_a.png
door_wood_a_r.png
door_wood_b.png
door_wood_b_r.png
following Textures created by BlockMen (WTFPL):
door_trapdoor.png
door_obsidian_glass_side.png
following textures created by celeron55 (CC BY-SA 3.0):
door_trapdoor_side.png
door_glass_a.png
door_glass_b.png
following Textures created by PenguinDad (CC BY-SA 4.0):
door_glass.png
door_obsidian_glass.png
All other textures (created by PilzAdam): WTFPL
License of sounds
--------------------------------------
Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
door_open.ogg
Closing-Sound created by bennstir (CC BY 3.0)
door_close.ogg

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mods/doors/depends.txt Normal file
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default
screwdriver?

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mods/doors/init.lua Normal file
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doors = {}
-- Registers a door
function doors.register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
if not def.sound_close_door then
def.sound_close_door = "doors_door_close"
end
if not def.sound_open_door then
def.sound_open_door = "doors_door_open"
end
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
end
local ptu = pointed_thing.under
local nu = minetest.get_node(ptu)
if minetest.registered_nodes[nu.name].on_rightclick then
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
if
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
not placer or
not placer:is_player()
then
return itemstack
end
if minetest.is_protected(pt, placer:get_player_name()) or
minetest.is_protected(pt2, placer:get_player_name()) then
minetest.record_protection_violation(pt, placer:get_player_name())
return itemstack
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
minetest.get_meta(pt):set_int("right", 1)
minetest.get_meta(pt2):set_int("right", 1)
end
if def.only_placer_can_open then
local pn = placer:get_player_name()
local meta = minetest.get_meta(pt)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
meta = minetest.get_meta(pt2)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name, digger)
local node = minetest.get_node(pos)
if node.name == name then
minetest.node_dig(pos, node, digger)
end
end
local function check_and_blast(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
minetest.remove_node(pos)
end
end
local function make_on_blast(base_name, dir, door_type, other_door_type)
if def.only_placer_can_open then
return function() end
else
return function(pos, intensity)
check_and_blast(pos, base_name .. door_type)
pos.y = pos.y + dir
check_and_blast(pos, base_name .. other_door_type)
end
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if minetest.get_node(pos).name ~= check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
minetest.swap_node(pos, {name=replace_dir, param2=p2})
pos.y = pos.y-dir
minetest.swap_node(pos, {name=replace, param2=p2})
local snd_1 = def.sound_close_door
local snd_2 = def.sound_open_door
if params[1] == 3 then
snd_1 = def.sound_open_door
snd_2 = def.sound_close_door
end
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
if not check_player_priv(pos, user) then
return false
end
if mode ~= screwdriver.ROTATE_FACE then
return false
end
pos.y = pos.y + dir
if not minetest.get_node(pos).name == check_name then
return false
end
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return false
end
local node2 = minetest.get_node(pos)
node2.param2 = (node2.param2 + 1) % 4
minetest.swap_node(pos, node2)
pos.y = pos.y - dir
node.param2 = (node.param2 + 1) % 4
minetest.swap_node(pos, node)
return true
end
minetest.register_node(name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name.."_t_1", mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = make_on_blast(name, 1, "_b_1", "_t_1")
})
minetest.register_node(name.."_t_1", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, -1, user, name.."_b_1", mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = make_on_blast(name, -1, "_t_1", "_b_1")
})
minetest.register_node(name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name.."_t_2", mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = make_on_blast(name, 1, "_b_2", "_t_2")
})
minetest.register_node(name.."_t_2", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, -1, user, name.."_b_2", mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = make_on_blast(name, -1, "_t_2", "_b_2")
})
end
doors.register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "doors_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.register_craft({
output = "doors:door_wood",
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
}
})
doors.register_door("doors:door_steel", {
description = "Steel Door",
inventory_image = "doors_steel.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
only_placer_can_open = true,
sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.register_craft({
output = "doors:door_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
doors.register_door("doors:door_glass", {
description = "Glass Door",
inventory_image = "doors_glass.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
sounds = default.node_sound_glass_defaults(),
sunlight = true,
})
minetest.register_craft({
output = "doors:door_glass",
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
{"default:glass", "default:glass"}
}
})
doors.register_door("doors:door_obsidian_glass", {
description = "Obsidian Glass Door",
inventory_image = "doors_obsidian_glass.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
sounds = default.node_sound_glass_defaults(),
sunlight = true,
})
minetest.register_craft({
output = "doors:door_obsidian_glass",
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"}
}
})
----trapdoor----
function doors.register_trapdoor(name, def)
local name_closed = name
local name_opened = name.."_open"
def.on_rightclick = function (pos, node)
local newname = node.name == name_closed and name_opened or name_closed
local sound = false
if node.name == name_closed then sound = def.sound_open end
if node.name == name_opened then sound = def.sound_close end
if sound then
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
end
def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple
-- Common trapdoor configuration
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_closed.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
}
def_closed.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
}
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
def.tile_side, def.tile_side }
def_opened.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
}
def_opened.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
}
def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
def.tile_front, def.tile_front }
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
minetest.register_node(name_opened, def_opened)
minetest.register_node(name_closed, def_closed)
end
doors.register_trapdoor("doors:trapdoor", {
description = "Trapdoor",
inventory_image = "doors_trapdoor.png",
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
tile_side = "doors_trapdoor_side.png",
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
sounds = default.node_sound_wood_defaults(),
sound_open = "doors_door_open",
sound_close = "doors_door_close"
})
minetest.register_craft({
output = 'doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})

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## Generic ignorable patterns and files
*~
.*.swp
*bak*
tags
*.vim

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[mod] 3d wielded items [wield3d]
================================
Copyright (C) 2013 Stuart Jones - WTFPL

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[mod] 3d wielded items [wield3d]
================================
Mod Version: 0.3.0
Minetest Version: 0.4.12 or later
Decription: Visible 3d wielded items for Minetest
Depends: default
Makes hand wielded items visible to other players.
See wield3d.conf.example for config options (save as wield3d.conf)

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mods/wield32/depends.txt Normal file
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default

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mods/wield32/init.lua Normal file
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WIELD3D_INIT_DELAY = 1
WIELD3D_RETRY_TIME = 10
WIELD3D_UPDATE_TIME = 1
local modpath = minetest.get_modpath(minetest.get_current_modname())
local input = io.open(modpath.."/wield3d.conf", "r")
if input then
dofile(modpath.."/wield3d.conf")
input:close()
input = nil
end
dofile(modpath.."/location.lua")
local location = {
"Arm_Right", -- default bone
{x=0.2, y=6.5, z=3}, -- default position
{x=-100, y=225, z=90}, -- default rotation
}
local player_wielding = {}
local timer = 0
local function add_wield_entity(player)
local name = player:get_player_name()
local pos = player:getpos()
local inv = player:get_inventory()
if name and pos and inv then
local offset = {x=pos.x, y=pos.y + 0.5, z=pos.z}
local object = minetest.add_entity(offset, "wield3d:wield_entity")
if object then
object:set_properties({collisionbox={0,0,0, 0,0,0}})
object:set_attach(player, location[1], location[2], location[3])
local entity = object:get_luaentity()
if entity then
entity.player = player
player_wielding[name] = 1
else
object:remove()
end
end
end
end
minetest.register_item("wield3d:hand", {
type = "none",
wield_image = "wield3d_trans.png",
})
minetest.register_entity("wield3d:wield_entity", {
physical = false,
collisionbox = {-0.125,-0.125,-0.125, 0.125,0.125,0.125},
visual = "wielditem",
visual_size = {x=0.25, y=0.25},
textures = {"wield3d:hand"},
player = nil,
item = nil,
timer = 0,
location = {location[1], location[2], location[3]},
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer < WIELD3D_UPDATE_TIME then
return
end
self.timer = 0
local player = self.player
if player then
local name = player:get_player_name()
local p1 = player:getpos()
local p2 = self.object:getpos()
if p1 and p2 then
if vector.equals(p1, p2) then
local stack = player:get_wielded_item()
local item = stack:get_name() or ""
if item == self.item then
return
end
if minetest.get_modpath("wieldview") then
local def = minetest.registered_items[item] or {}
if def.inventory_image ~= "" then
item = ""
end
end
self.item = item
if item == "" then
item = "wield3d:hand"
end
local loc = wield3d_location[item] or location
if loc[1] ~= self.location[1]
or vector.equals(loc[2], self.location[2]) == false
or vector.equals(loc[3], self.location[3]) == false then
self.object:set_detach()
self.object:set_attach(player, loc[1], loc[2], loc[3])
self.location = {loc[1], loc[2], loc[3]}
end
self.object:set_properties({textures={item}})
return
end
end
player_wielding[name] = 0
end
self.object:remove()
end,
})
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer > WIELD3D_RETRY_TIME then
for name, state in pairs(player_wielding) do
if state == 0 then
local player = minetest.get_player_by_name(name)
if player then
add_wield_entity(player)
else
player_wielding[name] = nil
end
end
end
timer = 0
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
player_wielding[name] = nil
end
end)
minetest.register_on_joinplayer(function(player)
player_wielding[player:get_player_name()] = 0
minetest.after(WIELD3D_INIT_DELAY, add_wield_entity, player)
end)

32
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-- Wielded Item Location Overrides - [item_name] = {bone, position, rotation}
local bone = "Arm_Right"
wield3d_location = {
["default:torch"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
["default:sapling"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
["flowers:dandelion_white"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
["flowers:dandelion_yellow"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
["flowers:geranium"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
["flowers:rose"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
["flowers:tulip"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
["flowers:viola"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
["default:shovel_wood"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["default:shovel_stone"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["default:shovel_steel"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["default:shovel_bronze"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["default:shovel_mese"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["default:shovel_diamond"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["bucket:bucket_empty"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["bucket:bucket_water"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["bucket:bucket_lava"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["screwdriver:screwdriver"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["screwdriver:screwdriver1"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["screwdriver:screwdriver2"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["screwdriver:screwdriver3"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["screwdriver:screwdriver4"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["vessels:glass_bottle"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["vessels:drinking_glass"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
["vessels:steel_bottle"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
}

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-- Wield3d Configuration (defaults)
-- Increase this if you get non-attachment glitches when a player first joins.
WIELD3D_INIT_DELAY = 1
-- Number of seconds before retry if initialization fails.
WIELD3D_RETRY_TIME = 10
-- How often player wield items are updated.
WIELD3D_UPDATE_TIME = 1