Add doors and wield3d
46
mods/doors/README.txt
Normal file
|
@ -0,0 +1,46 @@
|
|||
Minetest Game mod: doors
|
||||
========================
|
||||
version: 1.3
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2012 PilzAdam
|
||||
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
|
||||
License of textures
|
||||
--------------------------------------
|
||||
following Textures created by Fernando Zapata (CC BY-SA 3.0):
|
||||
door_wood.png
|
||||
door_wood_a.png
|
||||
door_wood_a_r.png
|
||||
door_wood_b.png
|
||||
door_wood_b_r.png
|
||||
|
||||
following Textures created by BlockMen (WTFPL):
|
||||
door_trapdoor.png
|
||||
door_obsidian_glass_side.png
|
||||
|
||||
following textures created by celeron55 (CC BY-SA 3.0):
|
||||
door_trapdoor_side.png
|
||||
door_glass_a.png
|
||||
door_glass_b.png
|
||||
|
||||
following Textures created by PenguinDad (CC BY-SA 4.0):
|
||||
door_glass.png
|
||||
door_obsidian_glass.png
|
||||
|
||||
All other textures (created by PilzAdam): WTFPL
|
||||
|
||||
|
||||
License of sounds
|
||||
--------------------------------------
|
||||
Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
|
||||
door_open.ogg
|
||||
Closing-Sound created by bennstir (CC BY 3.0)
|
||||
door_close.ogg
|
2
mods/doors/depends.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
default
|
||||
screwdriver?
|
502
mods/doors/init.lua
Normal file
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@ -0,0 +1,502 @@
|
|||
doors = {}
|
||||
|
||||
-- Registers a door
|
||||
function doors.register_door(name, def)
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
|
||||
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
|
||||
|
||||
if not def.node_box_bottom then
|
||||
def.node_box_bottom = box
|
||||
end
|
||||
if not def.node_box_top then
|
||||
def.node_box_top = box
|
||||
end
|
||||
if not def.selection_box_bottom then
|
||||
def.selection_box_bottom= box
|
||||
end
|
||||
if not def.selection_box_top then
|
||||
def.selection_box_top = box
|
||||
end
|
||||
|
||||
if not def.sound_close_door then
|
||||
def.sound_close_door = "doors_door_close"
|
||||
end
|
||||
if not def.sound_open_door then
|
||||
def.sound_open_door = "doors_door_open"
|
||||
end
|
||||
|
||||
|
||||
minetest.register_craftitem(name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local ptu = pointed_thing.under
|
||||
local nu = minetest.get_node(ptu)
|
||||
if minetest.registered_nodes[nu.name].on_rightclick then
|
||||
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
|
||||
end
|
||||
|
||||
local pt = pointed_thing.above
|
||||
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
|
||||
pt2.y = pt2.y+1
|
||||
if
|
||||
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
|
||||
not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
|
||||
not placer or
|
||||
not placer:is_player()
|
||||
then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if minetest.is_protected(pt, placer:get_player_name()) or
|
||||
minetest.is_protected(pt2, placer:get_player_name()) then
|
||||
minetest.record_protection_violation(pt, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
|
||||
if p2 == 0 then
|
||||
pt3.x = pt3.x-1
|
||||
elseif p2 == 1 then
|
||||
pt3.z = pt3.z+1
|
||||
elseif p2 == 2 then
|
||||
pt3.x = pt3.x+1
|
||||
elseif p2 == 3 then
|
||||
pt3.z = pt3.z-1
|
||||
end
|
||||
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
|
||||
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
|
||||
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
|
||||
else
|
||||
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
|
||||
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
|
||||
minetest.get_meta(pt):set_int("right", 1)
|
||||
minetest.get_meta(pt2):set_int("right", 1)
|
||||
end
|
||||
|
||||
if def.only_placer_can_open then
|
||||
local pn = placer:get_player_name()
|
||||
local meta = minetest.get_meta(pt)
|
||||
meta:set_string("doors_owner", pn)
|
||||
meta:set_string("infotext", "Owned by "..pn)
|
||||
meta = minetest.get_meta(pt2)
|
||||
meta:set_string("doors_owner", pn)
|
||||
meta:set_string("infotext", "Owned by "..pn)
|
||||
end
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
local tt = def.tiles_top
|
||||
local tb = def.tiles_bottom
|
||||
|
||||
local function after_dig_node(pos, name, digger)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
minetest.node_dig(pos, node, digger)
|
||||
end
|
||||
end
|
||||
|
||||
local function check_and_blast(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end
|
||||
|
||||
local function make_on_blast(base_name, dir, door_type, other_door_type)
|
||||
if def.only_placer_can_open then
|
||||
return function() end
|
||||
else
|
||||
return function(pos, intensity)
|
||||
check_and_blast(pos, base_name .. door_type)
|
||||
pos.y = pos.y + dir
|
||||
check_and_blast(pos, base_name .. other_door_type)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
|
||||
pos.y = pos.y+dir
|
||||
if minetest.get_node(pos).name ~= check_name then
|
||||
return
|
||||
end
|
||||
local p2 = minetest.get_node(pos).param2
|
||||
p2 = params[p2+1]
|
||||
|
||||
minetest.swap_node(pos, {name=replace_dir, param2=p2})
|
||||
|
||||
pos.y = pos.y-dir
|
||||
minetest.swap_node(pos, {name=replace, param2=p2})
|
||||
|
||||
local snd_1 = def.sound_close_door
|
||||
local snd_2 = def.sound_open_door
|
||||
if params[1] == 3 then
|
||||
snd_1 = def.sound_open_door
|
||||
snd_2 = def.sound_close_door
|
||||
end
|
||||
|
||||
if minetest.get_meta(pos):get_int("right") ~= 0 then
|
||||
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
else
|
||||
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
|
||||
local function check_player_priv(pos, player)
|
||||
if not def.only_placer_can_open then
|
||||
return true
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local pn = player:get_player_name()
|
||||
return meta:get_string("doors_owner") == pn
|
||||
end
|
||||
|
||||
local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
|
||||
if not check_player_priv(pos, user) then
|
||||
return false
|
||||
end
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
|
||||
pos.y = pos.y + dir
|
||||
if not minetest.get_node(pos).name == check_name then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(pos, user:get_player_name()) then
|
||||
minetest.record_protection_violation(pos, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
|
||||
local node2 = minetest.get_node(pos)
|
||||
node2.param2 = (node2.param2 + 1) % 4
|
||||
minetest.swap_node(pos, node2)
|
||||
|
||||
pos.y = pos.y - dir
|
||||
node.param2 = (node.param2 + 1) % 4
|
||||
minetest.swap_node(pos, node)
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_node(name.."_b_1", {
|
||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.node_box_bottom
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box_bottom
|
||||
},
|
||||
groups = def.groups,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y+1
|
||||
after_dig_node(pos, name.."_t_1", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if check_player_priv(pos, clicker) then
|
||||
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, 1, user, name.."_t_1", mode)
|
||||
end,
|
||||
|
||||
can_dig = check_player_priv,
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = make_on_blast(name, 1, "_b_1", "_t_1")
|
||||
})
|
||||
|
||||
minetest.register_node(name.."_t_1", {
|
||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.node_box_top
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box_top
|
||||
},
|
||||
groups = def.groups,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y-1
|
||||
after_dig_node(pos, name.."_b_1", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if check_player_priv(pos, clicker) then
|
||||
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, -1, user, name.."_b_1", mode)
|
||||
end,
|
||||
|
||||
can_dig = check_player_priv,
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = make_on_blast(name, -1, "_t_1", "_b_1")
|
||||
})
|
||||
|
||||
minetest.register_node(name.."_b_2", {
|
||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.node_box_bottom
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box_bottom
|
||||
},
|
||||
groups = def.groups,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y+1
|
||||
after_dig_node(pos, name.."_t_2", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if check_player_priv(pos, clicker) then
|
||||
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, 1, user, name.."_t_2", mode)
|
||||
end,
|
||||
|
||||
can_dig = check_player_priv,
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = make_on_blast(name, 1, "_b_2", "_t_2")
|
||||
})
|
||||
|
||||
minetest.register_node(name.."_t_2", {
|
||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.node_box_top
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box_top
|
||||
},
|
||||
groups = def.groups,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y-1
|
||||
after_dig_node(pos, name.."_b_2", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if check_player_priv(pos, clicker) then
|
||||
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, -1, user, name.."_b_2", mode)
|
||||
end,
|
||||
|
||||
can_dig = check_player_priv,
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = make_on_blast(name, -1, "_t_2", "_b_2")
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
doors.register_door("doors:door_wood", {
|
||||
description = "Wooden Door",
|
||||
inventory_image = "doors_wood.png",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
||||
tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
|
||||
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sunlight = false,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:door_wood",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
doors.register_door("doors:door_steel", {
|
||||
description = "Steel Door",
|
||||
inventory_image = "doors_steel.png",
|
||||
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
||||
tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
|
||||
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
|
||||
only_placer_can_open = true,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sunlight = false,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:door_steel",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
doors.register_door("doors:door_glass", {
|
||||
description = "Glass Door",
|
||||
inventory_image = "doors_glass.png",
|
||||
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
||||
tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
|
||||
tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sunlight = true,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:door_glass",
|
||||
recipe = {
|
||||
{"default:glass", "default:glass"},
|
||||
{"default:glass", "default:glass"},
|
||||
{"default:glass", "default:glass"}
|
||||
}
|
||||
})
|
||||
|
||||
doors.register_door("doors:door_obsidian_glass", {
|
||||
description = "Obsidian Glass Door",
|
||||
inventory_image = "doors_obsidian_glass.png",
|
||||
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
||||
tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
|
||||
tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sunlight = true,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:door_obsidian_glass",
|
||||
recipe = {
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
{"default:obsidian_glass", "default:obsidian_glass"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
----trapdoor----
|
||||
|
||||
function doors.register_trapdoor(name, def)
|
||||
local name_closed = name
|
||||
local name_opened = name.."_open"
|
||||
|
||||
def.on_rightclick = function (pos, node)
|
||||
local newname = node.name == name_closed and name_opened or name_closed
|
||||
local sound = false
|
||||
if node.name == name_closed then sound = def.sound_open end
|
||||
if node.name == name_opened then sound = def.sound_close end
|
||||
if sound then
|
||||
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
|
||||
end
|
||||
|
||||
def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple
|
||||
|
||||
-- Common trapdoor configuration
|
||||
def.drawtype = "nodebox"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.is_ground_content = false
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
||||
def_closed.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
||||
}
|
||||
def_closed.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
||||
}
|
||||
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
|
||||
def.tile_side, def.tile_side }
|
||||
|
||||
def_opened.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
|
||||
def.tile_front, def.tile_front }
|
||||
def_opened.drop = name_closed
|
||||
def_opened.groups.not_in_creative_inventory = 1
|
||||
|
||||
minetest.register_node(name_opened, def_opened)
|
||||
minetest.register_node(name_closed, def_closed)
|
||||
end
|
||||
|
||||
|
||||
|
||||
doors.register_trapdoor("doors:trapdoor", {
|
||||
description = "Trapdoor",
|
||||
inventory_image = "doors_trapdoor.png",
|
||||
wield_image = "doors_trapdoor.png",
|
||||
tile_front = "doors_trapdoor.png",
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sound_open = "doors_door_open",
|
||||
sound_close = "doors_door_close"
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'doors:trapdoor 2',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
BIN
mods/doors/sounds/doors_door_close.ogg
Normal file
BIN
mods/doors/sounds/doors_door_open.ogg
Normal file
BIN
mods/doors/textures/doors_brown.png
Normal file
After Width: | Height: | Size: 109 B |
BIN
mods/doors/textures/doors_glass.png
Normal file
After Width: | Height: | Size: 128 B |
BIN
mods/doors/textures/doors_glass_a.png
Normal file
After Width: | Height: | Size: 158 B |
BIN
mods/doors/textures/doors_glass_b.png
Normal file
After Width: | Height: | Size: 158 B |
BIN
mods/doors/textures/doors_glass_side.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
mods/doors/textures/doors_grey.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
mods/doors/textures/doors_obsidian_glass.png
Normal file
After Width: | Height: | Size: 130 B |
BIN
mods/doors/textures/doors_obsidian_glass_a.png
Normal file
After Width: | Height: | Size: 128 B |
BIN
mods/doors/textures/doors_obsidian_glass_b.png
Normal file
After Width: | Height: | Size: 128 B |
BIN
mods/doors/textures/doors_obsidian_glass_side.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
mods/doors/textures/doors_steel.png
Normal file
After Width: | Height: | Size: 132 B |
BIN
mods/doors/textures/doors_steel_a.png
Normal file
After Width: | Height: | Size: 273 B |
BIN
mods/doors/textures/doors_steel_b.png
Normal file
After Width: | Height: | Size: 260 B |
BIN
mods/doors/textures/doors_trapdoor.png
Normal file
After Width: | Height: | Size: 257 B |
BIN
mods/doors/textures/doors_trapdoor_side.png
Normal file
After Width: | Height: | Size: 173 B |
BIN
mods/doors/textures/doors_wood.png
Normal file
After Width: | Height: | Size: 130 B |
BIN
mods/doors/textures/doors_wood_a.png
Normal file
After Width: | Height: | Size: 294 B |
BIN
mods/doors/textures/doors_wood_b.png
Normal file
After Width: | Height: | Size: 291 B |
7
mods/wield32/.gitignore
vendored
Normal file
|
@ -0,0 +1,7 @@
|
|||
## Generic ignorable patterns and files
|
||||
*~
|
||||
.*.swp
|
||||
*bak*
|
||||
tags
|
||||
*.vim
|
||||
|
4
mods/wield32/LICENSE.md
Normal file
|
@ -0,0 +1,4 @@
|
|||
[mod] 3d wielded items [wield3d]
|
||||
================================
|
||||
|
||||
Copyright (C) 2013 Stuart Jones - WTFPL
|
15
mods/wield32/README.md
Normal file
|
@ -0,0 +1,15 @@
|
|||
[mod] 3d wielded items [wield3d]
|
||||
================================
|
||||
|
||||
Mod Version: 0.3.0
|
||||
|
||||
Minetest Version: 0.4.12 or later
|
||||
|
||||
Decription: Visible 3d wielded items for Minetest
|
||||
|
||||
Depends: default
|
||||
|
||||
Makes hand wielded items visible to other players.
|
||||
|
||||
See wield3d.conf.example for config options (save as wield3d.conf)
|
||||
|
2
mods/wield32/depends.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
default
|
||||
|
132
mods/wield32/init.lua
Normal file
|
@ -0,0 +1,132 @@
|
|||
WIELD3D_INIT_DELAY = 1
|
||||
WIELD3D_RETRY_TIME = 10
|
||||
WIELD3D_UPDATE_TIME = 1
|
||||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
local input = io.open(modpath.."/wield3d.conf", "r")
|
||||
if input then
|
||||
dofile(modpath.."/wield3d.conf")
|
||||
input:close()
|
||||
input = nil
|
||||
end
|
||||
dofile(modpath.."/location.lua")
|
||||
|
||||
local location = {
|
||||
"Arm_Right", -- default bone
|
||||
{x=0.2, y=6.5, z=3}, -- default position
|
||||
{x=-100, y=225, z=90}, -- default rotation
|
||||
}
|
||||
local player_wielding = {}
|
||||
local timer = 0
|
||||
|
||||
local function add_wield_entity(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
local inv = player:get_inventory()
|
||||
if name and pos and inv then
|
||||
local offset = {x=pos.x, y=pos.y + 0.5, z=pos.z}
|
||||
local object = minetest.add_entity(offset, "wield3d:wield_entity")
|
||||
if object then
|
||||
object:set_properties({collisionbox={0,0,0, 0,0,0}})
|
||||
object:set_attach(player, location[1], location[2], location[3])
|
||||
local entity = object:get_luaentity()
|
||||
if entity then
|
||||
entity.player = player
|
||||
player_wielding[name] = 1
|
||||
else
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_item("wield3d:hand", {
|
||||
type = "none",
|
||||
wield_image = "wield3d_trans.png",
|
||||
})
|
||||
|
||||
minetest.register_entity("wield3d:wield_entity", {
|
||||
physical = false,
|
||||
collisionbox = {-0.125,-0.125,-0.125, 0.125,0.125,0.125},
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.25, y=0.25},
|
||||
textures = {"wield3d:hand"},
|
||||
player = nil,
|
||||
item = nil,
|
||||
timer = 0,
|
||||
location = {location[1], location[2], location[3]},
|
||||
on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
if self.timer < WIELD3D_UPDATE_TIME then
|
||||
return
|
||||
end
|
||||
self.timer = 0
|
||||
local player = self.player
|
||||
if player then
|
||||
local name = player:get_player_name()
|
||||
local p1 = player:getpos()
|
||||
local p2 = self.object:getpos()
|
||||
if p1 and p2 then
|
||||
if vector.equals(p1, p2) then
|
||||
local stack = player:get_wielded_item()
|
||||
local item = stack:get_name() or ""
|
||||
if item == self.item then
|
||||
return
|
||||
end
|
||||
if minetest.get_modpath("wieldview") then
|
||||
local def = minetest.registered_items[item] or {}
|
||||
if def.inventory_image ~= "" then
|
||||
item = ""
|
||||
end
|
||||
end
|
||||
self.item = item
|
||||
if item == "" then
|
||||
item = "wield3d:hand"
|
||||
end
|
||||
local loc = wield3d_location[item] or location
|
||||
if loc[1] ~= self.location[1]
|
||||
or vector.equals(loc[2], self.location[2]) == false
|
||||
or vector.equals(loc[3], self.location[3]) == false then
|
||||
self.object:set_detach()
|
||||
self.object:set_attach(player, loc[1], loc[2], loc[3])
|
||||
self.location = {loc[1], loc[2], loc[3]}
|
||||
end
|
||||
self.object:set_properties({textures={item}})
|
||||
return
|
||||
end
|
||||
end
|
||||
player_wielding[name] = 0
|
||||
end
|
||||
self.object:remove()
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer > WIELD3D_RETRY_TIME then
|
||||
for name, state in pairs(player_wielding) do
|
||||
if state == 0 then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
add_wield_entity(player)
|
||||
else
|
||||
player_wielding[name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
timer = 0
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if name then
|
||||
player_wielding[name] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
player_wielding[player:get_player_name()] = 0
|
||||
minetest.after(WIELD3D_INIT_DELAY, add_wield_entity, player)
|
||||
end)
|
||||
|
32
mods/wield32/location.lua
Normal file
|
@ -0,0 +1,32 @@
|
|||
-- Wielded Item Location Overrides - [item_name] = {bone, position, rotation}
|
||||
|
||||
local bone = "Arm_Right"
|
||||
|
||||
wield3d_location = {
|
||||
["default:torch"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
|
||||
["default:sapling"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
|
||||
["flowers:dandelion_white"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
|
||||
["flowers:dandelion_yellow"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
|
||||
["flowers:geranium"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
|
||||
["flowers:rose"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
|
||||
["flowers:tulip"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
|
||||
["flowers:viola"] = {bone, {x=0.2, y=6.5, z=3}, {x=-100, y=182, z=83}},
|
||||
["default:shovel_wood"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["default:shovel_stone"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["default:shovel_steel"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["default:shovel_bronze"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["default:shovel_mese"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["default:shovel_diamond"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["bucket:bucket_empty"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["bucket:bucket_water"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["bucket:bucket_lava"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["screwdriver:screwdriver"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["screwdriver:screwdriver1"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["screwdriver:screwdriver2"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["screwdriver:screwdriver3"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["screwdriver:screwdriver4"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["vessels:glass_bottle"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["vessels:drinking_glass"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
["vessels:steel_bottle"] = {bone, {x=0, y=6.5, z=3}, {x=-90, y=137, z=83}},
|
||||
}
|
||||
|
BIN
mods/wield32/textures/wield3d_trans.png
Normal file
After Width: | Height: | Size: 146 B |
11
mods/wield32/wield3d.conf.example
Normal file
|
@ -0,0 +1,11 @@
|
|||
-- Wield3d Configuration (defaults)
|
||||
|
||||
-- Increase this if you get non-attachment glitches when a player first joins.
|
||||
WIELD3D_INIT_DELAY = 1
|
||||
|
||||
-- Number of seconds before retry if initialization fails.
|
||||
WIELD3D_RETRY_TIME = 10
|
||||
|
||||
-- How often player wield items are updated.
|
||||
WIELD3D_UPDATE_TIME = 1
|
||||
|