capturetheflag/mods/other/hud_events/init.lua

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hud_event = {}
local hud = hudkit()
local players = {}
local duration = 7
local max = 3
local next_check = 10000000
-- Bootstrap 5 palette
local colors = {
primary = 0x0D6EFD,
secondary = 0x6C757D,
success = 0x198754,
info = 0x0DCAF0,
warning = 0xFFC107,
danger = 0xDC3545,
light = 0xF8F9FA,
dark = 0x212529,
}
hud_event.colors = colors
local function update(name)
local player = minetest.get_player_by_name(name)
if not player then
return
end
-- Handle all elements marked for deletion
-- and rebuild table
local temp = {}
for _, def in ipairs(players[name]) do
if def.delete then
if hud:exists(player, def.name) then
hud:remove(player, def.name)
end
else
table.insert(temp, def)
end
end
for i, def in ipairs(temp) do
local text = tostring(def.value)
if hud:exists(player, def.name) then
hud:change(player, def.name, "text", text)
hud:change(player, def.name, "offset", {x = 0, y = i * 20})
else
hud:add(player, def.name, {
hud_elem_type = "text",
alignment = {x = 0, y = 0},
position = {x = 0.5, y = 0.7},
offset = {x = 0, y = i * 20},
number = tonumber(def.color),
text = text,
z_index = -200
})
end
end
players[name] = temp
end
function hud_event.new(name, def)
-- Verify HUD event element def
if not name or not def or type(def) ~= "table" or
not def.name or not def.value or not def.color then
error("hud_event: Invalid HUD event element definition", 2)
end
def.color = colors[def.color] or def.color
local player = minetest.get_player_by_name(name)
if not player then
return
end
-- Store element expiration time in def.time
-- and append event element def to players[name]
def.time = os.time() + duration
if next_check > duration then
next_check = duration
end
-- If a HUD event element with the same name exists already,
-- reuse it instead of creating a new element
local is_new = true
for i, hud_event_spec in ipairs(players[name]) do
if hud_event_spec.name == def.name then
is_new = false
players[name][i] = def
break
end
end
if is_new then
table.insert(players[name], def)
end
-- If more than `max` active elements, mark oldest element for deletion
if #players[name] > max then
players[name][1].delete = true
end
update(name)
end
minetest.register_globalstep(function(dtime)
next_check = next_check - dtime
if next_check > 0 then
return
end
next_check = 10000000
-- Loop through HUD score elements of all players
-- and remove them if they've expired
for name, hudset in pairs(players) do
local modified = false
for i, def in pairs(hudset) do
local rem = def.time - os.time()
if rem <= 0 then
def.delete = true
modified = true
elseif rem < next_check then
next_check = rem
end
end
-- If a player's hudset was modified, update player's HUD
if modified then
update(name)
end
end
end)
minetest.register_on_joinplayer(function(player)
players[player:get_player_name()] = {}
end)
minetest.register_on_leaveplayer(function(player)
players[player:get_player_name()] = nil
end)