capturetheflag/mods/dropondie/init.lua

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local blacklist_drop = {
"default:pick_wood",
"default:sword_wood",
"default:ax_wood"
}
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local function drop(pos, itemstack)
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local it = itemstack:take_item(itemstack:get_count())
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local sname = it:get_name()
for _, item in pairs(blacklist_drop) do
if sname == item then
minetest.log("error", "Not dropping " .. item)
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return
end
end
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local obj = core.add_item(pos, it)
if obj then
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obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
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local remi = minetest.setting_get("remove_items")
if minetest.is_yes(remi) then
obj:remove()
end
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end
return itemstack
end
local function drop_list(pos, inv, list)
for i = 1, inv:get_size(list) do
drop(pos, inv:get_stack(list, i))
inv:set_stack(list, i, nil)
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end
end
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local function drop_all(player)
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local pos = player:getpos()
pos.y = math.floor(pos.y + 0.5)
local inv = player:get_inventory()
for _, item in pairs(give_initial_stuff.get_stuff()) do
inv:remove_item("main", ItemStack(item))
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end
drop_list(pos, inv, "main")
drop_list(pos, inv, "craft")
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end
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minetest.register_on_dieplayer(drop_all)
minetest.register_on_leaveplayer(drop_all)