capturetheflag/mods/ctf/ctf_map/schem_map.lua

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assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.")
minetest.register_alias("mapgen_singlenode", "ctf_map:ignore")
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minetest.register_alias("ctf_map:flag", "air")
minetest.register_alias("ctf_map:ind_cobble", "ctf_map:cobble")
minetest.register_alias("ctf_map:ind_stone", "ctf_map:stone")
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minetest.register_alias("flowers:mushroom_red", "air")
minetest.register_alias("flowers:mushroom_brown", "air")
minetest.register_alias("flowers:waterlily", "air")
minetest.register_alias("flowers:rose", "air")
minetest.register_alias("flowers:tulip", "air")
minetest.register_alias("flowers:dandelion_yellow", "air")
minetest.register_alias("flowers:geranium", "air")
minetest.register_alias("flowers:viola", "air")
minetest.register_alias("flowers:dandelion_white", "air")
minetest.register_alias("flowers:chrysanthemum_green", "air")
minetest.register_alias("default:grass_1", "air")
minetest.register_alias("default:grass_2", "air")
minetest.register_alias("default:grass_3", "air")
minetest.register_alias("default:grass_4", "air")
minetest.register_alias("default:sand_with_kelp", "default:sand")
minetest.register_alias("default:grass_5", "air")
minetest.register_alias("default:bush_leaves", "air")
minetest.register_alias("default:bush_stem", "air")
minetest.register_alias("default:stone_with_gold", "default:stone")
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local max_r = 120
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local mapdir = minetest.get_modpath("ctf_map") .. "/maps/"
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ctf_map.map = nil
-- Modify server status message to include map info
local map_str
local old_server_status = minetest.get_server_status
function minetest.get_server_status(name, joined)
local status = old_server_status(name, joined)
if not ctf_map.map or not map_str then
return status
end
local str = map_str
if name and minetest.get_player_by_name(name) then
str = minetest.colorize("#44FF44", str)
end
status = status .. "\n" .. str
-- If player just joined, also display map hint
if joined and ctf_map.map.hint then
status = status .. "\n" .. minetest.colorize("#22FF22", ctf_map.map.hint)
end
return status
end
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local next_idx
minetest.register_chatcommand("set_next", {
privs = { ctf_admin = true },
func = function(name, param)
for i, mname in pairs(ctf_map.available_maps) do
if mname:lower():find(param, 1, true) then
next_idx = i
return true, "Selected " .. mname
end
end
end,
})
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local function search_for_maps()
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local files_hash = {}
local dirs = minetest.get_dir_list(mapdir, true)
table.insert(dirs, ".")
for _, dir in pairs(dirs) do
if dir ~= ".git" then
local files = minetest.get_dir_list(mapdir .. dir, false)
for i=1, #files do
local parts = files[i]:split(".")
local filename = parts[1]
local extension = parts[2]
if extension == "mts" then
files_hash[dir .. "/" .. filename] = true
else
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if extension ~= "conf" and extension ~= "md"
and files[i] ~= ".git" then
error("Map extension is not '.mts': " .. files[i])
end
end
end
end
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end
ctf_map.available_maps = {}
for key, _ in pairs(files_hash) do
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local conf = Settings(mapdir .. "/" .. key .. ".conf")
minetest.log("error", "ctf.maps." .. key:gsub("%./", ""):gsub("/", "."))
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local val = minetest.settings:get("ctf.maps." .. key:gsub("%./", ""):gsub("/", "."))
if not conf:get_bool("disabled", false) and val ~= "false" then
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table.insert(ctf_map.available_maps, key)
end
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end
if next(ctf_map.available_maps) == nil then
error("No maps found in directory " .. mapdir)
end
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return ctf_map.available_maps
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end
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search_for_maps()
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minetest.register_chatcommand("maps_reload", {
privs = { ctf_admin = true },
func = function(name, param)
local maps = search_for_maps()
next_idx = nil
return true, #maps .. " maps found: " .. table.concat(maps, ", ")
end,
})
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function ctf_map.place_map(map)
ctf_map.emerge_with_callbacks(nil, map.pos1, map.pos2, function()
local schempath = mapdir .. map.schematic
local res = minetest.place_schematic(map.pos1, schempath,
map.rotation == "z" and "0" or "90")
assert(res)
for _, value in pairs(ctf_map.map.teams) do
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ctf_map.place_base(value.color, value.pos)
end
local seed = minetest.get_mapgen_setting("seed")
for _, chestzone in pairs(ctf_map.map.chests) do
minetest.log("warning", "Placing " .. chestzone.n .. " chests from " ..
minetest.pos_to_string(chestzone.from) .. " to "..
minetest.pos_to_string(chestzone.to))
place_chests(chestzone.from, chestzone.to, seed, chestzone.n)
end
minetest.after(2, function()
local msg = map_str
if map.hint then
msg = msg .. "\n" .. map.hint
end
minetest.chat_send_all(msg)
if minetest.global_exists("irc") and irc.connected then
irc:say("Map: " .. map.name)
end
end)
minetest.after(10, function()
minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2)
end)
end, nil)
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end
function ctf_match.load_map_meta(idx, name)
local offset = vector.new(600 * idx, 0, 0)
local conf_path = mapdir .. name .. ".conf"
local meta = Settings(conf_path)
if meta:get("r") == nil then
error("Map was not properly configured: " .. conf_path)
end
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local initial_stuff = meta:get("initial_stuff")
local treasures = meta:get("treasures")
treasures = treasures and treasures:split(";")
local map = {
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idx = idx,
name = meta:get("name"),
author = meta:get("author"),
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hint = meta:get("hint"),
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rotation = meta:get("rotation"),
schematic = name .. ".mts",
initial_stuff = initial_stuff and initial_stuff:split(","),
treasures = treasures,
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r = tonumber(meta:get("r")),
h = tonumber(meta:get("h")),
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offset = offset,
teams = {},
chests = {}
}
assert(map.r <= max_r)
map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r })
map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r })
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map_str = "Map: " .. map.name .. " by " .. map.author
-- Read teams from config
local i = 1
while meta:get("team." .. i) do
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local tname = meta:get("team." .. i)
local tcolor = meta:get("team." .. i .. ".color")
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local tpos = minetest.string_to_pos(meta:get("team." .. i .. ".pos"))
map.teams[tname] = {
color = tcolor,
pos = vector.add(offset, tpos),
}
i = i + 1
end
-- Register per-map treasures or the default set of treasures
-- if treasures field hasn't been defined in map meta
if treasurer and ctf_treasure then
treasurer.treasures = {}
if treasures then
for _, item in pairs(treasures) do
item = item:split(",")
-- treasurer.register_treasure(name, rarity, preciousness, count)
if #item == 4 then
treasurer.register_treasure(item[1],
tonumber(item[2]),
tonumber(item[3]),
tonumber(item[4]))
-- treasurer.register_treasure(name, rarity, preciousness, {min, max})
elseif #item == 5 then
treasurer.register_treasure(item[1],
tonumber(item[2]),
tonumber(item[3]),
{
tonumber(item[4]),
tonumber(item[5])
})
end
end
else
ctf_treasure.register_default_treasures()
end
end
-- Read custom chest zones from config
i = 1
while meta:get("chests." .. i .. ".from") do
local from = minetest.string_to_pos(meta:get("chests." .. i .. ".from"))
local to = minetest.string_to_pos(meta:get("chests." .. i .. ".to"))
assert(from and to, "Positions needed for chest zone " .. i .. " in map " .. map.name)
map.chests[i] = {
from = vector.add(offset, from),
to = vector.add(offset, to),
n = tonumber(meta:get("chests." .. i .. ".n") or "23"),
}
minetest.log("warning", dump(map.chests[i]))
i = i + 1
end
-- Add default chest zones if none given
if i == 1 then
while meta:get("team." .. i) do
local chests1
if i == 1 then
chests1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = 0 })
elseif i == 2 then
chests1 = map.pos1
end
local chests2
if i == 1 then
chests2 = map.pos2
elseif i == 2 then
chests2 = vector.add(offset, { x = map.r, y = map.h / 2, z = 0 })
end
map.chests[i] = {
from = chests1,
to = chests2,
n = 23,
}
i = i + 1
end
end
return map
end
ctf_match.register_on_new_match(function()
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minetest.clear_objects({ mode = "quick" })
-- Choose next map index, but don't select the same one again
local idx
if next_idx then
idx = next_idx
elseif ctf_map.map then
idx = math.random(#ctf_map.available_maps - 1)
if idx >= ctf_map.map.idx then
idx = idx + 1
end
else
idx = math.random(#ctf_map.available_maps)
end
next_idx = (idx % #ctf_map.available_maps) + 1
-- Load meta data
local name = ctf_map.available_maps[idx]
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ctf_map.map = ctf_match.load_map_meta(idx, name)
-- Place map
ctf_map.place_map(ctf_map.map)
end)
function ctf_match.create_teams()
for key, value in pairs(ctf_map.map.teams) do
local name = key
local color = value.color
local flag = value.pos
if name and color and flag then
print(" - creating " .. key)
ctf.team({
name = name,
color = color,
add_team = true
})
ctf_flag.add(name, flag)
minetest.after(0, function()
ctf_flag.assert_flag(flag)
end)
else
minetest.log("error", " - Failed to create " .. key)
end
end
end