2020-03-14 17:50:24 +00:00
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local function stack_list_to_map(stacks)
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local map = {}
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for i = 1, #stacks do
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map[ItemStack(stacks[i]):get_name()] = true
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end
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return map
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end
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-- Returns true if the item shouldn't be allowed to be dropped etc
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local function is_class_blacklisted(player, itemname)
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local class = ctf_classes.get(player)
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local items = stack_list_to_map(class.properties.item_blacklist or {})
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return items[itemname]
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end
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2020-03-13 21:58:42 +00:00
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give_initial_stuff.register_stuff_provider(function(player)
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local class = ctf_classes.get(player)
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2020-03-14 17:50:24 +00:00
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return class.properties.initial_stuff or {}
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2020-03-13 21:58:42 +00:00
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end, 1)
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ctf_classes.register_on_changed(function(player, old, new)
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local inv = player:get_inventory()
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if old then
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2020-03-14 17:50:24 +00:00
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local items = old.properties.item_blacklist or {}
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2020-03-13 21:58:42 +00:00
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for i = 1, #items do
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inv:remove_item("main", ItemStack(items[i]))
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end
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end
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do
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assert(new)
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2020-03-14 17:50:24 +00:00
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local items = new.properties.initial_stuff or {}
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2020-03-13 21:58:42 +00:00
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for i = 1, #items do
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inv:add_item("main", ItemStack(items[i]))
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end
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end
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end)
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local old_item_drop = minetest.item_drop
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minetest.item_drop = function(itemstack, player, pos)
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2020-03-14 17:50:24 +00:00
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if is_class_blacklisted(player, itemstack:get_name()) then
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2020-03-13 21:58:42 +00:00
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minetest.chat_send_player(player:get_player_name(),
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"You're not allowed to drop class items!")
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return itemstack
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else
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return old_item_drop(itemstack, player, pos)
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end
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end
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local old_is_allowed = ctf_map.is_item_allowed_in_team_chest
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ctf_map.is_item_allowed_in_team_chest = function(listname, stack, player)
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2020-03-14 17:50:24 +00:00
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if is_class_blacklisted(player, stack:get_name()) then
|
2020-03-13 21:58:42 +00:00
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minetest.chat_send_player(player:get_player_name(),
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"You're not allowed to put class items in the chest!")
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return false
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else
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return old_is_allowed(listname, stack, player)
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end
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end
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2020-03-14 17:50:24 +00:00
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dropondie.register_drop_filter(function(player, itemname)
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return not is_class_blacklisted(player, itemname)
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end)
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