capturetheflag/mods/ctf/ctf_classes/items.lua

66 lines
1.8 KiB
Lua

local function stack_list_to_map(stacks)
local map = {}
for i = 1, #stacks do
map[ItemStack(stacks[i]):get_name()] = true
end
return map
end
-- Returns true if the item shouldn't be allowed to be dropped etc
local function is_class_blacklisted(player, itemname)
local class = ctf_classes.get(player)
local items = stack_list_to_map(class.properties.item_blacklist or {})
return items[itemname]
end
give_initial_stuff.register_stuff_provider(function(player)
local class = ctf_classes.get(player)
return class.properties.initial_stuff or {}
end, 1)
ctf_classes.register_on_changed(function(player, old, new)
local inv = player:get_inventory()
if old then
local items = old.properties.item_blacklist or {}
for i = 1, #items do
inv:remove_item("main", ItemStack(items[i]))
end
end
do
assert(new)
local items = new.properties.initial_stuff or {}
for i = 1, #items do
inv:add_item("main", ItemStack(items[i]))
end
end
end)
local old_item_drop = minetest.item_drop
minetest.item_drop = function(itemstack, player, pos)
if is_class_blacklisted(player, itemstack:get_name()) then
minetest.chat_send_player(player:get_player_name(),
"You're not allowed to drop class items!")
return itemstack
else
return old_item_drop(itemstack, player, pos)
end
end
local old_is_allowed = ctf_map.is_item_allowed_in_team_chest
ctf_map.is_item_allowed_in_team_chest = function(listname, stack, player)
if is_class_blacklisted(player, stack:get_name()) then
minetest.chat_send_player(player:get_player_name(),
"You're not allowed to put class items in the chest!")
return false
else
return old_is_allowed(listname, stack, player)
end
end
dropondie.register_drop_filter(function(player, itemname)
return not is_class_blacklisted(player, itemname)
end)