capturetheflag/mods/ctf_stats/init.lua

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ctf_stats = {}
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local storage = minetest.get_mod_storage()
local data_to_persist = { "matches", "players" }
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function ctf_stats.load()
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local file = io.open(minetest.get_worldpath() .. "/ctf_stats.txt", "r")
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if file then
local table = minetest.deserialize(file:read("*all"))
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file:close()
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if type(table) == "table" then
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ctf.log("ctf_stats", "Migrating stats...")
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ctf_stats.matches = table.matches
ctf_stats.players = table.players
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for name, player_stats in pairs(ctf_stats.players) do
if not player_stats.score or player_stats.score < 0 then
player_stats.score = 0
end
if player_stats.score > 300 then
player_stats.score = (player_stats.score - 300) / 30 + 300
end
if player_stats.score > 800 then
player_stats.score = 800
end
end
ctf.needs_save = true
end
os.remove(minetest.get_worldpath() .. "/ctf_stats.txt")
else
for _, key in pairs(data_to_persist) do
ctf_stats[key] = minetest.parse_json(storage:get_string(key))
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end
ctf_stats.matches.wins = ctf_stats.matches.wins or {
red = ctf_stats.matches.red_wins or 0,
blue = ctf_stats.matches.blue_wins or 0,
}
for name, player_stats in pairs(ctf_stats.players) do
player_stats.wins = player_stats.wins or {}
if player_stats.blue_wins then
player_stats.wins.blue = player_stats.blue_wins
player_stats.blue_wins = nil
end
if player_stats.red_wins then
player_stats.wins.red = player_stats.red_wins
player_stats.red_wins = nil
end
player_stats.wins.blue = player_stats.wins.blue or 0
player_stats.wins.red = player_stats.wins.red or 0
end
ctf.needs_save = true
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end
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ctf_stats.matches = ctf_stats.matches or {
wins = {
blue = 0,
red = 0,
},
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skipped = 0
}
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ctf_stats.current = ctf_stats.current or {
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red = {},
blue = {}
}
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ctf_stats.players = ctf_stats.players or {}
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end
ctf.register_on_save(function()
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for _, key in pairs(data_to_persist) do
storage:set_string(key, minetest.write_json(ctf_stats[key]))
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end
return nil
end)
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-- Returns a tuple: `player_stats`, `match_player_stats`
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function ctf_stats.player(name)
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local player_stats = ctf_stats.players[name]
if not player_stats then
player_stats = {
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name = name,
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wins = {
red = 0,
blue = 0,
},
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kills = 0,
deaths = 0,
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captures = 0,
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attempts = 0,
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score = 0,
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}
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ctf_stats.players[name] = player_stats
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end
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local match_player_stats =
ctf_stats.current.red[name] or ctf_stats.current.blue[name]
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return player_stats, match_player_stats
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end
ctf.register_on_join_team(function(name, tname)
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ctf_stats.current[tname][name] = ctf_stats.current[tname][name] or {
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kills = 0,
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kills_since_death = 0,
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deaths = 0,
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attempts = 0,
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captures = 0,
score = 0,
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}
end)
ctf_match.register_on_skip_map(function()
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ctf.needs_save = true
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ctf_stats.matches.skipped = ctf_stats.matches.skipped + 1
end)
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ctf_flag.register_on_capture(function(name, flag)
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local main, match = ctf_stats.player(name)
if main and match then
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main.captures = main.captures + 1
main.score = main.score + 25
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match.captures = match.captures + 1
match.score = match.score + 25
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ctf.needs_save = true
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end
end)
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ctf_match.register_on_winner(function(winner)
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ctf.needs_save = true
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ctf_stats.matches.wins[winner] = ctf_stats.matches.wins[winner] + 1
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end)
ctf_match.register_on_new_match(function()
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local fs = ctf_stats.get_formspec_match_summary(ctf_stats.current)
local players = minetest.get_connected_players()
for _, player in pairs(players) do
minetest.show_formspec(player:get_player_name(), "ctf_stats:eom", fs)
end
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ctf_stats.current = {
red = {},
blue = {}
}
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ctf.needs_save = true
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end)
ctf_flag.register_on_pick_up(function(name, flag)
local main, match = ctf_stats.player(name)
if main and match then
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main.attempts = main.attempts + 1
main.score = main.score + 5
match.attempts = match.attempts + 1
match.score = match.score + 10
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ctf.needs_save = true
end
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end)
ctf_flag.register_on_precapture(function(name, flag)
local tplayer = ctf.player(name)
local main, match = ctf_stats.player(name)
if main then
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main.wins[tplayer.team] = main.wins[tplayer.team] + 1
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ctf.needs_save = true
end
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return true
end)
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local good_weapons = {
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"default:sword_stone",
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"default:sword_steel",
"shooter:grenade",
"shooter:shotgun",
"shooter:rifle",
"shooter:machine_gun",
}
local function invHasGoodWeapons(inv)
for _, weapon in pairs(good_weapons) do
if inv:contains_item("main", weapon) then
return true
end
end
return false
end
local function calculateKillReward(victim, killer)
local vmain, victim_match = ctf_stats.player(victim)
-- +5 for every kill they've made since last death in this match.
local reward = victim_match.kills_since_death * 5
ctf.log("ctf_stats", "Player " .. victim .. " has made " .. reward ..
" score worth of kills since last death")
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-- 15 * kd ration, with variable based on player's score
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local kdreward = 30 * vmain.kills / (vmain.deaths + 1)
local max = vmain.score / 6
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if kdreward > max then
kdreward = max
end
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if kdreward > 80 then
kdreward = 80
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end
reward = reward + kdreward
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-- Limited to 0 <= X <= 100
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if reward > 150 then
reward = 150
elseif reward < 14 then
reward = 14
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end
-- Half if no good weapons
local inv = minetest.get_inventory({ type="player", name = victim })
if not invHasGoodWeapons(inv) then
ctf.log("ctf_stats", "Player " .. victim .. " has no good weapons")
reward = reward * 0.5
else
ctf.log("ctf_stats", "Player " .. victim .. " has good weapons")
end
return reward
end
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ctf.register_on_killedplayer(function(victim, killer)
local main, match = ctf_stats.player(killer)
if main and match then
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local reward = calculateKillReward(victim, killer)
main.kills = main.kills + 1
main.score = main.score + reward
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match.kills = match.kills + 1
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match.score = match.score + reward
match.kills_since_death = match.kills_since_death + 1
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ctf.needs_save = true
end
end)
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minetest.register_on_dieplayer(function(player)
local main, match = ctf_stats.player(player:get_player_name())
if main and match then
main.deaths = main.deaths + 1
match.deaths = match.deaths + 1
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match.kills_since_death = 0
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ctf.needs_save = true
end
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end)
ctf_stats.load()
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dofile(minetest.get_modpath("ctf_stats").."/gui.lua")