capturetheflag/mods/shooter/guns.lua

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shooter:register_weapon("shooter:pistol", {
description = "Pistol",
inventory_image = "shooter_pistol.png",
rounds = 200,
spec = {
range = 100,
step = 20,
tool_caps = {full_punch_interval=0.5, damage_groups={fleshy=2}},
groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
sound = "shooter_pistol",
particle = "shooter_cap.png",
},
})
shooter:register_weapon("shooter:rifle", {
description = "Rifle",
inventory_image = "shooter_rifle.png",
rounds = 100,
spec = {
range = 200,
step = 30,
tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=3}},
groups = {snappy=3, crumbly=3, choppy=3, fleshy=2, oddly_breakable_by_hand=2},
sound = "shooter_rifle",
particle = "shooter_bullet.png",
},
})
shooter:register_weapon("shooter:shotgun", {
description = "Shotgun",
inventory_image = "shooter_shotgun.png",
rounds = 50,
spec = {
range = 50,
step = 15,
tool_caps = {full_punch_interval=1.5, damage_groups={fleshy=6}},
groups = {cracky=3, snappy=2, crumbly=2, choppy=2, fleshy=1, oddly_breakable_by_hand=1},
sound = "shooter_shotgun",
particle = "smoke_puff.png",
},
})
shooter:register_weapon("shooter:machine_gun", {
description = "Sub Machine Gun",
inventory_image = "shooter_smgun.png",
rounds = 50,
shots = 4,
spec = {
range = 100,
step = 20,
tool_caps = {full_punch_interval=0.125, damage_groups={fleshy=2}},
groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
sound = "shooter_pistol",
particle = "shooter_cap.png",
},
})
minetest.register_craftitem("shooter:ammo", {
description = "Ammo pack",
inventory_image = "shooter_ammo.png",
})
if SHOOTER_ENABLE_CRAFTING == true then
minetest.register_craft({
output = "shooter:pistol 1 65535",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"", "default:mese_crystal"},
},
})
minetest.register_craft({
output = "shooter:rifle 1 65535",
recipe = {
{"default:steel_ingot", "", ""},
{"", "default:bronze_ingot", ""},
{"", "default:mese_crystal", "default:bronze_ingot"},
},
})
minetest.register_craft({
output = "shooter:shotgun 1 65535",
recipe = {
{"default:steel_ingot", "", ""},
{"", "default:steel_ingot", ""},
{"", "default:mese_crystal", "default:bronze_ingot"},
},
})
minetest.register_craft({
output = "shooter:machine_gun 1 65535",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"", "default:bronze_ingot", "default:mese_crystal"},
{"", "default:bronze_ingot", ""},
},
})
minetest.register_craft({
output = "shooter:ammo",
recipe = {
{"tnt:gunpowder", "default:bronze_ingot"},
},
})
end
local rounds_update_time = 0
minetest.register_globalstep(function(dtime)
shooter.time = shooter.time + dtime
if shooter.time - rounds_update_time > SHOOTER_ROUNDS_UPDATE_TIME then
for i, round in ipairs(shooter.rounds) do
if shooter:process_round(round) or round.dist > round.def.range then
table.remove(shooter.rounds, i)
else
local v = vector.multiply(round.ray, round.def.step)
shooter.rounds[i].pos = vector.add(round.pos, v)
shooter.rounds[i].dist = round.dist + round.def.step
end
end
rounds_update_time = shooter.time
end
if shooter.time > 100000 then
shooter.shots = {}
rounds_update_time = 0
shooter.reload_time = 0
shooter.update_time = 0
shooter.time = 0
end
end)