capturetheflag/mods/ctf/ctf_match/chat.lua

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minetest.register_privilege("ctf_match", {
description = "can skip matches"
})
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minetest.register_chatcommand("ctf_next", {
description = "Skip to the next match",
privs = {
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ctf_match = true
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},
func = function(name, param)
ctf_match.next()
end
})
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minetest.register_chatcommand("ctf_start", {
description = "End build time",
privs = {
ctf_match = true
},
func = function(name, param)
ctf_match.build_timer = 0.01
end
})
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minetest.register_chatcommand("ctf_respawn", {
description = "Respawn a player (clean inv, send to base)",
privs = {
ctf_team_mgr = true
},
func = function(name, param)
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minetest.log("action", name .. " ran /ctf_respawn " .. param)
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local tplayer = ctf.player_or_nil(param)
if tplayer then
local player = minetest.get_player_by_name(param)
if player then
ctf.move_to_spawn(param)
give_initial_stuff(player)
minetest.chat_send_player(param,
"You were sent back to base and your inventory wiped (by " .. name .. ")")
return true, "Moved player to spawn and wiped inventory."
else
return false, "Player is not online."
end
else
return false, "Player does not exist or is not in any teams."
end
end
})
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local restart_on_next_match = false
local restart_on_next_match_by = nil
minetest.register_chatcommand("ctf_queue_restart", {
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description = "Queue server restart",
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privs = {
server = true
},
func = function(name, param)
restart_on_next_match = true
restart_on_next_match_by = name
return true, "Restart queued."
end
})
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minetest.register_chatcommand("ctf_unqueue_restart", {
description = "Unqueue server restart",
privs = {
server = true
},
func = function(name, param)
restart_on_next_match = false
return true, "Restart cancelled."
end
})
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ctf_match.register_on_new_match(function()
if restart_on_next_match then
minetest.chat_send_player(restart_on_next_match_by, "Shutting down now!")
minetest.request_shutdown("Restarting server at operator request.", true)
end
end)