capturetheflag/mods/ctf/ctf_classes/ranged.lua

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local specs_cache = {}
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local function get_shooter_specs(weapon_name, multiplier)
local spec = shooter.registered_weapons[weapon_name]
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if not spec then
return nil
end
spec = spec.spec
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-- this will convert the multipler to a table pointer
local idx = ("%s:%s"):format(multiplier or "nil", weapon_name)
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if specs_cache[idx] then
return specs_cache[idx]
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end
spec = table.copy(spec)
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specs_cache[idx] = spec
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for key, value in pairs(multiplier) do
spec[key] = spec[key] * value
end
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return spec
end
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shooter.get_weapon_spec = function(_, user, weapon_name)
local class = ctf_classes.get(user)
if table.indexof(class.properties.allowed_guns or {}, weapon_name) == -1 then
minetest.chat_send_player(user:get_player_name(),
"Your class can't use that weapon! Change your class at spawn")
return nil
end
local spec = get_shooter_specs(weapon_name, class.properties.shooter_multipliers)
spec.name = user and user:get_player_name()
return spec
end
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local function check_grapple(itemname)
local def = minetest.registered_items[itemname]
local old_func = def.on_use
minetest.override_item(itemname, {
on_use = function(itemstack, user, ...)
if ctf_classes.get(user).name ~= "shooter" then
minetest.chat_send_player(user:get_player_name(),
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"Your class can't use that weapon! Change your class at spawn")
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return itemstack
end
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if ctf_flag.has_flag(user:get_player_name()) then
minetest.chat_send_player(user:get_player_name(),
"You can't use grapples whilst carrying the flag")
return itemstack
end
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return old_func(itemstack, user, ...)
end,
})
end
check_grapple("shooter:grapple_gun_loaded")
check_grapple("shooter:grapple_gun")