capturetheflag/mods/ctf/ctf_bounties/init.lua

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local bountied_player = nil
local bounty_score = 0
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local function announce(name)
local _, tcolor = ctf_colors.get_color(ctf.player(bountied_player))
tcolor = tcolor:gsub("0x", "#")
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minetest.chat_send_player(name,
minetest.colorize("#fff326", "The next person to kill ") ..
minetest.colorize(tcolor, bountied_player) ..
minetest.colorize("#fff326", " will receive " .. bounty_score .. " points!"))
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end
local function announce_all()
if bountied_player then
for _, player in pairs(minetest.get_connected_players()) do
if bountied_player ~= player:get_player_name() then
announce(player:get_player_name())
end
end
end
end
local function bounty_player(target)
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local prev = bountied_player
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bountied_player = target
-- Score * K/D
-- bounty_score = -----------, or 500 (whichever is lesser)
-- 5000
local pstat, _ = ctf_stats.player(target)
if pstat.deaths == 0 then
pstat.deaths = 1
end
bounty_score = (pstat.score * (pstat.kills / pstat.deaths)) / 10000
if bounty_score > 500 then
bounty_score = 500
end
if bounty_score < 50 then
bounty_score = 50
end
bounty_score = math.floor(bounty_score)
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if prev then
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if bountied_player ~= name then
local _, prev_color = ctf_colors.get_color(prev, ctf.player(prev))
minetest.chat_send_player(player:get_player_name(),
minetest.colorize("#fff326", "Player ") ..
minetest.colorize(prev_color:gsub("0x", "#"), prev) ..
minetest.colorize("#fff326", " no longer has a bounty on their head!"))
end
end
end
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minetest.after(0.1, announce_all)
end
local function bounty_find_new_target()
local players = {}
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pstat, _ = ctf_stats.player(name)
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pstat.name = name
pstat.color = nil
if pstat.score > 1000 and pstat.kills > pstat.deaths * 1.5 then
table.insert(players, pstat)
end
end
if #players > 0 then
bounty_player(players[math.random(1, #players)].name)
end
minetest.after(math.random(500, 1000), bounty_find_new_target)
end
minetest.after(math.random(500, 1000), bounty_find_new_target)
minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
if bountied_player and
bountied_player ~= name then
announce(name)
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end
end)
ctf.register_on_killedplayer(function(victim, killer)
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if victim ~= bountied_player or victim == killer then
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return
end
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local main, match = ctf_stats.player(killer)
if main and match then
main.score = main.score + bounty_score
match.score = match.score + bounty_score
main.bounty_kills = main.bounty_kills + 1
match.bounty_kills = match.bounty_kills + 1
ctf.needs_save = true
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end
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bountied_player = nil
local msg = killer .. " has killed " .. victim .. " and received the prize!"
minetest.chat_send_all(msg)
hud_score.new(killer, {
name = "ctf_bounty:prize",
color = 0x4444FF,
value = bounty_score
})
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end)
minetest.register_privilege("bounty_admin")
minetest.register_chatcommand("place_bounty", {
privs = { bounty_admin = true },
func = function(name, target)
target = target:trim()
if not minetest.get_player_by_name(target) then
return false, target .. " is not online"
end
bounty_player(target)
return true, "Put bounty on " .. target
end
})