2020-03-14 19:56:40 +00:00
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ctf_classes.default_class = "knight"
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ctf_classes.register("knight", {
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description = "Knight",
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2020-07-28 23:46:53 +00:00
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pros = { "+50% health points" },
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2020-03-14 19:56:40 +00:00
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cons = { "-10% speed" },
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color = "#ccc",
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properties = {
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max_hp = 30,
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speed = 0.90,
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initial_stuff = {
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"default:sword_steel",
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},
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allowed_guns = {
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2020-03-14 21:51:24 +00:00
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"shooter_guns:pistol",
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2020-03-15 18:33:25 +00:00
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"shooter_guns:machine_gun",
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2020-03-14 21:51:24 +00:00
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"shooter_guns:shotgun",
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2020-03-14 19:56:40 +00:00
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},
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},
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})
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ctf_classes.register("shooter", {
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description = "Sharp Shooter",
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pros = { "+50% range", "+20% faster shooting" },
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cons = {},
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color = "#c60",
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properties = {
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allow_grapples = true,
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initial_stuff = {
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2020-03-14 21:51:24 +00:00
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"shooter_guns:rifle_loaded",
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"shooter_hook:grapple_gun_loaded",
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2020-03-14 19:56:40 +00:00
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},
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additional_item_blacklist = {
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2020-03-14 21:51:24 +00:00
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"shooter_hook:grapple_gun",
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"shooter_hook:grapple_hook",
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"shooter_guns:rifle",
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2020-03-14 19:56:40 +00:00
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},
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allowed_guns = {
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2020-03-14 21:51:24 +00:00
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"shooter_guns:pistol",
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"shooter_guns:rifle",
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2020-03-15 18:33:25 +00:00
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"shooter_guns:machine_gun",
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2020-03-14 21:51:24 +00:00
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"shooter_guns:shotgun",
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2020-03-14 19:56:40 +00:00
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},
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shooter_multipliers = {
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range = 1.5,
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2020-03-14 21:51:24 +00:00
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tool_caps = {
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full_punch_interval = 0.8,
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},
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2020-03-14 19:56:40 +00:00
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},
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},
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})
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ctf_classes.register("medic", {
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description = "Medic",
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2020-04-30 15:04:23 +00:00
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pros = { "x2 regen for nearby friendlies", "+10% speed" },
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2020-03-14 19:56:40 +00:00
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cons = {},
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color = "#0af",
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properties = {
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2020-03-14 19:59:10 +00:00
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nearby_hpregen = true,
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2020-04-30 15:04:23 +00:00
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speed = 1.1,
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2020-03-14 19:59:10 +00:00
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2020-03-14 19:56:40 +00:00
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initial_stuff = {
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2020-05-13 11:17:46 +00:00
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"ctf_bandages:bandage 50",
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2020-03-14 19:56:40 +00:00
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},
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allowed_guns = {
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2020-03-14 21:51:24 +00:00
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"shooter_guns:pistol",
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2020-03-15 18:33:25 +00:00
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"shooter_guns:machine_gun",
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2020-03-14 21:51:24 +00:00
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"shooter_guns:shotgun",
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2020-03-14 19:56:40 +00:00
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},
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},
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})
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2020-04-26 05:15:03 +00:00
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ctf_classes.register("sniper", {
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description = "Sniper",
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pros = { "+25% range", "+25% faster shooting" },
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2020-08-23 19:09:10 +00:00
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cons = {"-50% health points"},
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2020-04-26 05:15:03 +00:00
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color = "#96a",
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properties = {
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-- Disallow snipers from capturing flags - they're intended to be support
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can_capture = false,
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2020-08-23 19:09:10 +00:00
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max_hp = 10,
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2020-04-26 05:15:03 +00:00
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initial_stuff = {
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"sniper_rifles:rifle_762_loaded",
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"grenades:smoke 2",
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"shooter:ammo 3"
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},
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item_blacklist = {
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"sniper_rifles:rifle_762_loaded",
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"shooter_grenade:grenade",
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},
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additional_item_blacklist = {
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"sniper_rifles:rifle_762",
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"sniper_rifles:rifle_magnum",
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"sniper_rifles:rifle_magnum_loaded",
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},
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allowed_guns = {
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"shooter_guns:pistol",
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"shooter_guns:machine_gun",
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"sniper_rifles:rifle_762",
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"sniper_rifles:rifle_magnum"
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},
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crafting = {
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"sniper_rifle:rifle_762",
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"sniper_rifle:rifle_magnum"
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},
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shooter_multipliers = {
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range = 1.25,
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tool_caps = {
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full_punch_interval = 0.75,
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},
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},
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}
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})
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2020-04-26 02:14:30 +00:00
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--[[ctf_classes.register("rocketeer", {
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2020-03-14 19:56:40 +00:00
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description = "Rocketeer",
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pros = { "Can craft rockets" },
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cons = {},
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color = "#fa0",
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properties = {
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initial_stuff = {
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2020-03-14 21:51:24 +00:00
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"shooter_rocket:rocket_gun_loaded",
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"shooter_rocket:rocket 4",
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2020-03-14 19:56:40 +00:00
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},
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additional_item_blacklist = {
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2020-03-14 21:51:24 +00:00
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"shooter_rocket:rocket_gun",
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2020-03-14 19:56:40 +00:00
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},
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allowed_guns = {
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2020-03-14 21:51:24 +00:00
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"shooter_guns:pistol",
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2020-03-15 18:33:25 +00:00
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"shooter_guns:machine_gun",
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2020-03-14 21:51:24 +00:00
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"shooter_guns:shotgun",
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2020-03-14 19:56:40 +00:00
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},
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2020-03-14 22:48:50 +00:00
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crafting = {
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"shooter_rocket:rocket"
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},
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2020-03-14 19:56:40 +00:00
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},
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2020-04-26 02:14:30 +00:00
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})]]
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