Split classes init.lua into multiple files

This commit is contained in:
rubenwardy 2020-03-14 19:56:40 +00:00
parent 917e362d39
commit 32c1faa9e8
3 changed files with 128 additions and 130 deletions

View file

@ -0,0 +1,95 @@
ctf_classes.default_class = "knight"
ctf_classes.register("knight", {
description = "Knight",
pros = { "+50% Health Points" },
cons = { "-10% speed" },
color = "#ccc",
properties = {
max_hp = 30,
speed = 0.90,
initial_stuff = {
"default:sword_steel",
},
allowed_guns = {
"shooter:pistol",
"shooter:smg",
"shooter:shotgun",
},
},
})
ctf_classes.register("shooter", {
description = "Sharp Shooter",
pros = { "+50% range", "+20% faster shooting" },
cons = {},
color = "#c60",
properties = {
allow_grapples = true,
initial_stuff = {
"shooter:rifle",
"shooter:grapple_gun_loaded",
},
additional_item_blacklist = {
"shooter:grapple_gun",
"shooter:grapple_hook",
},
allowed_guns = {
"shooter:pistol",
"shooter:rifle",
"shooter:smg",
"shooter:shotgun",
},
shooter_multipliers = {
range = 1.5,
full_punch_interval = 0.8,
},
},
})
ctf_classes.register("medic", {
description = "Medic",
pros = { "x2 regen for nearby friendlies" },
cons = {},
color = "#0af",
properties = {
initial_stuff = {
"ctf_bandages:bandage 20",
},
allowed_guns = {
"shooter:pistol",
"shooter:smg",
"shooter:shotgun",
},
},
})
ctf_classes.register("rocketeer", {
description = "Rocketeer",
pros = { "Can craft rockets" },
cons = {},
color = "#fa0",
properties = {
initial_stuff = {
"shooter:rocket_gun_loaded",
"shooter:rocket 4",
},
additional_item_blacklist = {
"shooter:rocket_gun",
},
allowed_guns = {
"shooter:pistol",
"shooter:smg",
"shooter:shotgun",
},
},
})

View file

@ -0,0 +1,31 @@
ctf_flag.register_on_pick_up(function(name)
ctf_classes.update(minetest.get_player_by_name(name))
end)
ctf_flag.register_on_drop(function(name)
ctf_classes.update(minetest.get_player_by_name(name))
end)
local old_func = ctf_flag.on_punch
local function on_punch(pos, node, player, ...)
local class = ctf_classes.get(player)
if not class.properties.can_capture then
local pname = player:get_player_name()
local flag = ctf_flag.get(pos)
local team = ctf.player(pname).team
if flag and flag.team and team and team ~= flag.team then
minetest.chat_send_player(pname,
"You need to change classes to capture the flag!")
return
end
end
return old_func(pos, node, player, ...)
end
local function show(_, _, player)
ctf_classes.show_gui(player:get_player_name(), player)
end
ctf_flag.on_rightclick = show
ctf_flag.on_punch = on_punch

View file

@ -1,8 +1,6 @@
ctf_classes = {
__classes = {},
__classes_ordered = {},
default_class = "knight",
}
dofile(minetest.get_modpath("ctf_classes") .. "/api.lua")
@ -10,102 +8,8 @@ dofile(minetest.get_modpath("ctf_classes") .. "/gui.lua")
dofile(minetest.get_modpath("ctf_classes") .. "/regen.lua")
dofile(minetest.get_modpath("ctf_classes") .. "/ranged.lua")
dofile(minetest.get_modpath("ctf_classes") .. "/items.lua")
ctf_classes.register("knight", {
description = "Knight",
pros = { "+50% Health Points" },
cons = { "-10% speed" },
color = "#ccc",
properties = {
max_hp = 30,
speed = 0.90,
initial_stuff = {
"default:sword_steel",
},
allowed_guns = {
"shooter:pistol",
"shooter:smg",
"shooter:shotgun",
},
},
})
ctf_classes.register("shooter", {
description = "Sharp Shooter",
pros = { "+50% range", "+20% faster shooting" },
cons = {},
color = "#c60",
properties = {
allow_grapples = true,
initial_stuff = {
"shooter:rifle",
"shooter:grapple_gun_loaded",
},
additional_item_blacklist = {
"shooter:grapple_gun",
"shooter:grapple_hook",
},
allowed_guns = {
"shooter:pistol",
"shooter:rifle",
"shooter:smg",
"shooter:shotgun",
},
shooter_multipliers = {
range = 1.5,
full_punch_interval = 0.8,
},
},
})
ctf_classes.register("medic", {
description = "Medic",
pros = { "x2 regen for nearby friendlies" },
cons = {},
color = "#0af",
properties = {
initial_stuff = {
"ctf_bandages:bandage 20",
},
allowed_guns = {
"shooter:pistol",
"shooter:smg",
"shooter:shotgun",
},
},
})
ctf_classes.register("rocketeer", {
description = "Rocketeer",
pros = { "Can craft rockets" },
cons = {},
color = "#fa0",
properties = {
initial_stuff = {
"shooter:rocket_gun_loaded",
"shooter:rocket 4",
},
additional_item_blacklist = {
"shooter:rocket_gun",
},
allowed_guns = {
"shooter:pistol",
"shooter:smg",
"shooter:shotgun",
},
},
})
dofile(minetest.get_modpath("ctf_classes") .. "/flags.lua")
dofile(minetest.get_modpath("ctf_classes") .. "/classes.lua")
minetest.register_on_joinplayer(function(player)
@ -116,14 +20,6 @@ minetest.register_on_joinplayer(function(player)
end
end)
ctf_flag.register_on_pick_up(function(name)
ctf_classes.update(minetest.get_player_by_name(name))
end)
ctf_flag.register_on_drop(function(name)
ctf_classes.update(minetest.get_player_by_name(name))
end)
minetest.register_chatcommand("class", {
func = function(name, params)
local player = minetest.get_player_by_name(name)
@ -153,30 +49,6 @@ ctf_colors.set_skin = function(player, color)
ctf_classes.set_skin(player, color, ctf_classes.get(player))
end
local old_func = ctf_flag.on_punch
local function on_punch(pos, node, player, ...)
local class = ctf_classes.get(player)
if not class.properties.can_capture then
local pname = player:get_player_name()
local flag = ctf_flag.get(pos)
local team = ctf.player(pname).team
if flag and flag.team and team and team ~= flag.team then
minetest.chat_send_player(pname,
"You need to change classes to capture the flag!")
return
end
end
return old_func(pos, node, player, ...)
end
local function show(_, _, player)
ctf_classes.show_gui(player:get_player_name(), player)
end
ctf_flag.on_rightclick = show
ctf_flag.on_punch = on_punch
ctf_classes.register_on_changed(function(player, old, new)
if not old then
return