Capture the Flag is a team-based FPS game for the Minetest engine
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2020-03-14 20:00:32 +00:00
docs Remove false promises in class selection, add random messages 2020-03-14 20:00:32 +00:00
menu Initial Commit 2015-07-16 18:44:01 +01:00
mods Split classes init.lua into multiple files 2020-03-14 20:00:32 +00:00
.editorconfig Add a basic EditorConfig file (#523) 2019-12-07 16:21:41 +01:00
.gitignore Remove false promises in class selection, add random messages 2020-03-14 20:00:32 +00:00
.gitmodules Move crafting into other modpack 2019-12-10 17:04:10 +05:30
.luacheckrc Remove false promises in class selection, add random messages 2020-03-14 20:00:32 +00:00
.travis.yml Fix a load of issues, add luacheck and travis 2018-04-06 14:04:56 +01:00
build.sh Settings Cacher 2015-09-26 15:01:31 +01:00
game.conf Initial Commit 2015-07-16 18:44:01 +01:00
minetest.conf Remove false promises in class selection, add random messages 2020-03-14 20:00:32 +00:00
README.md Add skins by GreenDimond/GreenXenith 2020-03-14 20:00:32 +00:00
screenshot.png Add screenshot.png 2018-05-15 20:17:58 +01:00
settings_cache.csv Dissolve ctf_pvp_engine modpack into other modpacks 2019-08-28 18:46:14 +01:00
setup_maps.sh setup_maps.sh: Fix "No such file" errors (#522) 2019-12-08 06:37:25 +05:30
update.sh update.sh: Use git submodule update instead of manually git pull-ing (#514) 2019-11-23 13:07:36 +01:00

Capture The Flag

  • Fast rounds of CTF games.
  • Removed nodes for focus.

Installation

Capture the flag uses several submodules. Make sure to grab them all by cloning like this:

git clone --recursive https://github.com/MT-CTF/capturetheflag.git

System Requirements

Hosting your server using the dummy backend.

Minimum

Hosting your server using the leveldb or redis backend.

Hosting using sqlite3 on an SSD or ramdisk (with this guide).

License

Created by rubenwardy. Code: LGPLv2.1+ Textures: CC-BY-SA 3.0

Textures

  • ctf_classes_skin_* found and edited by GreenDimond/GreenXenith

Mods

Check out mods/ to see all the installed mods and their respective licenses.

update.sh

Content in this repository and its sub-modules are arranged in a manner best optimised for distribution. For all features of CTF to work properly, run update.sh instead of manually syncing the local copy. update.sh automatically pulls the latest master of the repository and all its submodules, and does some extra processing to make stuff work.