2019-03-21 01:36:59 +00:00
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ctf_classes = {
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__classes = {},
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__classes_ordered = {},
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}
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dofile(minetest.get_modpath("ctf_classes") .. "/api.lua")
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dofile(minetest.get_modpath("ctf_classes") .. "/gui.lua")
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2020-05-14 17:26:28 +00:00
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dofile(minetest.get_modpath("ctf_classes") .. "/medic.lua")
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2019-03-22 04:01:36 +00:00
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dofile(minetest.get_modpath("ctf_classes") .. "/ranged.lua")
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2020-03-13 21:58:42 +00:00
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dofile(minetest.get_modpath("ctf_classes") .. "/items.lua")
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2020-03-14 19:56:40 +00:00
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dofile(minetest.get_modpath("ctf_classes") .. "/flags.lua")
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dofile(minetest.get_modpath("ctf_classes") .. "/classes.lua")
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2020-03-14 17:22:55 +00:00
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2019-03-22 04:31:57 +00:00
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minetest.register_on_joinplayer(function(player)
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ctf_classes.update(player)
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2020-06-04 16:45:13 +00:00
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if ctf_classes.can_change(player) and
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minetest.check_player_privs(player, { interact = true }) then
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ctf_classes.show_gui(player:get_player_name(), player)
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2019-03-22 04:31:57 +00:00
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end
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end)
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2019-03-21 01:36:59 +00:00
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minetest.register_chatcommand("class", {
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func = function(name, params)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "You must be online to do this!"
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end
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2020-06-04 16:45:13 +00:00
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local can_change, reason = ctf_classes.can_change(player)
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if not can_change then
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return false, reason
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2019-03-21 01:36:59 +00:00
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end
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local cname = params:trim()
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if params == "" then
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ctf_classes.show_gui(name)
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else
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if ctf_classes.__classes[cname] then
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ctf_classes.set(player, cname)
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return true, "Set class to " .. cname
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else
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return false, "Class '" .. cname .. "' does not exist"
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end
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end
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end
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})
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ctf_colors.set_skin = function(player, color)
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ctf_classes.set_skin(player, color, ctf_classes.get(player))
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end
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2020-03-13 21:58:42 +00:00
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ctf_classes.register_on_changed(function(player, old, new)
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if not old then
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return
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end
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local pname = player:get_player_name()
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ctf.chat_send_team(ctf.player(pname).team,
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minetest.colorize("#ABCDEF", pname .. " is now a " .. new.description))
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end)
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