Optimise hudbars: cache settings
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fb0285f27c
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1 changed files with 24 additions and 38 deletions
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@ -422,44 +422,32 @@ end
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local function custom_hud(player)
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local function custom_hud(player)
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if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
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local hide = false
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local hide
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hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
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if minetest.setting_getbool("enable_damage") then
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local breath = player:get_breath()
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hide = false
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local hide_breath
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else
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if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
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hide = true
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hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
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end
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hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
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local breath = player:get_breath()
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local hide_breath
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if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
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hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
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end
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end
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end
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-- update built-in HUD bars
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-- update built-in HUD bars
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local function update_hud(player)
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local function update_hud(player)
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if minetest.setting_getbool("enable_damage") then
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if hb.settings.forceload_default_hudbars then
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if hb.settings.forceload_default_hudbars then
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hb.unhide_hudbar(player, "health")
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hb.unhide_hudbar(player, "health")
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end
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--air
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local breath = player:get_breath()
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if breath == 11 and hb.settings.autohide_breath == true then
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hb.hide_hudbar(player, "breath")
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else
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hb.unhide_hudbar(player, "breath")
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hb.change_hudbar(player, "breath", math.min(breath, 10))
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end
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--health
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hb.change_hudbar(player, "health", player:get_hp())
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elseif hb.settings.forceload_default_hudbars then
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hb.hide_hudbar(player, "health")
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hb.hide_hudbar(player, "breath")
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end
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end
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--air
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local breath = player:get_breath()
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if breath == 11 and hb.settings.autohide_breath == true then
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hb.hide_hudbar(player, "breath")
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else
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hb.unhide_hudbar(player, "breath")
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hb.change_hudbar(player, "breath", math.min(breath, 10))
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end
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--health
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hb.change_hudbar(player, "health", player:get_hp())
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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@ -480,11 +468,9 @@ minetest.register_globalstep(function(dtime)
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if main_timer > hb.settings.tick or timer > 4 then
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if main_timer > hb.settings.tick or timer > 4 then
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if main_timer > hb.settings.tick then main_timer = 0 end
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if main_timer > hb.settings.tick then main_timer = 0 end
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-- only proceed if damage is enabled
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
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for playername, player in pairs(hb.players) do
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for playername, player in pairs(hb.players) do
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-- update all hud elements
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-- update all hud elements
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update_hud(player)
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update_hud(player)
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end
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end
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end
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end
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end
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if timer > 4 then timer = 0 end
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if timer > 4 then timer = 0 end
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