Fix crash due to running :get_player_name() on a string

Fixes #239. @ClobberXD
This commit is contained in:
rubenwardy 2018-11-12 22:26:34 +00:00
parent c6b3fbd0ce
commit 190d7b7e55

View file

@ -346,8 +346,7 @@ ctf.register_on_killedplayer(function(victim, killer)
local main, match = ctf_stats.player(killer) local main, match = ctf_stats.player(killer)
if main and match then if main and match then
local reward = calculateKillReward(victim, killer) local reward = calculateKillReward(victim, killer)
local bounty_kill = victim:get_player_name() == local bounty_kill = (victim == ctf_stats.current_bounty["name"]) and true or false
ctf_stats.current_bounty["name"] and true or false
showKillPoints(killer, bounty_kill, reward) showKillPoints(killer, bounty_kill, reward)
main.kills = main.kills + 1 main.kills = main.kills + 1
main.score = main.score + reward main.score = main.score + reward