ctf_map_core: Move treasure registration into meta_helpers.lua (#545)
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2 changed files with 58 additions and 47 deletions
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@ -64,6 +64,63 @@ local function update_physics(player)
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})
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end
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---------------------------
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-- TREASURE REGISTRATION --
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---------------------------
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function ctf_map.register_treasures(map)
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if not ctf_treasure then
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return
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end
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treasurer.treasures = {}
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if map.treasures then
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for _, item in pairs(map.treasures) do
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item = item:split(",")
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-- treasurer.register_treasure(name, rarity, preciousness, count)
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if #item == 4 then
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treasurer.register_treasure(item[1],
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tonumber(item[2]),
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tonumber(item[3]),
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tonumber(item[4])
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)
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-- treasurer.register_treasure(name, rarity, preciousness, {min, max})
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elseif #item == 5 then
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treasurer.register_treasure(item[1],
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tonumber(item[2]),
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tonumber(item[3]),
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{
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tonumber(item[4]),
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tonumber(item[5])
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}
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)
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end
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end
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else
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-- If treasure is a part of map's initial stuff, don't register it
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local blacklist = ctf_map.map.initial_stuff or give_initial_stuff.get_stuff()
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for _, def in pairs(ctf_treasure.get_default_treasures()) do
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local is_valid = true
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for _, b_item in pairs(blacklist) do
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local b_stack = ItemStack(b_item)
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local t_stack = ItemStack(def[1])
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if b_stack:get_name() == t_stack:get_name() and
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t_stack:get_count() == 1 then
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is_valid = false
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minetest.log("info",
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"ctf_map: Omitting treasure - " .. def[1])
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break
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end
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end
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if is_valid then
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minetest.log("info",
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"ctf_map: Registering treasure - " .. def[1])
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treasurer.register_treasure(def[1], def[2], def[3], def[4])
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end
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end
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end
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end
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---------------
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-- CALLBACKS --
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---------------
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@ -380,53 +380,7 @@ ctf_match.register_on_new_match(function()
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-- Register per-map treasures, or the default set of treasures
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-- if treasures field hasn't been defined in map meta
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if ctf_treasure then
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treasurer.treasures = {}
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if ctf_map.map.treasures then
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for _, item in pairs(ctf_map.map.treasures) do
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item = item:split(",")
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-- treasurer.register_treasure(name, rarity, preciousness, count)
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if #item == 4 then
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treasurer.register_treasure(item[1],
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tonumber(item[2]),
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tonumber(item[3]),
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tonumber(item[4]))
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-- treasurer.register_treasure(name, rarity, preciousness, {min, max})
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elseif #item == 5 then
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treasurer.register_treasure(item[1],
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tonumber(item[2]),
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tonumber(item[3]),
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{
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tonumber(item[4]),
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tonumber(item[5])
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})
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end
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end
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else
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-- If treasure is a part of map's initial stuff, don't register it
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local blacklist = ctf_map.map.initial_stuff or give_initial_stuff.get_stuff()
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for _, def in pairs(ctf_treasure.get_default_treasures()) do
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local is_valid = true
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for _, b_item in pairs(blacklist) do
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local b_stack = ItemStack(b_item)
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local t_stack = ItemStack(def[1])
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if b_stack:get_name() == t_stack:get_name() and
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t_stack:get_count() == 1 then
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is_valid = false
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minetest.log("info",
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"ctf_map: Omitting treasure - " .. def[1])
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break
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end
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end
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if is_valid then
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minetest.log("info",
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"ctf_map: Registering treasure - " .. def[1])
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treasurer.register_treasure(def[1], def[2], def[3], def[4])
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end
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end
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end
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end
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ctf_map.register_treasures(ctf_map.map)
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-- Place map
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place_map(ctf_map.map)
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