Use the now fixed on_hpchange() for melee bonuses

This commit is contained in:
LoneWolfHT 2020-11-28 10:13:52 -08:00
parent 707387a580
commit 1b652f04b2

View file

@ -1,22 +1,28 @@
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
if tool_capabilities.damage_groups.nopunch then return end
if ctf_respawn_immunity.is_immune(player) then return true end
local class = ctf_classes.get(hitter)
if class.properties.melee_bonus and hitter:get_wielded_item():get_name():find("sword") then
local php = player:get_hp()
if time_from_last_punch > 1 then
time_from_last_punch = 1
elseif time_from_last_punch < 0.5 then
time_from_last_punch = 0.5
minetest.register_on_player_hpchange(function(player, hp_change, reason)
if reason.type ~= "punch" or not reason.object or not reason.object:is_player() then
return hp_change
end
if php - damage > 0 then
minetest.after(0, function()
player:punch(hitter, 1, {damage_groups = {fleshy = time_from_last_punch*2, nopunch = 1}}, dir)
end)
local class = ctf_classes.get(reason.object)
if class.properties.melee_bonus and reason.object:get_wielded_item():get_name():find("sword") then
local change = hp_change - class.properties.melee_bonus
if player:get_hp() + change <= 0 and player:get_hp() + hp_change > 0 then
local wielded_item = reason.object:get_wielded_item()
for i = 1, #ctf.registered_on_killedplayer do
ctf.registered_on_killedplayer[i](
player:get_player_name(),
reason.object:get_player_name(),
wielded_item,
wielded_item:get_tool_capabilities()
)
end
end
end)
return change
end
return hp_change
end, true)