Revert to old grenade behavior

This commit is contained in:
LoneWolfHT 2020-10-26 14:24:03 -07:00
parent 408f6286a1
commit 27f36d5d24
2 changed files with 12 additions and 12 deletions

View file

@ -290,13 +290,13 @@ crafting.register_recipe({
level = 1, level = 1,
}) })
crafting.register_recipe({ -- crafting.register_recipe({
type = "inv", -- type = "inv",
output = "grenades:frag_sticky 1", -- output = "grenades:frag_sticky 1",
items = { "grenades:frag", "default:stick 4" }, -- items = { "grenades:frag", "default:stick 4" },
always_known = true, -- always_known = true,
level = 1, -- level = 1,
}) -- })
crafting.register_recipe({ crafting.register_recipe({
type = "inv", type = "inv",

View file

@ -73,14 +73,14 @@ local fragdef = {
end, end,
} }
grenades.register_grenade("grenades:frag", table.copy(fragdef))
fragdef.description = "Sticky Frag grenade (Sticks to surfaces)" -- fragdef.description = "Sticky Frag grenade (Sticks to surfaces)"
fragdef.image = "grenades_frag_sticky.png" -- fragdef.image = "grenades_frag_sticky.png"
fragdef.on_collide = function(obj) fragdef.on_collide = function(obj)
return "stop" return true
end end
grenades.register_grenade("grenades:frag_sticky", fragdef) grenades.register_grenade("grenades:frag", table.copy(fragdef))
--grenades.register_grenade("grenades:frag_sticky", fragdef)
-- Flashbang Grenade -- Flashbang Grenade