Add classes

This commit is contained in:
rubenwardy 2019-03-21 01:36:59 +00:00
parent bc9967907e
commit 34d891c6c5
18 changed files with 257 additions and 6 deletions

View file

@ -126,6 +126,6 @@ function ctf_alloc.set_all()
give_initial_stuff(player) give_initial_stuff(player)
end end
player:set_hp(20) player:set_hp(player:get_properties().hp_max)
end end
end end

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@ -0,0 +1,98 @@
function ctf_classes.register(cname, def)
assert(not ctf_classes.__classes[cname])
def.name = cname
ctf_classes.__classes[cname] = def
table.insert(ctf_classes.__classes_ordered, def)
def.max_hp = def.max_hp or 20
def.speed = def.speed or 1
def.pros = def.pros or {}
def.cons = def.cons or {}
end
function ctf_classes.set_skin(player, color, class)
player:set_properties({
textures = {"ctf_classes_skins_" .. class.name .. "_" .. (color or "blue") .. ".png"}
})
end
function ctf_classes.get(player)
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local cname = player:get_meta():get("ctf_classes:class") or "knight"
return ctf_classes.__classes[cname]
end
function ctf_classes.set(player, cname)
assert(type(cname) == "string")
local class = ctf_classes.__classes[cname]
assert(class)
local meta = player:get_meta()
local old = meta:get("ctf_classes:class")
meta:set_string("ctf_classes:class", cname)
ctf_classes.update(player)
if old ~= nil and old ~= cname then
local pname = player:get_player_name()
ctf.chat_send_team(ctf.player(pname).team,
minetest.colorize("#ABCDEF", pname .. " is now a " .. class.description))
end
end
local function set_max_hp(player, max_hp)
local cur_hp = player:get_hp()
local new_hp = cur_hp + max_hp - player:get_properties().hp_max
player:set_properties({
hp_max = max_hp
})
assert(new_hp <= max_hp)
if cur_hp > max_hp then
player:set_hp(max_hp)
elseif new_hp > cur_hp then
player:set_hp(new_hp)
end
end
function ctf_classes.update(player)
local class = ctf_classes.get(player)
local color, _ = ctf_colors.get_color(ctf.player(player:get_player_name()))
set_max_hp(player, class.max_hp)
ctf_classes.set_skin(player, color, class)
physics.set(player:get_player_name(), "ctf_classes:speed", {
speed = class.speed,
})
end
local function sqdist(a, b)
local x = a.x - b.x
local y = a.y - b.y
local z = a.z - b.z
return x*x + y*y + z*z
end
local function get_flag_pos(player)
local tplayer = ctf.player(player:get_player_name())
if not tplayer or not tplayer.team then
return nil
end
local team = ctf.team(tplayer.team)
if team and team.flags[1] then
return vector.new(team.flags[1])
end
return nil
end
function ctf_classes.can_change(player)
local flag_pos = get_flag_pos(player)
if not flag_pos then
return false
end
return sqdist(player:get_pos(), flag_pos) < 25
end

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@ -0,0 +1,75 @@
function ctf_classes.show_gui(name, player)
player = player or minetest.get_player_by_name(name)
assert(player.get_player_name)
if not ctf_classes.can_change(player) then
minetest.chat_send_player(name, "Move closer to the flag to change classes!")
return
end
local fs = {
"size[9,3.2]"
}
local x = 0
local y = 0
for _, class in pairs(ctf_classes.__classes_ordered) do
fs[#fs + 1] = "container["
fs[#fs + 1] = tostring(x*3)
fs[#fs + 1] = ","
fs[#fs + 1] = tostring(y*3.5)
fs[#fs + 1] = "]"
fs[#fs + 1] = "image[1,-0.1;1,1;ctf_classes_"
fs[#fs + 1] = class.name
fs[#fs + 1] = ".png]"
fs[#fs + 1] = "style[select_"
fs[#fs + 1] = class.name
fs[#fs + 1] = ";bgcolor="
fs[#fs + 1] = class.color
fs[#fs + 1] = "]"
fs[#fs + 1] = "tableoptions[background=#00000000;highlight=#00000000;border=false]"
fs[#fs + 1] = "tablecolumns[color;text]"
fs[#fs + 1] = "table[0,0.9;2.8,1.7;;"
fs[#fs + 1] = class.color
fs[#fs + 1] = ","
fs[#fs + 1] = minetest.formspec_escape(class.description)
fs[#fs + 1] = ",,"
for _, item in pairs(class.pros) do
fs[#fs + 1] = ",#cfc," .. minetest.formspec_escape(item)
end
for _, item in pairs(class.cons) do
fs[#fs + 1] = ",#fcc," .. minetest.formspec_escape(item)
end
fs[#fs + 1] = "]"
fs[#fs + 1] = "button_exit[0.5,2.7;2,1;select_"
fs[#fs + 1] = class.name
fs[#fs + 1] = ";Select]"
fs[#fs + 1] = "container_end[]"
x = x + 1
if x > 3 then
x = 0
y = y + 1
end
end
minetest.show_formspec(name, "ctf_classes:select", table.concat(fs))
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "ctf_classes:select" then
return false
end
if not ctf_classes.can_change(player) then
minetest.chat_send_player(player:get_player_name(),
"Move closer to the flag to change classes!")
end
for _, class in pairs(ctf_classes.__classes_ordered) do
if fields["select_" .. class.name] then
ctf_classes.set(player, class.name)
return true
end
end
end)

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@ -0,0 +1,75 @@
ctf_classes = {
__classes = {},
__classes_ordered = {},
}
dofile(minetest.get_modpath("ctf_classes") .. "/api.lua")
dofile(minetest.get_modpath("ctf_classes") .. "/gui.lua")
ctf_classes.register("knight", {
description = "Knight",
pros = { "+10 HP", "+10% melee skill" },
cons = { "-10% speed" },
max_hp = 30,
color = "#ccc",
})
ctf_classes.register("shooter", {
description = "Shooter",
pros = { "+10% ranged skill", "Can use sniper rifles", "Can use grapling hooks" },
cons = {},
speed = 1.1,
color = "#c60",
})
ctf_classes.register("medic", {
description = "Medic",
speed = 1.1,
pros = { "x2 regen for nearby friendlies", "Free bandages" },
cons = { "Can't capture the flag"},
color = "#0af",
})
minetest.register_on_joinplayer(ctf_classes.update)
minetest.register_chatcommand("class", {
func = function(name, params)
local player = minetest.get_player_by_name(name)
if not player then
return false, "You must be online to do this!"
end
if not ctf_classes.can_change(player) then
return false, "Move closer to the flag to change classes!"
end
local cname = params:trim()
if params == "" then
ctf_classes.show_gui(name)
else
if ctf_classes.__classes[cname] then
ctf_classes.set(player, cname)
return true, "Set class to " .. cname
else
return false, "Class '" .. cname .. "' does not exist"
end
end
end
})
ctf_colors.set_skin = function(player, color)
ctf_classes.set_skin(player, color, ctf_classes.get(player))
end
local flags = {
"ctf_flag:flag",
"ctf_flag:flag_top_red",
"ctf_flag:flag_top_blue",
}
for _, flag in pairs(flags) do
local function show(_, _, player)
ctf_classes.show_gui(player:get_player_name(), player)
end
minetest.override_item(flag, { on_rightclick = show })
end

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@ -0,0 +1,2 @@
name = ctf_classes
depends = ctf, ctf_flag, ctf_colors, physics

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@ -29,7 +29,7 @@ function give_initial_stuff.get_stuff()
end end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
player:set_hp(20) player:set_hp(player:get_properties().hp_max)
give_initial_stuff(player) give_initial_stuff(player)
end) end)
minetest.register_on_respawnplayer(give_initial_stuff) minetest.register_on_respawnplayer(give_initial_stuff)

View file

@ -37,6 +37,7 @@ local function add_marker(name, tname, pos, str)
players = {}, players = {},
time = 0 time = 0
} }
for pname, _ in pairs(team.players) do for pname, _ in pairs(team.players) do
local tplayer = minetest.get_player_by_name(pname) local tplayer = minetest.get_player_by_name(pname)
if tplayer then if tplayer then

View file

@ -33,8 +33,8 @@ function hp_bar:on_step(dtime)
return return
end end
local hp = wielder:get_hp() local hp = math.floor(20 * wielder:get_hp() / wielder:get_properties().hp_max)
local breath = wielder:get_breath() local breath = math.floor(20 * wielder:get_breath() / wielder:get_properties().breath_max)
self.object:set_properties({ self.object:set_properties({
textures = { textures = {
"health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png", "health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png",

View file

@ -12,8 +12,8 @@ local function regen_all()
local oldhp = player:get_hp() local oldhp = player:get_hp()
if oldhp > 0 then if oldhp > 0 then
local newhp = oldhp + regen_amount local newhp = oldhp + regen_amount
if newhp > 20 then if newhp > player:get_properties().hp_max then
newhp = 20 newhp = player:get_properties().hp_max
end end
player:set_hp(newhp) player:set_hp(newhp)
end end