ctf_map/base.lua: Fix code-style

This commit is contained in:
ANAND 2019-10-09 11:49:29 +05:30
parent c4e3683071
commit 526031473b

View file

@ -1,9 +1,9 @@
function ctf_map.place_base(color, pos)
-- Spawn ind base
-- Spawn base
for x = pos.x - 2, pos.x + 2 do
for z = pos.z - 2, pos.z + 2 do
minetest.set_node({ x = x, y = pos.y - 1, z = z },
{ name = ctf_map.map.base_node or "ctf_map:ind_cobble" })
{ name = ctf_map.map.base_node or "ctf_map:cobble" })
end
end
@ -11,20 +11,20 @@ function ctf_map.place_base(color, pos)
for y = pos.y, pos.y + 3 do
for x = pos.x - 3, pos.x + 3 do
for z = pos.z - 3, pos.z + 3 do
local pos2 = {x=x, y=y, z=z}
local pos2 = { x = x, y = y, z = z }
if minetest.get_node(pos2).name == "default:tree" then
minetest.set_node(pos2, {name="air"})
minetest.set_node(pos2, { name = "air" })
end
end
end
end
-- Spawn chest
local chest = {name = "ctf_map:chest_" .. color}
local chest = { name = "ctf_map:chest_" .. color }
local dz = 2
if pos.z < 0 then
dz = -2
chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=-1})
chest.param2 = minetest.dir_to_facedir({ x = 0, y = 0, z = -1 })
end
local pos3 = {
x = pos.x,