Improve vote_kick feature
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parent
fca7dc5678
commit
7acf79df24
2 changed files with 127 additions and 79 deletions
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@ -1,11 +1,8 @@
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vote = {
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active = {},
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queue = {},
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kick_cooldown = 600
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}
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local vlist = {} -- table storing player name, ip & lock status
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function vote.new_vote(creator, voteset)
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local max_votes = tonumber(minetest.setting_get("vote.maximum_active")) or 1
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local max_queue = tonumber(minetest.setting_get("vote.maximum_active")) or 0
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@ -217,11 +214,7 @@ function vote.update_hud(player)
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end
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end
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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vote.hud.players[name] = nil
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if not vlist[name].locked then
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vlist[name] = nil
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end
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vote.hud.players[player:get_player_name()] = nil
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end)
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function vote.update_all_hud()
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@ -317,75 +310,5 @@ minetest.register_chatcommand("abstain", {
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local set = minetest.setting_get("vote.kick_vote")
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if set == nil or minetest.is_yes(set) then
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minetest.register_privilege("vote_kick", {
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description = "Can (start) vote to kick a player",
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})
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minetest.register_chatcommand("vote_kick", {
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privs = {
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interact = true,
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vote_kick = true,
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},
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func = function(name, param)
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if not minetest.get_player_by_name(param) then
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minetest.chat_send_player(name, "There is no player called '" ..
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param .. "'")
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return
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end
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return vote.new_vote(name, {
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description = "Kick " .. param,
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help = "/yes, /no or /abstain",
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name = param,
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duration = 60,
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perc_needed = 0.8,
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on_result = function(self, result, results)
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if result == "yes" then
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minetest.chat_send_all("Vote passed, " ..
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#results.yes .. " to " .. #results.no .. ", " ..
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self.name .. " will be kicked.")
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minetest.kick_player(self.name,
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("The vote to kick you passed.\n You have been temporarily banned" ..
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" for %s minutes."):format(tostring(vote.kick_cooldown / 60)))
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vlist[self.name].locked = true
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minetest.after(vote.kick_cooldown, function()
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vlist[self.name] = nil
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end)
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else
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minetest.chat_send_all("Vote failed, " ..
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#results.yes .. " to " .. #results.no .. ", " ..
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self.name .. " remains ingame.")
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end
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end,
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on_vote = function(self, voter, value)
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minetest.chat_send_all(voter .. " voted " .. value .. " to '" ..
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self.description .. "'")
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end
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})
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end
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})
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dofile(minetest.get_modpath("vote") .. "/vote_kick.lua")
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if not vlist[name] then
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vlist[name] = {
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ip = minetest.get_player_ip(name),
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locked = false
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}
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end
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end)
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minetest.register_on_prejoinplayer(function(name, ip)
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if vlist[name] and vlist[name].locked then
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return "Please wait until the vote cool down period has elapsed before rejoining!"
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else
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for k, v in pairs(vlist) do
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if v.ip == ip and v.locked then
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return "This IP has been temporarily blocked."..
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" Please wait until the cool-down period has elapsed before rejoining."
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end
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end
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end
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end)
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125
mods/vote/vote_kick.lua
Normal file
125
mods/vote/vote_kick.lua
Normal file
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@ -0,0 +1,125 @@
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vote.kick_cooldown = 600
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local vlist = {} -- table storing player name, ip & lock status
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minetest.register_privilege("vote_kick", {
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description = "Can (start) vote to kick a player",
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on_grant = function(name, granter)
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minetest.log("warning", "Player '" .. name .. "' has been" ..
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" granted 'vote_kick' by '" .. granter .. "'")
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end,
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on_revoke = function(name, revoker)
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minetest.log("warning", "Player '" .. name .. "' has been" ..
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" revoked of 'vote_kick' by '" .. revoker .. "'")
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end
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})
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minetest.register_chatcommand("vote_kick", {
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params = "<name>",
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description = "Start a vote to kick a player",
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privs = {
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interact = true,
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vote_kick = true,
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},
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func = function(name, param)
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param = param:trim()
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if param == "" then
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return false, "Please specify a player name to be vote-kicked!"
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end
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if not minetest.get_player_by_name(param) then
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return false, "There is no player called '" ..
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param .. "'"
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end
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if minetest.check_player_privs(param, {kick = true, ban = true}) then
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return false, param .. " is a moderator, and can't be kicked!"
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end
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minetest.log("warning", "Player '" .. name .. "' started a vote" ..
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" to kick '" .. param .. "'")
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return vote.new_vote(name, {
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description = "Kick " .. param,
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help = "/yes, /no or /abstain",
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name = param,
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duration = 60,
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perc_needed = 0.8,
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on_result = function(self, result, results)
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if result == "yes" then
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minetest.chat_send_all("Vote passed, " ..
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#results.yes .. " to " .. #results.no .. ", " ..
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self.name .. " will be kicked.")
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minetest.kick_player(self.name,
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("The vote to kick you passed.\n You have been temporarily banned" ..
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" for %s minutes."):format(tostring(vote.kick_cooldown / 60)))
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vlist[self.name].locked = true
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minetest.after(vote.kick_cooldown, function()
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vlist[self.name] = nil
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end)
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else
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minetest.chat_send_all("Vote failed, " ..
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#results.yes .. " to " .. #results.no .. ", " ..
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self.name .. " remains ingame.")
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end
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end,
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on_vote = function(self, voter, value)
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minetest.chat_send_all(voter .. " voted " .. value .. " to '" ..
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self.description .. "'")
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end
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})
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end
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})
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minetest.register_chatcommand("unblock", {
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params = "<name>",
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description = "Unblock a vote-kicked player before the cooldown expires",
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privs = {kick = true, ban = true},
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func = function(name, param)
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param = param:trim()
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if param == "" then
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return false, "Please specify a player name to be unblocked!"
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end
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if not minetest.get_player_by_name(param) then
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return false, "Can't find player '" .. param .. "'"
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end
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if not vlist[name].locked then
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return false, "Failed! " .. param .. " is not blocked"
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end
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vlist[name].locked = false
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return true, param .. " has been successfully unblocked!"
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end
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})
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if not vlist[name] then
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vlist[name] = {
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ip = minetest.get_player_ip(name),
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locked = false
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}
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if not vlist[name].locked then
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vlist[name] = nil
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end
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end)
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minetest.register_on_prejoinplayer(function(name, ip)
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if vlist[name] and vlist[name].locked then
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return "Please wait until the vote cool down period has elapsed before rejoining!"
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else
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for k, v in pairs(vlist) do
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if v.ip == ip and v.locked then
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return "This IP has been temporarily blocked."..
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" Please wait until the cool-down period has elapsed before rejoining."
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end
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end
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end
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end)
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