ctf_bandages: Add percentage-based healing (#609)

Remove HP hardcoding; heal up to a certain percentage of player's `hp_max` property.
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MinetestSam 2020-05-02 15:06:06 +05:30 committed by GitHub
parent 6238fb2540
commit 7c3d35bd03
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@ -1,9 +1,10 @@
--Inspired from Andrey's bandages mod
local healing_limit = 15
ctf_bandages = {}
ctf_bandages.heal_percent = 0.75 --Percentage of total HP to be healed
minetest.register_craftitem("ctf_bandages:bandage", {
description = "Bandage\n\nHeals teammates for 3-4 HP until HP is equal to "..healing_limit,
description = "Bandage\n\nHeals teammates for 3-4 HP until HP is equal to 75% of the total HP",
inventory_image = "ctf_bandages_bandage.png",
on_use = function(itemstack, player, pointed_thing)
if pointed_thing.type ~= "object" then
@ -17,10 +18,11 @@ minetest.register_craftitem("ctf_bandages:bandage", {
local name = player:get_player_name()
if ctf.player(pname).team == ctf.player(name).team then
local hp = object:get_hp()
if hp > 0 and hp < healing_limit then
local limit = ctf_bandages.heal_percent * object:get_properties().hp_max
if hp > 0 and hp < limit then
hp = hp + math.random(3,4)
if hp > healing_limit then
hp = healing_limit
if hp > limit then
hp = limit
end
object:set_hp(hp)
itemstack:take_item()