capturetheflag/mods/ctf/ctf_bandages/init.lua
MinetestSam 7c3d35bd03
ctf_bandages: Add percentage-based healing (#609)
Remove HP hardcoding; heal up to a certain percentage of player's `hp_max` property.
2020-05-02 15:06:06 +05:30

39 lines
1.2 KiB
Lua

--Inspired from Andrey's bandages mod
ctf_bandages = {}
ctf_bandages.heal_percent = 0.75 --Percentage of total HP to be healed
minetest.register_craftitem("ctf_bandages:bandage", {
description = "Bandage\n\nHeals teammates for 3-4 HP until HP is equal to 75% of the total HP",
inventory_image = "ctf_bandages_bandage.png",
on_use = function(itemstack, player, pointed_thing)
if pointed_thing.type ~= "object" then
return
end
local object = pointed_thing.ref
if not object:is_player() then
return
end
local pname = object:get_player_name()
local name = player:get_player_name()
if ctf.player(pname).team == ctf.player(name).team then
local hp = object:get_hp()
local limit = ctf_bandages.heal_percent * object:get_properties().hp_max
if hp > 0 and hp < limit then
hp = hp + math.random(3,4)
if hp > limit then
hp = limit
end
object:set_hp(hp)
itemstack:take_item()
minetest.chat_send_player(pname, minetest.colorize("#C1FF44", name .. " has healed you!"))
return itemstack
else
minetest.chat_send_player(name, pname .. " has " .. hp .. " HP. You can't heal them.")
end
else
minetest.chat_send_player(name, pname.." isn't in your team!")
end
end,
})