Colorize "flag regarding" messages (#715)
* Colorize "flag regarding" messages * edit flag_func.lua * edit api.lua * edit matches.lua * fix small bug in flag_func.lua * fix another small bug in flag_func.lua
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3 changed files with 56 additions and 7 deletions
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@ -80,7 +80,17 @@ function ctf_flag.player_drop_flag(name)
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ctf.hud.updateAll()
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ctf.action("flag", name .. " dropped " .. flag_name)
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minetest.chat_send_all(flag_name.." has returned.")
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local flag_return_color = "#ffffff"
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if flag_name == "red's flag" then
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flag_return_color = ctf_colors.colors["red"]
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end
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if flag_name == "blue's flag" then
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flag_return_color = ctf_colors.colors["blue"]
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end
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flag_return_color = "#" .. tostring(flag_return_color):sub(3, 8)
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minetest.chat_send_all(minetest.colorize(flag_return_color, (flag_name.." has returned.")))
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for j = 1, #ctf_flag.registered_on_drop do
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ctf_flag.registered_on_drop[j](name, flag)
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@ -16,8 +16,22 @@ local function do_capture(attname, flag, returned)
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end
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end
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minetest.chat_send_all(flag_name.." has been picked up by "..
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attname.." (team "..attacker.team..")")
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local team_has_flag_color = "#ffffff"
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local team_lose_flag_color = "#ffffff"
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if attacker.team == "red" then
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team_has_flag_color = ctf_colors.colors["red"]
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team_lose_flag_color = ctf_colors.colors["blue"]
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end
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if attacker.team == "blue" then
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team_has_flag_color = ctf_colors.colors["blue"]
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team_lose_flag_color = ctf_colors.colors["red"]
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end
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team_has_flag_color = "#" .. tostring(team_has_flag_color):sub(3, 8)
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team_lose_flag_color = "#" .. tostring(team_lose_flag_color):sub(3, 8)
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minetest.chat_send_all((minetest.colorize(team_lose_flag_color, flag_name)).." has been picked up by "..
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(minetest.colorize(team_has_flag_color, (attname.." (team "..attacker.team..")"))))
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ctf.action("flag", attname .. " picked up " .. flag_name)
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@ -41,8 +55,22 @@ local function do_capture(attname, flag, returned)
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end
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end
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minetest.chat_send_all(flag_name.." has been captured "..
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" by "..attname.." (team "..attacker.team..")")
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local team_win_color = "#ffffff"
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local team_lose_color = "#ffffff"
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if attacker.team == "red" then
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team_win_color = ctf_colors.colors["red"]
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team_lose_color = ctf_colors.colors["blue"]
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end
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if attacker.team == "blue" then
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team_win_color = ctf_colors.colors["blue"]
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team_lose_color = ctf_colors.colors["red"]
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end
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team_win_color = "#" .. tostring(team_win_color):sub(3, 8)
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team_lose_color = "#" .. tostring(team_lose_color):sub(3, 8)
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minetest.chat_send_all((minetest.colorize(team_lose_color, flag_name)).." has been captured "..
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"by "..(minetest.colorize(team_win_color, (attname.." (team "..attacker.team..")"))))
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ctf.action("flag", attname .. " captured " .. flag_name)
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@ -62,7 +62,18 @@ function ctf_match.check_for_winner()
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if not game_won then
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game_won = true
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ctf.action("match", winner .. " won!")
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minetest.chat_send_all(minetest.colorize("#028704", ("Team " .. winner .. " won!")))
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local winner_color = "#ffffff"
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if winner == "red" then
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winner_color = ctf_colors.colors["red"]
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end
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if winner == "blue" then
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winner_color = ctf_colors.colors["blue"]
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end
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winner_color = "#" .. tostring(winner_color):sub(3, 8)
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minetest.chat_send_all(minetest.colorize(winner_color, ("Team " .. winner .. " won!")))
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for i = 1, #ctf_match.registered_on_winner do
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ctf_match.registered_on_winner[i](winner)
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end
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@ -99,7 +110,7 @@ ctf_flag.register_on_capture(function(attname, flag)
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if fl_team and #fl_team.flags == 0 then
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ctf.action("match", flag.team .. " was defeated.")
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ctf.remove_team(flag.team)
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minetest.chat_send_all(minetest.colorize("#028704", (flag.team .. " has been defeated!")))
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minetest.chat_send_all(minetest.colorize("#808080", (flag.team .. " has been defeated!")))
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end
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ctf_match.check_for_winner()
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