Add ctf_pvp_engine mods directly in the repo

This commit is contained in:
rubenwardy 2019-08-28 16:50:33 +01:00
parent 1032a78a6c
commit a735266eb3
82 changed files with 3892 additions and 4 deletions

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-- Awaiting core support.
local function __genOrderedIndex( t )
local orderedIndex = {}
for key in pairs(t) do
table.insert( orderedIndex, key )
end
table.sort( orderedIndex )
return orderedIndex
end
local function orderedNext(t, state)
-- Equivalent of the next function, but returns the keys in the alphabetic
-- order. We use a temporary ordered key table that is stored in the
-- table being iterated.
local key = nil
if state == nil then
t.__orderedIndex = __genOrderedIndex( t )
key = t.__orderedIndex[1]
else
for i = 1,table.getn(t.__orderedIndex) do
if t.__orderedIndex[i] == state then
key = t.__orderedIndex[i+1]
end
end
end
if key then
return key, t[key]
end
-- no more value to return, cleanup
t.__orderedIndex = nil
return
end
function orderedPairs(t)
-- Equivalent of the pairs() function on tables. Allows to iterate
-- in order
return orderedNext, t, nil
end
-- Registered
ctf.registered_on_load = {}
function ctf.register_on_load(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf.registered_on_load, func)
if ctf._loaddata then
func(ctf._loaddata)
end
end
ctf.registered_on_save = {}
function ctf.register_on_save(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf.registered_on_save, func)
end
ctf.registered_on_init = {}
function ctf.register_on_init(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf.registered_on_init, func)
if ctf._inited then
func()
end
end
ctf.registered_on_new_team = {}
function ctf.register_on_new_team(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf.registered_on_new_team, func)
end
ctf.registered_on_territory_query = {}
function ctf.register_on_territory_query(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf.registered_on_territory_query, func)
end
ctf.registered_on_new_game = {}
function ctf.register_on_new_game(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf.registered_on_new_game, func)
if ctf._new_game then
func()
end
end
function vector.distanceSQ(p1, p2)
local x = p1.x - p2.x
local y = p1.y - p2.y
local z = p1.z - p2.z
return x*x + y*y + z*z
end
-- Debug helpers
function ctf.error(area, msg)
minetest.log("error", "CTF::" .. area .. " - " ..msg)
end
function ctf.log(area, msg)
if area and area ~= "" then
print("[CaptureTheFlag] (" .. area .. ") " .. msg)
else
print("[CaptureTheFlag] " .. msg)
end
end
function ctf.action(area, msg)
if area and area ~= "" then
minetest.log("action", "[CaptureTheFlag] (" .. area .. ") " .. msg)
else
minetest.log("action", "[CaptureTheFlag] " .. msg)
end
end
function ctf.warning(area, msg)
print("WARNING: [CaptureTheFlag] (" .. area .. ") " .. msg)
end
function ctf.init()
ctf._inited = true
ctf.log("init", "Initialising!")
-- Set up structures
ctf._defsettings = {}
ctf.teams = {}
ctf.players = {}
-- See minetest.conf.example in the root of this subgame
ctf.log("init", "Creating Default Settings")
ctf._set("diplomacy", true)
ctf._set("players_can_change_team", true)
ctf._set("allocate_mode", 0)
ctf._set("maximum_in_team", -1)
ctf._set("default_diplo_state", "war")
ctf._set("hud", true)
ctf._set("autoalloc_on_joinplayer", true)
ctf._set("friendly_fire", true)
ctf._set("spawn_offset", "0,0,0")
for i = 1, #ctf.registered_on_init do
ctf.registered_on_init[i]()
end
ctf.load()
end
function ctf.reset()
ctf.log("io", "Deleting CTF save data...")
os.remove(minetest.get_worldpath().."/ctf.txt")
ctf.player_last_team = {}
ctf.init()
end
-- Set default setting value
function ctf._set(setting, default)
if ctf._defsettings[setting] then
ctf.warning("settings", "Setting " .. dump(setting) .. " redeclared!")
ctf.warning("settings", debug.traceback())
end
ctf._defsettings[setting] = default
if minetest.settings:get("ctf."..setting) then
ctf.log("settings", "- " .. setting .. ": " .. minetest.settings:get("ctf."..setting))
elseif minetest.settings:get("ctf_"..setting) then
ctf.log("settings", "- " .. setting .. ": " .. minetest.settings:get("ctf_"..setting))
ctf.warning("settings", "deprecated setting ctf_"..setting..
" used, use ctf."..setting.." instead.")
end
end
function ctf.setting(name)
local set = minetest.settings:get("ctf."..name) or
minetest.settings:get("ctf_"..name)
local dset = ctf._defsettings[name]
if dset == nil then
ctf.error("setting", "No such setting - " .. name)
return nil
end
if set ~= nil then
if type(dset) == "number" then
return tonumber(set)
elseif type(dset) == "boolean" then
return minetest.is_yes(set)
else
return set
end
else
return dset
end
end
function ctf.load()
ctf.log("io", "Loading CTF state")
local file = io.open(minetest.get_worldpath().."/ctf.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
ctf.teams = table.teams
ctf.players = table.players
for i = 1, #ctf.registered_on_load do
ctf.registered_on_load[i](table)
end
return
end
ctf._loaddata = table
else
ctf.log("io", "ctf.txt is not present in the world folder")
ctf._new_game = true
for i = 1, #ctf.registered_on_new_game do
ctf.registered_on_new_game[i]()
end
end
end
minetest.after(0, function()
ctf._loaddata = nil
ctf._mt_loaded = true
end)
function ctf.check_save()
if ctf_flag and ctf_flag.assert_flags then
ctf_flag.assert_flags()
end
if ctf.needs_save then
ctf.save()
end
minetest.after(10, ctf.check_save)
end
minetest.after(10, ctf.check_save)
function ctf.save()
local file = io.open(minetest.get_worldpath().."/ctf.txt", "w")
if file then
local out = {
teams = ctf.teams,
players = ctf.players
}
for i = 1, #ctf.registered_on_save do
local res = ctf.registered_on_save[i]()
if res then
for key, value in pairs(res) do
out[key] = value
end
end
end
file:write(minetest.serialize(out))
file:close()
ctf.needs_save = false
else
ctf.error("io", "CTF file failed to save!")
end
end

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chatplus?
hudkit

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-- diplo states: war, peace, alliance
ctf.diplo = {
diplo = {}
}
ctf.register_on_load(function(table)
ctf.diplo.diplo = table.diplo
end)
ctf.register_on_save(function()
return { diplo = ctf.diplo.diplo }
end)
function ctf.diplo.get(one,two)
if not ctf.diplo.diplo then
return ctf.setting("default_diplo_state")
end
for i = 1, #ctf.diplo.diplo do
local dip = ctf.diplo.diplo[i]
if (dip.one == one and dip.two == two) or
(dip.one == two and dip.two == one) then
return dip.state
end
end
return ctf.setting("default_diplo_state")
end
function ctf.diplo.set(one, two, state)
if ctf.diplo.diplo then
-- Check the table for an existing diplo state
for i = 1, #ctf.diplo.diplo do
local dip = ctf.diplo.diplo[i]
if (dip.one == one and dip.two == two) or
(dip.one == two and dip.two == one) then
dip.state = state
return
end
end
else
ctf.diplo.diplo = {}
end
table.insert(ctf.diplo.diplo,{one=one,two=two,state=state})
end
function ctf.diplo.check_requests(one, two)
local team = ctf.team(two)
if not team.log then
return nil
end
for i=1,#team.log do
if team.log[i].team == one and
team.log[i].type == "request" and
team.log[i].mode == "diplo" then
return team.log[i].msg
end
end
return nil
end
function ctf.diplo.cancel_requests(one, two)
local team = ctf.team(two)
if not team.log then
return
end
for i=1,#team.log do
if team.log[i].team == one and
team.log[i].type == "request" and
team.log[i].mode == "diplo" then
table.remove(team.log,i)
return
end
end
return
end

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ctf.gui = {
tabs = {}
}
ctf.register_on_init(function()
ctf._set("gui", true)
ctf._set("gui.team", true)
ctf._set("gui.team.initial", "news")
for name, tab in pairs(ctf.gui.tabs) do
ctf._set("gui.tab." .. name, true)
end
end)
function ctf.gui.register_tab(name, title, func)
ctf.gui.tabs[name] = {
name = name,
title = title,
func = func
}
if ctf._defsettings and ctf._defsettings["gui.tab." .. name] == nil then
ctf._set("gui.tab." .. name, true)
end
end
function ctf.gui.show(name, tab, tname)
if not tab then
tab = ctf.setting("gui.team.initial") or "news"
end
if not tab or not ctf.gui.tabs[tab] or not name or name == "" then
ctf.log("gui", "Invalid tab or name given to ctf.gui.show")
return
end
if not ctf.setting("gui.team") or not ctf.setting("gui") then
return
end
if not ctf.team(tname) then
tname = ctf.player(name).team
end
if ctf.team(tname) then
ctf.action("gui", name .. " views " .. tname .. "'s " .. tab .. " page")
ctf.gui.tabs[tab].func(name, tname)
else
ctf.log("gui", "Invalid team given to ctf.gui.show")
end
end
-- Get tab buttons
function ctf.gui.get_tabs(name, tname)
local result = ""
local id = 1
local function addtab(name,text)
result = result .. "button[" .. (id*2-1) .. ",0;2,1;" .. name .. ";" .. text .. "]"
id = id + 1
end
for name, tab in pairs(ctf.gui.tabs) do
if ctf.setting("gui.tab." .. name) then
addtab(name, tab.title)
end
end
return result
end
-- Team interface
ctf.gui.register_tab("news", "News", function(name, tname)
local result = ""
local team = ctf.team(tname).log
if not team then
team = {}
end
local amount = 0
for i = 1, #team do
if team[i].type == "request" then
if ctf.can_mod(name, tname) then
amount = amount + 2
local height = (amount*0.5) + 0.5
amount = amount + 1
if team[i].mode == "diplo" then
result = result .. "background[0.5," .. height .. ";8.3,1;diplo_" .. team[i].msg .. ".png]"
if team[i].msg == "alliance" then
result = result .. "label[1," .. height .. ";" ..
team[i].team .. " offers an " ..
minetest.formspec_escape(team[i].msg) .. " treaty]"
else
result = result .. "label[1," .. height .. ";" ..
team[i].team .. " offers a " ..
minetest.formspec_escape(team[i].msg) .. " treaty]"
end
result = result .. "button[6," .. height .. ";1,1;btn_y" .. i .. ";Yes]"
result = result .. "button[7," .. height .. ";1,1;btn_n" .. i .. ";No]"
else
result = result .. "label[0.5," .. height .. ";RANDOM REQUEST TYPE]"
end
end
else
amount = amount + 1
local height = (amount*0.5) + 0.5
if height > 5 then
break
end
result = result .. "label[0.5," .. height .. ";" ..
minetest.formspec_escape(team[i].msg) .. "]"
end
end
if ctf.can_mod(name, tname) then
result = result .. "button[4,6;2,1;clear;Clear all]"
end
if amount == 0 then
result = "label[0.5,1;Welcome to the news panel]" ..
"label[0.5,1.5;News such as attacks will appear here]"
end
minetest.show_formspec(name, "ctf:news",
"size[10,7]" ..
ctf.gui.get_tabs(name, tname) ..
result)
end)
-- Team interface
ctf.gui.register_tab("diplo", "Diplomacy", function(name, tname)
local result = ""
local data = {}
local amount = 0
for key, value in pairs(ctf.teams) do
if key ~= tname then
table.insert(data,{
team = key,
state = ctf.diplo.get(tname, key),
to = ctf.diplo.check_requests(tname, key),
from = ctf.diplo.check_requests(key, tname)
})
end
end
result = result .. "label[1,1;Diplomacy from the perspective of " .. tname .. "]"
for i = 1, #data do
amount = i
local height = (i*1)+0.5
if height > 5 then
break
end
result = result .. "background[1," .. height .. ";8.2,1;diplo_" ..
data[i].state .. ".png]"
result = result .. "button[1.25," .. height .. ";2,1;team_" ..
data[i].team .. ";" .. data[i].team .. "]"
result = result .. "label[3.75," .. height .. ";" .. data[i].state
.. "]"
if ctf.can_mod(name, tname) and ctf.player(name).team == tname then
if not data[i].from and not data[i].to then
if data[i].state == "war" then
result = result .. "button[7.5," .. height ..
";1.5,1;peace_" .. data[i].team .. ";Peace]"
elseif data[i].state == "peace" then
result = result .. "button[6," .. height ..
";1.5,1;war_" .. data[i].team .. ";War]"
result = result .. "button[7.5," .. height ..
";1.5,1;alli_" .. data[i].team .. ";Alliance]"
elseif data[i].state == "alliance" then
result = result .. "button[6," .. height ..
";1.5,1;peace_" .. data[i].team .. ";Peace]"
end
elseif data[i].from ~= nil then
result = result .. "label[6," .. height ..
";request recieved]"
elseif data[i].to ~= nil then
result = result .. "label[5.5," .. height ..
";request sent]"
result = result .. "button[7.5," .. height ..
";1.5,1;cancel_" .. data[i].team .. ";Cancel]"
end
end
end
minetest.show_formspec(name, "ctf:diplo",
"size[10,7]" ..
ctf.gui.get_tabs(name, tname) ..
result
)
end)
local function formspec_is_ctf_tab(fsname)
for name, tab in pairs(ctf.gui.tabs) do
if fsname == "ctf:" .. name then
return true
end
end
return false
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not formspec_is_ctf_tab(formname) then
return false
end
local name = player:get_player_name()
local tplayer = ctf.player(name)
local tname = tplayer.team
local team = ctf.team(tname)
if not team then
return false
end
-- Do navigation
for tabname, tab in pairs(ctf.gui.tabs) do
if fields[tabname] then
ctf.gui.show(name, tabname)
return true
end
end
-- Todo: move callbacks
-- News page
if fields.clear then
team.log = {}
ctf.needs_save = true
ctf.gui.show(name, "news")
return true
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
local tplayer = ctf.player(name)
local tname = tplayer.team
local team = ctf.team(tname)
if not team then
return false
end
if formname == "ctf:news" then
for key, field in pairs(fields) do
local ok, id = string.match(key, "btn_([yn])([0123456789]+)")
if ok and id then
if ok == "y" then
ctf.diplo.set(tname, team.log[tonumber(id)].team, team.log[tonumber(id)].msg)
-- Post to acceptor's log
ctf.post(tname, {
msg = "You have accepted the " ..
team.log[tonumber(id)].msg .. " request from " ..
team.log[tonumber(id)].team })
-- Post to request's log
ctf.post(team.log[tonumber(id)].team, {
msg = tname .. " has accepted your " ..
team.log[tonumber(id)].msg .. " request" })
id = id + 1
end
table.remove(team.log, id)
ctf.needs_save = true
ctf.gui.show(name, "news")
return true
end
end
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
local tplayer = ctf.player(name)
local tname = tplayer.team
local team = ctf.team(tname)
if not team or formname ~= "ctf:diplo" then
return false
end
for key, field in pairs(fields) do
local tname2 = string.match(key, "team_(.+)")
if tname2 and ctf.team(tname2) then
ctf.gui.show(name, "diplo", tname2)
return true
end
if ctf.can_mod(name, tname) then
tname2 = string.match(key, "peace_(.+)")
if tname2 then
if ctf.diplo.get(tname, tname2) == "war" then
ctf.post(tname2, {
type = "request",
msg = "peace",
team = tname,
mode = "diplo" })
else
ctf.diplo.set(tname, tname2, "peace")
ctf.post(tname, {
msg = "You have cancelled the alliance treaty with " .. tname2 })
ctf.post(tname2, {
msg = tname .. " has cancelled the alliance treaty" })
end
ctf.gui.show(name, "diplo")
return true
end
tname2 = string.match(key, "war_(.+)")
if tname2 then
ctf.diplo.set(tname, tname2, "war")
ctf.post(tname, {
msg = "You have declared war on " .. tname2 })
ctf.post(tname2, {
msg = tname .. " has declared war on you" })
ctf.gui.show(name, "diplo")
return true
end
tname2 = string.match(key, "alli_(.+)")
if tname2 then
ctf.post(tname2, {
type = "request",
msg = "alliance",
team = tname,
mode = "diplo" })
ctf.gui.show(name, "diplo")
return true
end
tname2 = string.match(key, "cancel_(.+)")
if tname2 then
ctf.diplo.cancel_requests(tname, tname2)
ctf.gui.show(name, "diplo")
return true
end
end -- end if can mod
end -- end for each field
end)

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ctf.hud = hudkit()
ctf.hud.parts = {}
function ctf.hud.register_part(func)
table.insert(ctf.hud.parts, func)
end
minetest.register_on_leaveplayer(function(player)
ctf.hud.players[player:get_player_name()] = nil
end)
ctf.register_on_join_team(function(name, tname)
if ctf.setting("hud") then
ctf.hud.update(minetest.get_player_by_name(name))
end
end)
function ctf.hud.update(player)
if not player then
return
end
local name = player:get_player_name()
local tplayer = ctf.player(name)
if not tplayer or not tplayer.team or not ctf.team(tplayer.team) then
return
end
-- Team Identifier
for i = 1, #ctf.hud.parts do
ctf.hud.parts[i](player, name, tplayer)
end
end
function ctf.hud.updateAll()
if not ctf.setting("hud") then
return
end
local players = minetest.get_connected_players()
for i = 1, #players do
ctf.hud.update(players[i])
end
end
local function tick()
ctf.hud.updateAll()
minetest.after(10, tick)
end
minetest.after(1, tick)

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-- CAPTURE THE FLAG
-- by Andrew "rubenwardy" Ward
-----------------------------------------
ctf = {}
-- Fix for https://github.com/minetest/minetest/issues/2383
local csa = minetest.chat_send_all
function minetest.chat_send_all(msg)
minetest.after(0, function()
csa(msg)
end)
end
-- Privs
minetest.register_privilege("ctf_team_mgr", {
description = "Team manager",
})
minetest.register_privilege("ctf_admin", {
description = "Can create teams, manage players, assign team owners.",
})
-- Modules
dofile(minetest.get_modpath("ctf") .. "/core.lua")
dofile(minetest.get_modpath("ctf") .. "/teams.lua")
dofile(minetest.get_modpath("ctf") .. "/diplomacy.lua")
dofile(minetest.get_modpath("ctf") .. "/gui.lua")
dofile(minetest.get_modpath("ctf") .. "/hud.lua")
-- Init
ctf.init()
ctf.clean_player_lists()

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-- Get or add a team
function ctf.team(name)
if name == nil then
return nil
end
if type(name) == "table" then
if not name.add_team then
ctf.error("team", "Invalid table given to ctf.team")
return
end
return ctf.create_team(name.name, name)
else
local team = ctf.teams[name]
if team then
if not team.data or not team.players then
ctf.warning("team", "Assertion failed, data{} or players{} not " ..
"found in team{}")
end
return team
else
if name and name:trim() ~= "" then
ctf.warning("team", dump(name) .. " does not exist!")
end
return nil
end
end
end
function ctf.create_team(name, data)
ctf.log("team", "Creating team " .. name)
ctf.teams[name] = {
data = data,
spawn = nil,
players = {}
}
for i = 1, #ctf.registered_on_new_team do
ctf.registered_on_new_team[i](ctf.teams[name])
end
ctf.needs_save = true
return ctf.teams[name]
end
function ctf.remove_team(name)
local team = ctf.team(name)
if team then
for username, player in pairs(team.players) do
player.team = nil
end
for i = 1, #team.flags do
team.flags[i].team = nil
end
ctf.teams[name] = nil
ctf.needs_save = true
return true
else
return false
end
end
function ctf.list_teams(name)
minetest.chat_send_player(name, "Teams:")
for tname, team in pairs(ctf.teams) do
if team and team.players then
local details = ""
local numPlayers = ctf.count_players_in_team(tname)
details = numPlayers .. " members"
if team.flags then
local numFlags = 0
for flagid, flag in pairs(team.flags) do
numFlags = numFlags + 1
end
details = details .. ", " .. numFlags .. " flags"
end
minetest.chat_send_player(name, ">> " .. tname ..
" (" .. details .. ")")
end
end
end
-- Count number of players in a team
function ctf.count_players_in_team(team)
local count = 0
for name, player in pairs(ctf.team(team).players) do
count = count + 1
end
return count
end
function ctf.new_player(name)
if name then
ctf.players[name] = {
name = name
}
ctf.needs_save = true
else
ctf.error("team", "Can't create a blank player")
ctf.log("team", debug.traceback())
end
end
-- get a player
function ctf.player(name)
if not ctf.players[name] then
ctf.new_player(name)
end
return ctf.players[name]
end
function ctf.player_or_nil(name)
return ctf.players[name]
end
function ctf.chat_send_team(team, msg)
if type(team) == "string" then
team = ctf.team(team)
end
for pname, _ in pairs(team.players) do
minetest.chat_send_player(pname, msg)
end
end
function ctf.remove_player(name)
ctf.log("team", "Removing player ".. dump(name))
local player = ctf.players[name]
if player then
local team = ctf.team(player.team)
if team then
team.players[name] = nil
end
ctf.players[name] = nil
ctf.needs_save = true
return true
else
return false
end
end
ctf.registered_on_join_team = {}
function ctf.register_on_join_team(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf.registered_on_join_team, func)
end
ctf.player_last_team = {}
-- Player joins team
-- Called by /join, /team join or auto allocate.
function ctf.join(name, team, force, by)
if not name or name == "" or not team or team == "" then
ctf.log("team", "Missing parameters to ctf.join")
return false
end
local player = ctf.player(name)
if not force and not ctf.setting("players_can_change_team")
and player.team and ctf.team(player.team) then
if by then
if by == name then
ctf.action("teams", name .. " attempted to change to " .. team)
minetest.chat_send_player(by, "You are not allowed to switch teams, traitor!")
else
ctf.action("teams", by .. " attempted to change " .. name .. " to " .. team)
minetest.chat_send_player(by, "Failed to add " .. name .. " to " .. team ..
" as players_can_change_team = false")
end
else
ctf.log("teams", "failed to add " .. name .. " to " .. team ..
" as players_can_change_team = false")
end
return false
end
local team_data = ctf.team(team)
if not team_data then
if by then
minetest.chat_send_player(by, "No such team.")
ctf.list_teams(by)
if by == name then
minetest.log("action", by .. " tried to move " .. name .. " to " .. team .. ", which doesn't exist")
else
minetest.log("action", name .. " attempted to join " .. team .. ", which doesn't exist")
end
else
ctf.log("teams", "failed to add " .. name .. " to " .. team ..
" as team does not exist")
end
return false
end
if player.team then
local oldteam = ctf.team(player.team)
if oldteam then
oldteam.players[player.name] = nil
end
end
player.team = team
team_data.players[player.name] = player
ctf.player_last_team[name] = team
ctf.needs_save = true
minetest.log("action", name .. " joined team " .. team)
minetest.chat_send_all(name.." has joined team "..team)
for i = 1, #ctf.registered_on_join_team do
ctf.registered_on_join_team[i](name, team)
end
return true
end
-- Cleans up the player lists
function ctf.clean_player_lists()
ctf.log("utils", "Cleaning player lists")
for _, str in pairs(ctf.players) do
if str and str.team and ctf.teams[str.team] then
ctf.log("utils", " - Adding player "..str.name.." to team "..str.team)
ctf.teams[str.team].players[str.name] = str
else
ctf.log("utils", " - Skipping player "..str.name)
end
end
ctf.needs_save = true
end
-- Sees if the player can change stuff in a team
function ctf.can_mod(player,team)
local privs = minetest.get_player_privs(player)
if privs then
if privs.ctf_admin == true then
return true
end
end
if player and ctf.teams[team] and ctf.teams[team].players and ctf.teams[team].players[player] then
if ctf.teams[team].players[player].auth == true then
return true
end
end
return false
end
-- post a message to a team board
function ctf.post(team, msg)
if not ctf.team(team) then
return false
end
if not ctf.team(team).log then
ctf.team(team).log = {}
end
ctf.log("team", "message posted to team board")
table.insert(ctf.team(team).log, 1, msg)
ctf.needs_save = true
return true
end
-- Automatic Allocation
function ctf.autoalloc(name, alloc_mode)
alloc_mode = alloc_mode or ctf.setting("allocate_mode")
if alloc_mode == 0 then
return
end
local last_team = ctf.player_last_team[name]
if last_team then
return last_team
end
local max_players = ctf.setting("maximum_in_team")
local mtot = false -- more than one team
for key, team in pairs(ctf.teams) do
mtot = true
break
end
if not mtot then
ctf.error("autoalloc", "No teams to allocate " .. name .. " to!")
return
end
if alloc_mode == 1 then
local index = {}
for key, team in pairs(ctf.teams) do
if team.data.allow_joins ~= false and (max_players == -1 or
ctf.count_players_in_team(key) < max_players) then
table.insert(index, key)
end
end
if #index == 0 then
ctf.error("autoalloc", "No teams to join!")
else
return index[math.random(1, #index)]
end
elseif alloc_mode == 2 then
local one = nil
local one_count = -1
local two = nil
local two_count = -1
for key, team in pairs(ctf.teams) do
local count = ctf.count_players_in_team(key)
if team.data.allow_joins ~= false and
(max_players == -1 or count < max_players) then
if count > one_count then
two = one
two_count = one_count
one = key
one_count = count
end
if count > two_count then
two = key
two_count = count
end
end
end
if not one and not two then
ctf.error("autoalloc", "No teams to join!")
elseif one and two then
if math.random() > 0.5 then
return one
else
return two
end
else
if one then
return one
else
return two
end
end
elseif alloc_mode == 3 then
local smallest = nil
local smallest_count = 1000
for key, team in pairs(ctf.teams) do
local count = ctf.count_players_in_team(key)
if team.data.allow_joins ~= false and
(not smallest or count < smallest_count) then
smallest = key
smallest_count = count
end
end
if not smallest then
ctf.error("autoalloc", "No teams to join!")
else
return smallest
end
elseif alloc_mode == 4 then
return ctf.custom_alloc(name)
else
ctf.error("autoalloc",
"Unknown allocation mode: " .. alloc_mode)
end
end
-- Custom team allocation function. Throws error
-- if unimplemented, and autoalloc mode 4 is selected
function ctf.custom_alloc()
error("Allocation mode set to custom while " ..
"ctf.custom_alloc hasn't been overridden!")
end
-- updates the spawn position for a team
function ctf.get_spawn(team)
if ctf.team(team) then
local spawn = ctf.team(team).spawn
if not spawn then
return nil
end
return vector.add(spawn, minetest.string_to_pos(ctf.setting("spawn_offset")))
else
return nil
end
end
function ctf.move_to_spawn(name)
local player = minetest.get_player_by_name(name)
local tplayer = ctf.player(name)
if ctf.team(tplayer.team) then
local spawn = ctf.get_spawn(tplayer.team)
if spawn then
player:move_to(spawn, false)
return true
end
end
return false
end
minetest.register_on_respawnplayer(function(player)
if not player then
return false
end
return ctf.move_to_spawn(player:get_player_name())
end)
function ctf.get_territory_owner(pos)
local largest = nil
local largest_weight = 0
for i = 1, #ctf.registered_on_territory_query do
local team, weight = ctf.registered_on_territory_query[i](pos)
if team and weight then
if weight == -1 then
return team
end
if weight > largest_weight then
largest = team
largest_weight = weight
end
end
end
return largest
end
minetest.register_on_newplayer(function(player)
local name = player:get_player_name()
local team = ctf.autoalloc(name)
if team then
ctf.log("autoalloc", name .. " was allocated to " .. team)
ctf.join(name, team)
ctf.move_to_spawn(player:get_player_name())
end
end)
minetest.register_on_joinplayer(function(player)
if not ctf.setting("autoalloc_on_joinplayer") then
return
end
local name = player:get_player_name()
if ctf.team(ctf.player(name).team) then
return
end
local team = ctf.autoalloc(name)
if team then
ctf.log("autoalloc", name .. " was allocated to " .. team)
ctf.join(name, team)
ctf.move_to_spawn(player:get_player_name())
end
end)
-- Disable friendly fire.
ctf.registered_on_killedplayer = {}
function ctf.register_on_killedplayer(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf.registered_on_killedplayer, func)
end
local dead_players = {}
minetest.register_on_respawnplayer(function(player)
dead_players[player:get_player_name()] = nil
end)
minetest.register_on_joinplayer(function(player)
dead_players[player:get_player_name()] = nil
end)
minetest.register_on_punchplayer(function(player, hitter,
time_from_last_punch, tool_capabilities, dir, damage)
if player and hitter then
local pname = player:get_player_name()
local hname = hitter:get_player_name()
local to = ctf.player(pname)
local from = ctf.player(hname)
if dead_players[pname] then
return
end
if to.team == from.team and to.team ~= "" and
to.team ~= nil and to.name ~= from.name then
minetest.chat_send_player(hname, pname .. " is on your team!")
if not ctf.setting("friendly_fire") then
return true
end
end
local hp = player:get_hp()
if hp == 0 then
return false
end
if hp - damage <= 0 then
dead_players[pname] = true
local wielded = hitter:get_wielded_item()
for i = 1, #ctf.registered_on_killedplayer do
ctf.registered_on_killedplayer[i](pname, hname,
wielded, tool_capabilities)
end
return false
end
end
end)

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