Update stairs
to latest MTG version
The 5.0 seems to add inner and outer stairs, which would be useful for maps and the ind_nodes PR. Maps using stairs from 0.4-stable should still work, as the 5.0 version just adds more to the existing set of stairs and slabs.
This commit is contained in:
parent
966aa08667
commit
edecba43c2
8 changed files with 323 additions and 84 deletions
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@ -4,6 +4,24 @@ See license.txt for license information.
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Authors of source code
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----------------------
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Originally by Kahrl <kahrl@gmx.net> (LGPL 2.1) and
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celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
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Various Minetest developers and contributors (LGPL 2.1)
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Originally by Kahrl <kahrl@gmx.net> (LGPLv2.1+) and
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celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
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Various Minetest developers and contributors (LGPLv2.1+)
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Authors of media (textures)
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---------------------------
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Textures
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--------
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Copyright (c) 2018 Shara RedCat (CC BY-SA 3.0):
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Derived from a texture by PilzAdam (CC BY-SA 3.0):
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stairs_obsidian_glass_outer_stairside.png
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stairs_obsidian_glass_stairside.png
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Copyright (c) 2018 TumeniNodes (CC BY-SA 3.0):
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Derived from a texture by celeron55 (CC BY-SA 3.0) and
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converted to bright white by Krock (CC BY-SA 3.0):
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stairs_glass_stairside.png
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stairs_glass_split.png
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Derived from a texture by PilzAdam (CC BY-SA 3.0):
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stairs_obsidian_glass_split.png
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@ -23,7 +23,7 @@ local function rotate_and_place(itemstack, placer, pointed_thing)
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local param2 = 0
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if placer then
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local placer_pos = placer:getpos()
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local placer_pos = placer:get_pos()
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if placer_pos then
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param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
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end
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@ -44,10 +44,12 @@ local function rotate_and_place(itemstack, placer, pointed_thing)
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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-- Register stairs.
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-- Register stair
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-- Node will be called stairs:stair_<subname>
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function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair(subname, recipeitem, groups, images, description,
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sounds, worldaligntex)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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@ -55,19 +57,22 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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stair_images[i] = {
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name = image,
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backface_culling = true,
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align_style = "world",
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}
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if worldaligntex then
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stair_images[i].align_style = "world"
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end
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else
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stair_images[i] = table.copy(image)
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if stair_images[i].align_style == nil then
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if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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end
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groups.stair = 1
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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minetest.register_node(":stairs:stair_" .. subname, {
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description = description,
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drawtype = "nodebox",
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@ -75,7 +80,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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groups = new_groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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@ -138,29 +143,30 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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end
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-- Slab facedir to placement 6d matching table
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local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Register slabs.
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-- Register slab
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-- Node will be called stairs:slab_<subname>
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function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_slab(subname, recipeitem, groups, images, description,
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sounds, worldaligntex)
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-- Set world-aligned textures
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local slab_images = {}
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for i, image in ipairs(images) do
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if type(image) == "string" then
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slab_images[i] = {
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name = image,
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align_style = "world",
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}
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if worldaligntex then
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slab_images[i].align_style = "world"
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end
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else
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slab_images[i] = table.copy(image)
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if image.align_style == nil then
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if worldaligntex and image.align_style == nil then
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slab_images[i].align_style = "world"
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end
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end
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end
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groups.slab = 1
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local new_groups = table.copy(groups)
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new_groups.slab = 1
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minetest.register_node(":stairs:slab_" .. subname, {
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description = description,
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drawtype = "nodebox",
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@ -168,7 +174,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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groups = new_groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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@ -181,33 +187,13 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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local creative_enabled = (creative and creative.is_enabled_for
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and creative.is_enabled_for(player_name))
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if under and under.name:find("stairs:slab_") then
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if under and under.name:find("^stairs:slab_") then
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-- place slab using under node orientation
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local dir = minetest.dir_to_facedir(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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local p2 = under.param2
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-- combine two slabs if possible
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if slab_trans_dir[math.floor(p2 / 4)] == dir
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and wield_item == under.name then
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if not recipeitem then
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return itemstack
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end
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if minetest.is_protected(pointed_thing.under, player_name) and not
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minetest.check_player_privs(player_name, "protection_bypass") then
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minetest.record_protection_violation(pointed_thing.under,
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player_name)
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return
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end
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minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
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if not creative_enabled then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Placing a slab on an upside down slab should make it right-side up.
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if p2 >= 20 and dir == 8 then
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p2 = p2 - 20
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@ -292,10 +278,12 @@ if replace then
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})
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end
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-- Register stairs.
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-- Register inner stair
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-- Node will be called stairs:stair_inner_<subname>
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function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair_inner(subname, recipeitem, groups, images,
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description, sounds, worldaligntex)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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@ -303,27 +291,30 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
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stair_images[i] = {
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name = image,
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backface_culling = true,
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align_style = "world",
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}
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if worldaligntex then
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stair_images[i].align_style = "world"
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end
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else
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stair_images[i] = table.copy(image)
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if stair_images[i].align_style == nil then
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if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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end
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groups.stair = 1
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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minetest.register_node(":stairs:stair_inner_" .. subname, {
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description = description .. " Inner",
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description = "Inner " .. description,
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drawtype = "nodebox",
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tiles = stair_images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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groups = new_groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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@ -368,10 +359,12 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
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end
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end
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-- Register stairs.
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-- Register outer stair
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-- Node will be called stairs:stair_outer_<subname>
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function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds)
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function stairs.register_stair_outer(subname, recipeitem, groups, images,
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description, sounds, worldaligntex)
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-- Set backface culling and world-aligned textures
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local stair_images = {}
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for i, image in ipairs(images) do
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stair_images[i] = {
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name = image,
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backface_culling = true,
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align_style = "world",
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}
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if worldaligntex then
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stair_images[i].align_style = "world"
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end
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else
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stair_images[i] = table.copy(image)
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if stair_images[i].backface_culling == nil then
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stair_images[i].backface_culling = true
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end
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if stair_images[i].align_style == nil then
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if worldaligntex and stair_images[i].align_style == nil then
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stair_images[i].align_style = "world"
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end
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end
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end
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groups.stair = 1
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local new_groups = table.copy(groups)
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new_groups.stair = 1
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minetest.register_node(":stairs:stair_outer_" .. subname, {
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description = description .. " Outer",
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description = "Outer " .. description,
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drawtype = "nodebox",
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tiles = stair_images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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groups = new_groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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@ -443,16 +439,23 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
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end
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end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
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desc_stair, desc_slab, sounds, worldaligntex)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
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sounds, worldaligntex)
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stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair,
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sounds, worldaligntex)
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stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair,
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sounds, worldaligntex)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
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sounds, worldaligntex)
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end
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-- Register default stairs and slabs
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stairs.register_stair_and_slab(
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@ -462,7 +465,8 @@ stairs.register_stair_and_slab(
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{"default_wood.png"},
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"Wooden Stair",
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"Wooden Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -472,7 +476,8 @@ stairs.register_stair_and_slab(
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{"default_junglewood.png"},
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"Jungle Wood Stair",
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"Jungle Wood Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -482,7 +487,8 @@ stairs.register_stair_and_slab(
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{"default_pine_wood.png"},
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"Pine Wood Stair",
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"Pine Wood Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -492,7 +498,8 @@ stairs.register_stair_and_slab(
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{"default_acacia_wood.png"},
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"Acacia Wood Stair",
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"Acacia Wood Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -502,7 +509,8 @@ stairs.register_stair_and_slab(
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{"default_aspen_wood.png"},
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"Aspen Wood Stair",
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"Aspen Wood Slab",
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default.node_sound_wood_defaults()
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default.node_sound_wood_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -512,7 +520,8 @@ stairs.register_stair_and_slab(
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{"default_stone.png"},
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"Stone Stair",
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"Stone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -522,7 +531,8 @@ stairs.register_stair_and_slab(
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{"default_cobble.png"},
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"Cobblestone Stair",
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"Cobblestone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -532,7 +542,8 @@ stairs.register_stair_and_slab(
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{"default_mossycobble.png"},
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"Mossy Cobblestone Stair",
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"Mossy Cobblestone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -542,7 +553,8 @@ stairs.register_stair_and_slab(
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{"default_stone_brick.png"},
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"Stone Brick Stair",
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"Stone Brick Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -552,7 +564,8 @@ stairs.register_stair_and_slab(
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{"default_stone_block.png"},
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"Stone Block Stair",
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"Stone Block Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -562,7 +575,8 @@ stairs.register_stair_and_slab(
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{"default_desert_stone.png"},
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"Desert Stone Stair",
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"Desert Stone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -572,7 +586,8 @@ stairs.register_stair_and_slab(
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{"default_desert_cobble.png"},
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"Desert Cobblestone Stair",
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"Desert Cobblestone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -582,7 +597,8 @@ stairs.register_stair_and_slab(
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{"default_desert_stone_brick.png"},
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"Desert Stone Brick Stair",
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"Desert Stone Brick Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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false
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)
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stairs.register_stair_and_slab(
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@ -592,7 +608,8 @@ stairs.register_stair_and_slab(
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{"default_desert_stone_block.png"},
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"Desert Stone Block Stair",
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"Desert Stone Block Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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stairs.register_stair_and_slab(
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@ -602,7 +619,8 @@ stairs.register_stair_and_slab(
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{"default_sandstone.png"},
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"Sandstone Stair",
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"Sandstone Slab",
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default.node_sound_stone_defaults()
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default.node_sound_stone_defaults(),
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true
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)
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|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -612,7 +630,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_sandstone_brick.png"},
|
||||
"Sandstone Brick Stair",
|
||||
"Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -622,7 +641,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_sandstone_block.png"},
|
||||
"Sandstone Block Stair",
|
||||
"Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -632,7 +652,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_desert_sandstone.png"},
|
||||
"Desert Sandstone Stair",
|
||||
"Desert Sandstone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -642,7 +663,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_desert_sandstone_brick.png"},
|
||||
"Desert Sandstone Brick Stair",
|
||||
"Desert Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -652,7 +674,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_desert_sandstone_block.png"},
|
||||
"Desert Sandstone Block Stair",
|
||||
"Desert Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -662,7 +685,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_silver_sandstone.png"},
|
||||
"Silver Sandstone Stair",
|
||||
"Silver Sandstone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -672,7 +696,8 @@ stairs.register_stair_and_slab(
|
|||
{"default_silver_sandstone_brick.png"},
|
||||
"Silver Sandstone Brick Stair",
|
||||
"Silver Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -682,7 +707,41 @@ stairs.register_stair_and_slab(
|
|||
{"default_silver_sandstone_block.png"},
|
||||
"Silver Sandstone Block Stair",
|
||||
"Silver Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"obsidian",
|
||||
"default:obsidian",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian.png"},
|
||||
"Obsidian Stair",
|
||||
"Obsidian Slab",
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"obsidianbrick",
|
||||
"default:obsidianbrick",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian_brick.png"},
|
||||
"Obsidian Brick Stair",
|
||||
"Obsidian Brick Slab",
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"obsidian_block",
|
||||
"default:obsidian_block",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian_block.png"},
|
||||
"Obsidian Block Stair",
|
||||
"Obsidian Block Slab",
|
||||
default.node_sound_stone_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -692,7 +751,63 @@ stairs.register_stair_and_slab(
|
|||
{"default_brick.png"},
|
||||
"Brick Stair",
|
||||
"Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_stone_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"steelblock",
|
||||
"default:steelblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_steel_block.png"},
|
||||
"Steel Block Stair",
|
||||
"Steel Block Slab",
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"tinblock",
|
||||
"default:tinblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_tin_block.png"},
|
||||
"Tin Block Stair",
|
||||
"Tin Block Slab",
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"copperblock",
|
||||
"default:copperblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_copper_block.png"},
|
||||
"Copper Block Stair",
|
||||
"Copper Block Slab",
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"bronzeblock",
|
||||
"default:bronzeblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_bronze_block.png"},
|
||||
"Bronze Block Stair",
|
||||
"Bronze Block Slab",
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"goldblock",
|
||||
"default:goldblock",
|
||||
{cracky = 1},
|
||||
{"default_gold_block.png"},
|
||||
"Gold Block Stair",
|
||||
"Gold Block Slab",
|
||||
default.node_sound_metal_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
|
@ -702,5 +817,111 @@ stairs.register_stair_and_slab(
|
|||
{"default_ice.png"},
|
||||
"Ice Stair",
|
||||
"Ice Slab",
|
||||
default.node_sound_glass_defaults()
|
||||
default.node_sound_glass_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"snowblock",
|
||||
"default:snowblock",
|
||||
{crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
|
||||
{"default_snow.png"},
|
||||
"Snow Block Stair",
|
||||
"Snow Block Slab",
|
||||
default.node_sound_snow_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
-- Glass stair nodes need to be registered individually to utilize specialized textures.
|
||||
|
||||
stairs.register_stair(
|
||||
"glass",
|
||||
"default:glass",
|
||||
{cracky = 3},
|
||||
{"stairs_glass_split.png", "default_glass.png",
|
||||
"stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
|
||||
"default_glass.png", "stairs_glass_split.png"},
|
||||
"Glass Stair",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_slab(
|
||||
"glass",
|
||||
"default:glass",
|
||||
{cracky = 3},
|
||||
{"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
|
||||
"Glass Slab",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_inner(
|
||||
"glass",
|
||||
"default:glass",
|
||||
{cracky = 3},
|
||||
{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
|
||||
"stairs_glass_stairside.png^[transformFX", "default_glass.png",
|
||||
"default_glass.png", "stairs_glass_stairside.png"},
|
||||
"Glass Stair",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_outer(
|
||||
"glass",
|
||||
"default:glass",
|
||||
{cracky = 3},
|
||||
{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
|
||||
"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
|
||||
"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
|
||||
"Glass Stair",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair(
|
||||
"obsidian_glass",
|
||||
"default:obsidian_glass",
|
||||
{cracky = 3},
|
||||
{"stairs_obsidian_glass_split.png", "default_obsidian_glass.png",
|
||||
"stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png",
|
||||
"default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
|
||||
"Obsidian Glass Stair",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_slab(
|
||||
"obsidian_glass",
|
||||
"default:obsidian_glass",
|
||||
{cracky = 3},
|
||||
{"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
|
||||
"Obsidian Glass Slab",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_inner(
|
||||
"obsidian_glass",
|
||||
"default:obsidian_glass",
|
||||
{cracky = 3},
|
||||
{"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
|
||||
"stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
|
||||
"default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
|
||||
"Obsidian Glass Stair",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
||||
stairs.register_stair_outer(
|
||||
"obsidian_glass",
|
||||
"default:obsidian_glass",
|
||||
{cracky = 3},
|
||||
{"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
|
||||
"stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
|
||||
"stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
|
||||
"Obsidian Glass Stair",
|
||||
default.node_sound_glass_defaults(),
|
||||
false
|
||||
)
|
||||
|
|
BIN
mods/stairs/textures/stairs_glass_outer_stairside.png
Normal file
BIN
mods/stairs/textures/stairs_glass_outer_stairside.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 255 B |
BIN
mods/stairs/textures/stairs_glass_split.png
Normal file
BIN
mods/stairs/textures/stairs_glass_split.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 249 B |
BIN
mods/stairs/textures/stairs_glass_stairside.png
Normal file
BIN
mods/stairs/textures/stairs_glass_stairside.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 249 B |
BIN
mods/stairs/textures/stairs_obsidian_glass_outer_stairside.png
Normal file
BIN
mods/stairs/textures/stairs_obsidian_glass_outer_stairside.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 194 B |
BIN
mods/stairs/textures/stairs_obsidian_glass_split.png
Normal file
BIN
mods/stairs/textures/stairs_obsidian_glass_split.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 129 B |
BIN
mods/stairs/textures/stairs_obsidian_glass_stairside.png
Normal file
BIN
mods/stairs/textures/stairs_obsidian_glass_stairside.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 195 B |
Loading…
Reference in a new issue