Capture the Flag is a team-based FPS game for the Minetest engine
edecba43c2
The 5.0 seems to add inner and outer stairs, which would be useful for maps and the ind_nodes PR. Maps using stairs from 0.4-stable should still work, as the 5.0 version just adds more to the existing set of stairs and slabs. |
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menu | ||
mods | ||
.gitignore | ||
.gitmodules | ||
.luacheckrc | ||
.travis.yml | ||
build.sh | ||
game.conf | ||
game_api.txt | ||
minetest.conf | ||
minetest.conf.example | ||
README.md | ||
screenshot.png | ||
settings_cache.csv | ||
update.sh |
CaptureTheFlag
Uses the CTF PvP engine
- Fast rounds of CTF games
- Removed nodes for focus
System Requirements
Recommended
Hosting your server using the dummy backend
minimum
Hosting your server using the leveldb or redis backend
Hosting using sqlite on an SSD or ramdisk (with this guide)
License
Created by rubenwardy
Code: LGPLv2.1+
Textures: CC-BY-SA 3.0
Mods
- afkkick by GunshipPenguin (CC0 1.0)
- ctf_pvp_engine by rubenwardy (LGPLv2.1+)
- chatplus by rubenwardy (LGPLv2.1+)
- dropondie by minermoder27 (Apache 2.0)
- email by rubenwardy (MIT)
- gauges by Calinou (CC0)
- random_messages by arsdragonfly (CC0)
- report by rubenwardy (CC0)
- sprint by GunshipPenguin, rewritten and optimised (CC0 1.0)
- treasurer by Wuzzy (WTFPL)
- tsm_chests by Wuzzy (WTFPL)
- vote by rubenwardy (MIT)
- wield3d by stu (WTFPL)
- Minetest Game mods: default, doors, sfinv, killme, stairs. Fun fact: sfinv was made for this subgame, and then merged into MTG.
Custom Mods:
- hpregen by rubenwardy (LGPLv2.1+)
- ctf_* by rubenwardy (LGPLv2.1+)
- no_minimap by rubenwardy (LGPLv2.1+)
- respawn_immunity by rubenwardy (LGPLv2.1+)